Beiträge von Cr1me

    Bilder unter : http://imageshack.us/g/163/samp078g.png/


    1h Mapzeit
    81 Objekte


    CreateObject(5463,-116.60572815,-1344.55163574,-8.20858860,0.00000000,0.00000000,346.00000000); //object(laebuildsit01) (1)
    CreateObject(1684,-115.70565796,-1385.23986816,3.63568854,0.00000000,0.00000000,212.00000000); //object(portakabin) (1)
    CreateObject(3504,-122.72363281,-1392.80957031,3.31266284,0.00000000,0.00000000,29.99816895); //object(vgsn_portaloo) (1)
    CreateObject(3504,-77.70404053,-1349.48120117,3.36202741,0.00000000,0.00000000,89.99694824); //object(vgsn_portaloo) (3)
    CreateObject(1391,-117.28848267,-1362.17456055,30.36607361,0.00000000,0.00000000,343.99996948); //object(twrcrane_s_03) (1)
    CreateObject(1394,-117.27515411,-1362.17016602,42.84326935,0.00000000,0.00000000,346.00000000); //object(twrcrane_l_02) (1)
    CreateObject(11400,-114.89038086,-1352.85461426,45.24563599,0.00000000,0.00000000,78.00000000); //object(acwinch1b_sfs02) (1)
    CreateObject(9131,-126.97756958,-1332.70703125,3.38907695,0.00000000,0.00000000,346.00000000); //object(shbbyhswall13_lvs) (1)
    CreateObject(9131,-127.15425873,-1333.39648438,3.38907695,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (2)
    CreateObject(9131,-127.30229950,-1334.00183105,3.11407590,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (4)
    CreateObject(9131,-127.39048767,-1334.37377930,2.32381368,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (5)
    CreateObject(9131,-127.55120850,-1335.00219727,2.32381368,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (6)
    CreateObject(2960,-134.42434692,-1355.65783691,1.23067176,0.00000000,0.00000000,0.00000000); //object(kmb_beam) (1)
    CreateObject(2960,-114.59912109,-1352.60437012,44.12207413,1.99237061,5.00302124,281.82559204); //object(kmb_beam) (2)
    CreateObject(2960,-134.18334961,-1356.45056152,1.26263177,0.00000000,0.00000000,7.99804688); //object(kmb_beam) (3)
    CreateObject(2960,-128.08398438,-1360.22070312,1.28321183,0.00000000,0.00000000,347.99743652); //object(kmb_beam) (4)
    CreateObject(2960,-134.56365967,-1358.48388672,1.51361215,0.00000000,0.00000000,191.99743652); //object(kmb_beam) (5)
    CreateObject(2960,-115.20928955,-1352.79199219,44.29099655,0.00000000,0.00000000,281.24707031); //object(kmb_beam) (6)
    CreateObject(2960,-132.55821228,-1361.06188965,1.44439685,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (7)
    CreateObject(2960,-130.07644653,-1356.79541016,1.20216906,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (8)
    CreateObject(2960,-114.79826355,-1353.02563477,44.28874588,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (9)
    CreateObject(2960,-133.39213562,-1354.60717773,1.47697830,0.00000000,348.25000000,243.99707031); //object(kmb_beam) (10)
    CreateObject(934,-77.25959778,-1345.07519531,3.31325197,0.00000000,0.00000000,0.00000000); //object(generator_big) (1)
    CreateObject(2649,-128.39001465,-1335.13781738,1.08618402,0.00000000,0.00000000,170.00000000); //object(cj_aircon2) (1)
    CreateObject(3529,-129.27447510,-1342.77954102,5.46264744,0.00000000,0.00000000,346.50000000); //object(vgsn_constrbeam) (1)
    CreateObject(3529,-131.55628967,-1351.71020508,5.46264744,0.00000000,0.00000000,346.74743652); //object(vgsn_constrbeam) (2)
    CreateObject(3529,-126.61262512,-1331.94628906,5.46264744,0.00000000,0.00000000,345.74743652); //object(vgsn_constrbeam) (3)
    CreateObject(3529,-117.06326294,-1334.31054688,5.46264744,0.00000000,0.00000000,345.99743652); //object(vgsn_constrbeam) (4)
    CreateObject(3529,-101.80195618,-1338.13061523,5.46264744,0.00000000,0.00000000,346.24743652); //object(vgsn_constrbeam) (5)
    CreateObject(3529,-104.17733765,-1347.62597656,5.45738983,0.00000000,0.00000000,345.99743652); //object(vgsn_constrbeam) (6)
    CreateObject(3529,-106.74707031,-1357.90625000,5.46264744,0.00000000,0.00000000,345.99243164); //object(vgsn_constrbeam) (7)
    CreateObject(3066,-137.70071411,-1374.12707520,2.33695531,0.00000000,0.00000000,0.00000000); //object(ammotrn_obj) (1)
    CreateObject(3066,-73.28243256,-1348.28601074,2.13668537,0.00000000,0.00000000,340.00000000); //object(ammotrn_obj) (2)
    CreateObject(2973,-134.38455200,-1380.42944336,1.24308574,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (1)
    CreateObject(2973,-125.11470032,-1376.29187012,0.88763559,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (2)
    CreateObject(2973,-130.41494751,-1374.85314941,1.11036682,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (3)
    CreateObject(930,-121.68022156,-1386.91796875,2.32884884,0.00000000,0.00000000,0.00000000); //object(o2_bottles) (1)
    CreateObject(930,-120.86784363,-1387.78186035,2.40237188,0.00000000,0.00000000,36.00000000); //object(o2_bottles) (2)
    CreateObject(1362,-117.57160950,-1383.48364258,2.42506647,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
    CreateObject(1431,-115.03729248,-1379.83923340,2.40445781,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (1)
