Das besondere ist ja das die Baustelle Realer aussieht als die meisten
Beiträge von Cr1me
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Bilder unter : http://imageshack.us/g/163/samp078g.png/
1h Mapzeit
81 ObjekteCreateObject(5463,-116.60572815,-1344.55163574,-8.20858860,0.00000000,0.00000000,346.00000000); //object(laebuildsit01) (1)
CreateObject(1684,-115.70565796,-1385.23986816,3.63568854,0.00000000,0.00000000,212.00000000); //object(portakabin) (1)
CreateObject(3504,-122.72363281,-1392.80957031,3.31266284,0.00000000,0.00000000,29.99816895); //object(vgsn_portaloo) (1)
CreateObject(3504,-77.70404053,-1349.48120117,3.36202741,0.00000000,0.00000000,89.99694824); //object(vgsn_portaloo) (3)
CreateObject(1391,-117.28848267,-1362.17456055,30.36607361,0.00000000,0.00000000,343.99996948); //object(twrcrane_s_03) (1)
CreateObject(1394,-117.27515411,-1362.17016602,42.84326935,0.00000000,0.00000000,346.00000000); //object(twrcrane_l_02) (1)
CreateObject(11400,-114.89038086,-1352.85461426,45.24563599,0.00000000,0.00000000,78.00000000); //object(acwinch1b_sfs02) (1)
CreateObject(9131,-126.97756958,-1332.70703125,3.38907695,0.00000000,0.00000000,346.00000000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,-127.15425873,-1333.39648438,3.38907695,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,-127.30229950,-1334.00183105,3.11407590,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (4)
CreateObject(9131,-127.39048767,-1334.37377930,2.32381368,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (5)
CreateObject(9131,-127.55120850,-1335.00219727,2.32381368,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (6)
CreateObject(2960,-134.42434692,-1355.65783691,1.23067176,0.00000000,0.00000000,0.00000000); //object(kmb_beam) (1)
CreateObject(2960,-114.59912109,-1352.60437012,44.12207413,1.99237061,5.00302124,281.82559204); //object(kmb_beam) (2)
CreateObject(2960,-134.18334961,-1356.45056152,1.26263177,0.00000000,0.00000000,7.99804688); //object(kmb_beam) (3)
CreateObject(2960,-128.08398438,-1360.22070312,1.28321183,0.00000000,0.00000000,347.99743652); //object(kmb_beam) (4)
CreateObject(2960,-134.56365967,-1358.48388672,1.51361215,0.00000000,0.00000000,191.99743652); //object(kmb_beam) (5)
CreateObject(2960,-115.20928955,-1352.79199219,44.29099655,0.00000000,0.00000000,281.24707031); //object(kmb_beam) (6)
CreateObject(2960,-132.55821228,-1361.06188965,1.44439685,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (7)
CreateObject(2960,-130.07644653,-1356.79541016,1.20216906,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (8)
CreateObject(2960,-114.79826355,-1353.02563477,44.28874588,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (9)
CreateObject(2960,-133.39213562,-1354.60717773,1.47697830,0.00000000,348.25000000,243.99707031); //object(kmb_beam) (10)
CreateObject(934,-77.25959778,-1345.07519531,3.31325197,0.00000000,0.00000000,0.00000000); //object(generator_big) (1)
CreateObject(2649,-128.39001465,-1335.13781738,1.08618402,0.00000000,0.00000000,170.00000000); //object(cj_aircon2) (1)
CreateObject(3529,-129.27447510,-1342.77954102,5.46264744,0.00000000,0.00000000,346.50000000); //object(vgsn_constrbeam) (1)
CreateObject(3529,-131.55628967,-1351.71020508,5.46264744,0.00000000,0.00000000,346.74743652); //object(vgsn_constrbeam) (2)
CreateObject(3529,-126.61262512,-1331.94628906,5.46264744,0.00000000,0.00000000,345.74743652); //object(vgsn_constrbeam) (3)
CreateObject(3529,-117.06326294,-1334.31054688,5.46264744,0.00000000,0.00000000,345.99743652); //object(vgsn_constrbeam) (4)
CreateObject(3529,-101.80195618,-1338.13061523,5.46264744,0.00000000,0.00000000,346.24743652); //object(vgsn_constrbeam) (5)
CreateObject(3529,-104.17733765,-1347.62597656,5.45738983,0.00000000,0.00000000,345.99743652); //object(vgsn_constrbeam) (6)
CreateObject(3529,-106.74707031,-1357.90625000,5.46264744,0.00000000,0.00000000,345.99243164); //object(vgsn_constrbeam) (7)
CreateObject(3066,-137.70071411,-1374.12707520,2.33695531,0.00000000,0.00000000,0.00000000); //object(ammotrn_obj) (1)
CreateObject(3066,-73.28243256,-1348.28601074,2.13668537,0.00000000,0.00000000,340.00000000); //object(ammotrn_obj) (2)
CreateObject(2973,-134.38455200,-1380.42944336,1.24308574,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (1)
CreateObject(2973,-125.11470032,-1376.29187012,0.88763559,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (2)
CreateObject(2973,-130.41494751,-1374.85314941,1.11036682,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (3)
CreateObject(930,-121.68022156,-1386.91796875,2.32884884,0.00000000,0.00000000,0.00000000); //object(o2_bottles) (1)
CreateObject(930,-120.86784363,-1387.78186035,2.40237188,0.00000000,0.00000000,36.00000000); //object(o2_bottles) (2)
CreateObject(1362,-117.57160950,-1383.48364258,2.42506647,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(1431,-115.03729248,-1379.83923340,2.40445781,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (1)
CreateObject(2669,-108.71813965,-1377.14111328,3.48723245,4.49893188,358.74615479,254.34832764); //object(cj_chris_crate) (1)
