@ Klinsen:
CreateExplosion(6,10, x, y, z); das muss so aussehen CreateExplosion( x, y, z,6,10);
Also so bekomme ich keine Errors oder warns:
/*
* Created with Visual Pawn 0.1.56
* User: Maximilian
* Date: 08.01.2009
* Time: 20:49
*/
#pragma tabsize 0
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit() {
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit() {
return 1;
}
#else
main() {
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit() {
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit() {
return 1;
}
public OnPlayerRequestClass(playerid, classid) {
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid) {
return 1;
}
public OnPlayerConnect(playerid) {
return 1;
}
public OnPlayerDisconnect(playerid, reason) {
return 1;
}
public OnPlayerSpawn(playerid) {
return 1;
}
public OnPlayerDeath(playerid, killerid, reason) {
return 1;
}
public OnVehicleSpawn(vehicleid) {
return 1;
}
public OnVehicleDeath(vehicleid, killerid) {
return 1;
}
public OnPlayerText(playerid, text[]) {
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[]) {
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/explodeme", cmdtext, true, 10) == 0)
{
new auto;
GetPlayerVehicleID(playerid);
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
DestroyVehicle(auto);
CreateExplosion(x, y, z,6,10);
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid) {
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid) {
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate) {
return 1;
}
public OnPlayerEnterCheckpoint(playerid) {
return 1;
}
public OnPlayerLeaveCheckpoint(playerid) {
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid) {
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid) {
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid) {
return 1;
}
public OnPlayerObjectMoved(playerid, objectid) {
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid) {
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row) {
return 1;
}
public OnPlayerExitedMenu(playerid) {
return 1;
}