@Superdok: Wär ne idee aber lass ihn doch
b2t:
Hier Hastes Gefixxt
//forward bsn(playerid);
public bsn(playerid)
{
if (PlayerToPoint(1, playerid,1199.2035,-918.1507,43.1235))
{
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid, 363.6038,-74.0747,1001.5078);
SetPlayerVirtualWorld(playerid, 3);
GameTextForPlayer(playerid, "~w~Burger Shot Nord", 5000, 1);
SetPlayerFacingAngle(playerid, 0.0);
}
else if(GetPlayerVirtualWorld(playerid) == 8 && PlayerToPoint(1, playerid, 363.0136,-75.1138,1001.5078))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1199.1995,-918.9642,43.1174);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerFacingAngle(playerid, 90.0);
}
return 1;
}
//forward bss(playerid);
public bss(playerid)
{
if (PlayerToPoint(1, playerid,810.9771,-1616.2883,13.5469))
{
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid, 363.6038,-74.0747,1001.5078);
SetPlayerVirtualWorld(playerid, 8);
GameTextForPlayer(playerid, "~w~Burger Shot Sued", 5000, 1);
SetPlayerFacingAngle(playerid, 0.0);
}
else if(GetPlayerVirtualWorld(playerid) == 8 && PlayerToPoint(1, playerid, 363.0136,-75.1138,1001.5078))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,813.8393,-1616.0227,13.5547);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerFacingAngle(playerid, 90.0);
}
return 1;
}
Sollte Klappen! Ungetestet :>