CreateObject(3577,-122.48713684,-1340.08056641,3.04266882,0.00000000,0.00000000,302.00000000); //object(dockcrates1_la) (1)
CreateObject(3577,-133.43505859,-1368.14770508,2.14570236,0.00000000,0.00000000,335.99768066); //object(dockcrates1_la) (2)
CreateObject(2973,-109.42573547,-1346.34399414,2.25490284,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (4)
CreateObject(3722,-127.41482544,-1333.92883301,-2.32078218,0.00000000,0.00000000,352.50000000); //object(laxrf_scrapbox) (1)
CreateObject(12930,-116.20688629,-1326.16735840,2.39000440,2.00000000,0.00000000,358.00000000); //object(sw_pipepile02) (1)
CreateObject(1337,-106.13098907,-1376.77966309,3.17245913,0.00000000,166.00000000,164.00012207); //object(3)
CreateObject(1337,-125.81770325,-1343.59680176,2.36015606,0.03271484,91.49975586,1.24957275); //object(5)
CreateObject(2713,-125.36715698,-1342.39538574,2.40638423,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (1)
CreateObject(2713,-132.51403809,-1374.95043945,1.73637199,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (2)
CreateObject(2713,-111.18766785,-1377.58471680,2.25807261,0.00000000,0.00000000,48.00000000); //object(cj_bucket) (3)
CreateObject(1337,-111.06642914,-1375.21337891,2.64294577,0.00000000,165.99792480,161.74841309); //object(7)
CreateObject(1337,-116.74446106,-1383.19140625,2.61321712,0.00000000,165.99792480,131.99841309); //object(8)
CreateObject(1368,-116.05134583,-1382.39062500,2.58296824,0.00000000,0.00000000,218.00000000); //object(cj_blocker_bench) (1)
CreateObject(1368,-117.57443237,-1380.43505859,2.38086247,0.00000000,0.00000000,35.99621582); //object(cj_blocker_bench) (2)
CreateObject(2958,-116.53806305,-1379.98840332,2.40020204,0.00000000,0.00000000,0.00000000); //object(cutscene_beer) (1)
CreateObject(2635,-117.01121521,-1381.50817871,2.18612862,0.00000000,0.00000000,310.00000000); //object(cj_pizza_table) (1)
CreateObject(14501,-119.03330231,-1341.81799316,1.65481710,270.25024414,0.00000000,256.00000000); //object(motel_grill) (1)
CreateObject(972,-133.29255676,-1386.66467285,1.77009201,0.00000000,0.00000000,246.75012207); //object(tunnelentrance) (1)
CreateObject(972,-138.93945312,-1371.99121094,0.95355296,2.24670410,358.74755859,172.04589844); //object(tunnelentrance) (2)
CreateObject(3260,-132.23515320,-1344.17358398,1.27535880,300.02355957,357.50122070,253.83616638); //object(oldwoodpanel) (1)
CreateObject(3550,-117.44500732,-1343.58044434,2.48558545,0.00000000,270.00000000,347.75000000); //object(vgsn_fncelec_msh) (1)
CreateObject(3550,-113.27813721,-1348.15173340,2.48558545,0.00000000,270.00000000,347.74475098); //object(vgsn_fncelec_msh) (2)
CreateObject(3550,-117.93793488,-1347.49011230,2.48558545,0.00000000,270.00000000,347.74468994); //object(vgsn_fncelec_msh) (3)
CreateObject(3550,-113.16548157,-1343.12280273,2.48558545,0.00000000,270.00000000,347.74475098); //object(vgsn_fncelec_msh) (4)
CreateObject(3048,-115.46207428,-1345.32299805,1.42944694,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (1)
CreateObject(3048,-118.78681183,-1344.89392090,1.21100426,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (2)
CreateObject(3048,-120.71881104,-1345.13122559,1.56327224,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (3)
CreateObject(1486,-116.88450623,-1381.11828613,2.74040461,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (1)
CreateObject(1486,-117.15197754,-1381.18481445,2.74040461,0.00000000,0.00000000,342.00000000); //object(dyn_beer_1) (2)
CreateObject(1486,-116.95128632,-1381.94689941,2.74040461,0.00000000,0.00000000,267.99890137); //object(dyn_beer_1) (3)
CreateObject(1486,-117.39680481,-1381.36511230,2.74040461,0.00000000,0.00000000,267.99499512); //object(dyn_beer_1) (4)
CreateObject(2052,-117.95578003,-1384.26391602,1.83560634,0.00000000,0.00000000,330.00000000); //object(cj_tommy_hat) (1)
CreateObject(1665,-116.91522217,-1381.45300293,2.63090897,0.00000000,0.00000000,0.00000000); //object(propashtray1) (1)
CreateObject(958,-108.72840118,-1377.94677734,3.17036915,0.00000000,0.00000000,344.25000000); //object(cj_chip_maker) (1)
CreateObject(16077,-78.79682159,-1327.27197266,1.43561316,0.00000000,0.00000000,56.00000000); //object(des_gravelpile01) (1)
CreateObject(16305,-135.91362000,-1341.37768555,2.05676985,0.00000000,0.00000000,0.00000000); //object(des_gravelpile06) (1)
CreateObject(7921,-105.30089569,-1350.64245605,3.65224266,0.00000000,0.00000000,346.25000000); //object(vgwstnewall6904) (1)
CreateObject(7922,-130.17286682,-1348.38293457,3.65750122,0.00000000,0.00000000,346.25000000); //object(vgwstnewall6905) (1)
CreateObject(3504,-130.81463623,-1331.98779297,2.49259257,0.00000000,0.00000000,78.00000000); //object(vgsn_portaloo) (4)
CreateObject(1431,-133.72842407,-1346.96875000,1.37769103,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (2) -
gefällt mir 8/10
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mit einem Dialog aber ich mach das nich das is mir jetzt zuviel arbeit :DD
mach einfach ein dialog wie es auch im normalen GTA is.