    CreateObject(2669,-108.71813965,-1377.14111328,3.48723245,4.49893188,358.74615479,254.34832764); //object(cj_chris_crate) (1)
    CreateObject(3577,-122.48713684,-1340.08056641,3.04266882,0.00000000,0.00000000,302.00000000); //object(dockcrates1_la) (1)
    CreateObject(3577,-133.43505859,-1368.14770508,2.14570236,0.00000000,0.00000000,335.99768066); //object(dockcrates1_la) (2)
    CreateObject(2973,-109.42573547,-1346.34399414,2.25490284,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (4)
    CreateObject(3722,-127.41482544,-1333.92883301,-2.32078218,0.00000000,0.00000000,352.50000000); //object(laxrf_scrapbox) (1)
    CreateObject(12930,-116.20688629,-1326.16735840,2.39000440,2.00000000,0.00000000,358.00000000); //object(sw_pipepile02) (1)
    CreateObject(1337,-106.13098907,-1376.77966309,3.17245913,0.00000000,166.00000000,164.00012207); //object(3)
    CreateObject(1337,-125.81770325,-1343.59680176,2.36015606,0.03271484,91.49975586,1.24957275); //object(5)
    CreateObject(2713,-125.36715698,-1342.39538574,2.40638423,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (1)
    CreateObject(2713,-132.51403809,-1374.95043945,1.73637199,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (2)
    CreateObject(2713,-111.18766785,-1377.58471680,2.25807261,0.00000000,0.00000000,48.00000000); //object(cj_bucket) (3)
    CreateObject(1337,-111.06642914,-1375.21337891,2.64294577,0.00000000,165.99792480,161.74841309); //object(7)
    CreateObject(1337,-116.74446106,-1383.19140625,2.61321712,0.00000000,165.99792480,131.99841309); //object(8)
    CreateObject(1368,-116.05134583,-1382.39062500,2.58296824,0.00000000,0.00000000,218.00000000); //object(cj_blocker_bench) (1)
    CreateObject(1368,-117.57443237,-1380.43505859,2.38086247,0.00000000,0.00000000,35.99621582); //object(cj_blocker_bench) (2)
    CreateObject(2958,-116.53806305,-1379.98840332,2.40020204,0.00000000,0.00000000,0.00000000); //object(cutscene_beer) (1)
    CreateObject(2635,-117.01121521,-1381.50817871,2.18612862,0.00000000,0.00000000,310.00000000); //object(cj_pizza_table) (1)
    CreateObject(14501,-119.03330231,-1341.81799316,1.65481710,270.25024414,0.00000000,256.00000000); //object(motel_grill) (1)
    CreateObject(972,-133.29255676,-1386.66467285,1.77009201,0.00000000,0.00000000,246.75012207); //object(tunnelentrance) (1)
    CreateObject(972,-138.93945312,-1371.99121094,0.95355296,2.24670410,358.74755859,172.04589844); //object(tunnelentrance) (2)
    CreateObject(3260,-132.23515320,-1344.17358398,1.27535880,300.02355957,357.50122070,253.83616638); //object(oldwoodpanel) (1)
    CreateObject(3550,-117.44500732,-1343.58044434,2.48558545,0.00000000,270.00000000,347.75000000); //object(vgsn_fncelec_msh) (1)
    CreateObject(3550,-113.27813721,-1348.15173340,2.48558545,0.00000000,270.00000000,347.74475098); //object(vgsn_fncelec_msh) (2)
    CreateObject(3550,-117.93793488,-1347.49011230,2.48558545,0.00000000,270.00000000,347.74468994); //object(vgsn_fncelec_msh) (3)
    CreateObject(3550,-113.16548157,-1343.12280273,2.48558545,0.00000000,270.00000000,347.74475098); //object(vgsn_fncelec_msh) (4)
    CreateObject(3048,-115.46207428,-1345.32299805,1.42944694,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (1)
    CreateObject(3048,-118.78681183,-1344.89392090,1.21100426,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (2)
    CreateObject(3048,-120.71881104,-1345.13122559,1.56327224,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (3)
    CreateObject(1486,-116.88450623,-1381.11828613,2.74040461,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (1)
    CreateObject(1486,-117.15197754,-1381.18481445,2.74040461,0.00000000,0.00000000,342.00000000); //object(dyn_beer_1) (2)
    CreateObject(1486,-116.95128632,-1381.94689941,2.74040461,0.00000000,0.00000000,267.99890137); //object(dyn_beer_1) (3)
    CreateObject(1486,-117.39680481,-1381.36511230,2.74040461,0.00000000,0.00000000,267.99499512); //object(dyn_beer_1) (4)
    CreateObject(2052,-117.95578003,-1384.26391602,1.83560634,0.00000000,0.00000000,330.00000000); //object(cj_tommy_hat) (1)
    CreateObject(1665,-116.91522217,-1381.45300293,2.63090897,0.00000000,0.00000000,0.00000000); //object(propashtray1) (1)
    CreateObject(958,-108.72840118,-1377.94677734,3.17036915,0.00000000,0.00000000,344.25000000); //object(cj_chip_maker) (1)
    CreateObject(16077,-78.79682159,-1327.27197266,1.43561316,0.00000000,0.00000000,56.00000000); //object(des_gravelpile01) (1)
    CreateObject(16305,-135.91362000,-1341.37768555,2.05676985,0.00000000,0.00000000,0.00000000); //object(des_gravelpile06) (1)
    CreateObject(7921,-105.30089569,-1350.64245605,3.65224266,0.00000000,0.00000000,346.25000000); //object(vgwstnewall6904) (1)
    CreateObject(7922,-130.17286682,-1348.38293457,3.65750122,0.00000000,0.00000000,346.25000000); //object(vgwstnewall6905) (1)
    CreateObject(3504,-130.81463623,-1331.98779297,2.49259257,0.00000000,0.00000000,78.00000000); //object(vgsn_portaloo) (4)
    CreateObject(1431,-133.72842407,-1346.96875000,1.37769103,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (2)

