Mach eine Datei namens:
NeonToggle.inc
Dort machst du diesen Text rein:
#include <a_samp>
new NeonObject[ MAX_VEHICLES ][ 2 ];
stock ToggleVehicleNeon( vehicleid, neonid, bool: mode )
{
// Function: ToggleVehicleNeon( vehicleid, neonid, bool: mode
// Will add selected neon on vehicle.
switch( mode )
{
case true:
{
switch( neonid )
{
case 0:
{
NeonObject[ vehicleid ][ 0 ] = CreateObject( 18647, 0, 0, 0, 0, 0, 0 );
NeonObject[ vehicleid ][ 1 ] = CreateObject( 18647, 0, 0, 0, 0, 0, 0 );
}
case 1:
{
NeonObject[ vehicleid ][ 0 ] = CreateObject( 18648, 0, 0, 0, 0, 0, 0 );
NeonObject[ vehicleid ][ 1 ] = CreateObject( 18648, 0, 0, 0, 0, 0, 0 );
}
case 2:
{
NeonObject[ vehicleid ][ 0 ] = CreateObject( 18649, 0, 0, 0, 0, 0, 0 );
NeonObject[ vehicleid ][ 1 ] = CreateObject( 18649, 0, 0, 0, 0, 0, 0 );
}
case 3:
{
NeonObject[ vehicleid ][ 0 ] = CreateObject( 18650, 0, 0, 0, 0, 0, 0 );
NeonObject[ vehicleid ][ 1 ] = CreateObject( 18650, 0, 0, 0, 0, 0, 0 );
}
case 4:
{
NeonObject[ vehicleid ][ 0 ] = CreateObject( 18651, 0, 0, 0, 0, 0, 0 );
NeonObject[ vehicleid ][ 1 ] = CreateObject( 18651, 0, 0, 0, 0, 0, 0 );
}
case 5:
{
NeonObject[ vehicleid ][ 0 ] = CreateObject( 18652, 0, 0, 0, 0, 0, 0 );
NeonObject[ vehicleid ][ 1 ] = CreateObject( 18652, 0, 0, 0, 0, 0, 0 );
}
}
AttachObjectToVehicle( NeonObject[ vehicleid ][ 0 ], vehicleid, 0.94, 0, -0.48, 0, 0, 0 );
AttachObjectToVehicle( NeonObject[ vehicleid ][ 1 ], vehicleid, -0.94, 0, -0.48, 0, 0, 0 );
}
case false:
{
DestroyObject( NeonObject[ vehicleid ][ 0 ] );
DestroyObject( NeonObject[ vehicleid ][ 1 ] );
}
}
return true;
}
Dann im GameMode oben unter:
#include <a_samp>
Machst du:
#include <NeonToggle>
Dann kannst du es in deinem Script verwenden.