ein gate ein pickup, ein cmd
und eine eigene bizzkasse. -
im PayNSpray kann man nur sein Auto repairen
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if(strcmp(cmd, "/pns", true) == 0)
{
if (PlayerToPoint(3.0, playerid,X,Y,Z))
{
SetPlayerPos(playerid,PayNspray innen Coords);
GivePlayerMoney(playerid,-200);
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,"Du bist an keinem PayNSpray!");
}
} -
also hier mal das pickup
CreatePickup(1318, 23, X,Y,Z);dann den port mit CMD
if(strcmp(cmd, "/pns", true) == 0)
{
if (PlayerToPoint(3.0, playerid,X,Y,Z))
{
SetPlayerPos(playerid,PayNspray innen Coords);
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,"Du bist an keinem PayNSpray!");
}
}du kannst ihn auch in das paynspray interior setzen!
soll ich dirs machen?
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richtig, und mehr brauchst eigendlich nich
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oder du machst ganz einfach ein Dialog
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das menü kommt automatisch! das einzigste was du brauchst ist ein gate, ein pickup, ein cmd und eine kasse (falls du das PNS als bizz machen willst)
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wie mach ich es das bei meinem GFEdit mein gesetzter gehalt von der fraktionskasse abgezogen wird???
MFG Crime
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mit if(IsACop(i)
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geht trozdem nich ?!
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wenn ich unter 5000 dollar einen Betrag wähle dann steht trozdem dran: Der Gehalt muss zwischen 1 und 5000Dollar liegen!
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Hallo,
ich scripte gerade ein Gehaltsystem das auch perfekt funktioniert.
aber ich möchte ein limit rein machen! also maximaler gehalt 5000Dollar.if(strcmp(cmd, "/gehalt3", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new playa;
new gehalt;
tmp = strtok(cmdtext, idx);
moneys = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /gehalt [spielerid] [geld]");
return 1;
}
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
gehalt = strval(tmp);
if(PlayerInfo[playerid][pLeader] == 3)
{
if(IsPlayerConnected(playa))
{
if(moneys < 1 || moneys > 5000)
{
if(PlayerInfo[playa][pMember] == 3 || PlayerInfo[playa][pLeader] == 3)
{
PlayerInfo[playa][pGehalt] = gehalt;
SendClientMessage(playerid, COLOR_GRAD2,"Du hast das Gehalt des Spieler erfolgreich bearbeitet.");
}
else
{
SendClientMessage(playerid, COLOR_GRAD2,"Dieser Spieler ist nicht in deiner Fraktion.");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2,"Der Gehalt muss zwischen 1 und 5000Dollar liegen!");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2,"Dieser Spieler ist nicht online!");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2,"Du nicht der Leader der Fraktion!");
}
}
return 1;
} -
ja mach den dialog einfach bei else if(TutTime[i] == 129) rein.
also ganz am ende
MFG Crime
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danke für die vorschläge
/afk wird nicht reingemacht (war schonmal drin aber ist nicht gut finde ich)
Thema Stadthalle: werde ich noch mit einem CMD machen
ooc bleibt so
thema bikes wird auch gemacht.
Danke nochmal Polako
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Alles schon gemacht albo schaus dir mal an
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Teamspeak: 78.47.245.99
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Moin Breadfish,
ich bin gerade dabei einen GF zu editieren und brauche eure Hilfe.Die "Hilfe" sollte einfach nur Vorschläge für den Script sein.
Ich werde den Server bis 16 Uhr online lassen um Vorschläge zu sammeln.
Hoffe ich kann auf euch zählen
Die IP lautet: 78.143.6.2:7777
Das PW lautet: aMFG Crime