    mit einem Dialog aber ich mach das nich das is mir jetzt zuviel arbeit :DD


    mach einfach ein dialog wie es auch im normalen GTA is.
    ein gate ein pickup, ein cmd
    und eine eigene bizzkasse.

    if(strcmp(cmd, "/pns", true) == 0)
    {
    if (PlayerToPoint(3.0, playerid,X,Y,Z))
    {
    SetPlayerPos(playerid,PayNspray innen Coords);
    GivePlayerMoney(playerid,-200);
    }
    else
    {
    SendClientMessage(playerid,COLOR_GRAD2,"Du bist an keinem PayNSpray!");
    }
    }

    also hier mal das pickup
    CreatePickup(1318, 23, X,Y,Z);


    dann den port mit CMD


    if(strcmp(cmd, "/pns", true) == 0)
    {
    if (PlayerToPoint(3.0, playerid,X,Y,Z))
    {
    SetPlayerPos(playerid,PayNspray innen Coords);
    }
    else
    {
    SendClientMessage(playerid,COLOR_GRAD2,"Du bist an keinem PayNSpray!");
    }
    }


    du kannst ihn auch in das paynspray interior setzen!


    soll ich dirs machen?

    Hallo,
    ich scripte gerade ein Gehaltsystem das auch perfekt funktioniert.
    aber ich möchte ein limit rein machen! also maximaler gehalt 5000Dollar.


    if(strcmp(cmd, "/gehalt3", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new playa;
    new gehalt;
    tmp = strtok(cmdtext, idx);
    moneys = strval(tmp);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Verwendung: /gehalt [spielerid] [geld]");
    return 1;
    }
    playa = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    gehalt = strval(tmp);
    if(PlayerInfo[playerid][pLeader] == 3)
    {
    if(IsPlayerConnected(playa))
    {
    if(moneys < 1 || moneys > 5000)
    {
    if(PlayerInfo[playa][pMember] == 3 || PlayerInfo[playa][pLeader] == 3)
    {
    PlayerInfo[playa][pGehalt] = gehalt;
    SendClientMessage(playerid, COLOR_GRAD2,"Du hast das Gehalt des Spieler erfolgreich bearbeitet.");
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2,"Dieser Spieler ist nicht in deiner Fraktion.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2,"Der Gehalt muss zwischen 1 und 5000Dollar liegen!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2,"Dieser Spieler ist nicht online!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2,"Du nicht der Leader der Fraktion!");
    }
    }
    return 1;
    }

    danke für die vorschläge :)


    /afk wird nicht reingemacht (war schonmal drin aber ist nicht gut finde ich)


    Thema Stadthalle: werde ich noch mit einem CMD machen


    ooc bleibt so ;)


    thema bikes wird auch gemacht.



    Danke nochmal Polako

    Moin Breadfish,
    ich bin gerade dabei einen GF zu editieren und brauche eure Hilfe.


    Die "Hilfe" sollte einfach nur Vorschläge für den Script sein.


    Ich werde den Server bis 16 Uhr online lassen um Vorschläge zu sammeln.


    Hoffe ich kann auf euch zählen


    Die IP lautet: 78.143.6.2:7777
    Das PW lautet: a


    MFG Crime