Beiträge von Stylernero

    sry wegen doppelpost:


    [pwn]public OnPlayerLogin(playerid,password[])
    {
    new tmp2[256];
    new string2[64];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 )
    {
    val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val );
    }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
    if( strcmp( key , "TruckLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTruckLic] = strval( val ); }
    if( strcmp( key , "BikeLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLic] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "SERVER: Dieses Passwort ist falsch.");
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
    return 1;
    }
    SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
    PlayerInfo[playerid][pAdjustable] = 0;
    ResetPlayerMoney(playerid);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
    if(PlayerInfo[playerid][pReg] == 0)
    {
    PlayerInfo[playerid][pLevel] = 1;
    PlayerInfo[playerid][pSHealth] = 100.0;
    PlayerInfo[playerid][pHealth] = 100.0;
    PlayerInfo[playerid][pPos_x] = 2246.6;
    PlayerInfo[playerid][pPos_y] = -1161.9;
    PlayerInfo[playerid][pPos_z] = 1029.7;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 264;
    new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
    PlayerInfo[playerid][pPnumber] = randphone;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pReg] = 1;
    GivePlayerMoney(playerid, 2000);
    }
    if(PlayerInfo[playerid][pLevel] == -999) //autoban
    {
    Ban(playerid);
    }
    else if(PlayerInfo[playerid][pCK] > 0)
    {
    Kick(playerid);
    }
    format(string2, sizeof(string2), "SERVER: Willkommen %s",playername2);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    printf("%s has logged in.",playername2);
    if (PlayerInfo[playerid][pDonateRank] > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE,"SERVER: Du bist ein Premiumaccountbenutzer.");
    }
    if (PlayerInfo[playerid][pAdmin] > 0)
    {
    format(string2, sizeof(string2), "",PlayerInfo[playerid][pAdmin]);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    }
    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
    if(gTeam[playerid] == 0)
    {
    gTeam[playerid] = 3;
    }
    else
    {
    gTeam[playerid] = PlayerInfo[playerid][pTeam];
    }
    gPlayerLogged[playerid] = 1;
    SpawnPlayer(playerid);
    format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
    DateProp(playerid);
    GameTextForPlayer(playerid, tmp2, 5000, 1);
    SendClientMessage(playerid, COLOR_YELLOW, motd);
    if(PlayerInfo[playerid][pFMember] < 255)
    {
    format(tmp2, sizeof(tmp2), "Familie MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
    }
    }
    return 1;
    }[/pwn]

    Hi, ich hab in einem GF Script angefangen zu editieren und wollte aus dem Login & Register System eins mit Dialog machen, aber Irgendwie wird das Passwort nicht gespeichert und muss nach dem Registrieren immer noch /login [passwort] eingeben und werde nicht gespawnt. Auch das Passwort wird nicht gespeichert, nur wenn ich eine 1 als Passwort nehme. Ansonsten wird es nicht gespeichert.


    Problem liegt daran, dass ich nach dem Passwort eingeben im Dialog beim Registrieren immer noch danach /login machen muss und nicht gespwant werde.
    Das würde ich gerne ändern und das ich direkt richtig gespwant werde nach dem registrieren bzw. einloggen.


    Hier die sachen aus dem Script:
    if(fexist(string))
    {
    SetPlayerSkin(playerid,101);
    SetPlayerPos(playerid,1553.8250,-1679.4907,13.5480);
    SetPlayerInterior(playerid,0);
    SetPlayerCameraPos(playerid,1482.0449,-1640.3373,40.1629);
    SetPlayerCameraLookAt(playerid,1557.9071,-1675.6761,28.3955);
    gPlayerAccount[playerid] = 0;
    GameTextForPlayer(playerid, "~w~Willkommen Auf SGR !", 1400, 5);
    SendClientMessage(playerid, COLOR_YELLOW, "|_______________ SGR - Silver German Reallife _______________|");
    SendClientMessage(playerid, COLOR_WHITE, "Dein Account wird in der Datenbank gesucht ....");
    SendClientMessage(playerid,COLOR_WHITE, "Dieser Account ist in der Datenbank registriert.");
    //SendClientMessage(playerid,COLOR_WHITE, "Du kannst dich nun mit /login [Passwort] einloggen.");
    SendClientMessage(playerid,COLOR_YELLOW, "|____________________________________________________________|");
    ShowPlayerDialog(playerid,Dialog_Login,1,"Login","Bitte gebe dein Passwort ein um dich einzuloggen.","Login","Disconnect");
    return 1;
    }
    else
    {
    SetPlayerSkin(playerid,101);
    SetPlayerPos(playerid,1553.8250,-1679.4907,13.5480);
    SetPlayerInterior(playerid,0);
    SetPlayerCameraPos(playerid,1482.0449,-1640.3373,40.1629);
    SetPlayerCameraLookAt(playerid,1557.9071,-1675.6761,28.3955);
    gPlayerAccount[playerid] = 1;
    GameTextForPlayer(playerid, "~w~Willkommen Auf SGR - Registriere dich !", 1400, 5);
    SendClientMessage(playerid,COLOR_YELLOW,"|_______________ SGR - Silver German Reallife _______________|");
    SendClientMessage(playerid,COLOR_WHITE, "Dein Account wird in der Datenbank gesucht ....");
    SendClientMessage(playerid,COLOR_WHITE,"Dieser Account wurde nicht in der Datenbank gefunden.");
    //SendClientMessage(playerid,COLOR_WHITE, "Registriere dich nun mit /register [Passwort].");
    SendClientMessage(playerid,COLOR_YELLOW, "|____________________________________________________________|");
    ShowPlayerDialog(playerid,Dialog_Reg,1,"Register","Bitte gebe hier dein gewünschtes Passwort ein.","Register","Disconnect");
    return 1;
    }


    if (strcmp(cmd, "/register", true) ==0 )
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "SERVER: Du bist bereits eingeloggt.");
    return 1;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "/Accounts/%s.ini", sendername);
    new File: hFile = fopen(string, io_read);
    if (hFile)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Dieser Name ist schon vergeben! Bitte benutze einen anderen.");
    fclose(hFile);
    return 1;
    }
    new tmppass[64];
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Verwendung: /register [passwort]");
    return 1;
    }
    strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
    Encrypt(tmppass);
    OnPlayerRegister(playerid,tmppass);
    }
    return 1;
    }
    if (strcmp(cmd, "/login", true) ==0 )
    {
    if(IsPlayerConnected(playerid))
    {
    new tmppass[64];
    if(gPlayerLogged[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "SERVER: Du bist bereits eingeloggt.");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Verwendung: /login [passwort]");
    return 1;
    }
    strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
    Encrypt(tmppass);
    OnPlayerLogin(playerid,tmppass);
    }
    return 1;
    }


    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Dieser Server verlangt einen Login vor dem Spawnen (Du wurdest gekickt) **");
    KickPlayer[playerid] = 1;
    }


    (wenn maan nicht /login macht sondern auf Spawn klickt.


    public OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[32];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    PlayerInfo[playerid][pChar] = 101;
    format(var, 32, "Schlüssel=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePunkte=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registriert=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Geschlecht=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Alter=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "Herkunft=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Stummgeschaltet=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respekt=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Geld=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Verbrechen=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Tode=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Eingesperrt=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedTode=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Telefonbuch=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fische=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "GrößterFisch=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "Kopfgeld=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materialien=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drogen=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "Autoschein=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "Truckschein=%d\n",PlayerInfo[playerid][pTruckLic]);fwrite(hFile, var);
    format(var, 32, "Motorradschein=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);
    format(var, 32, "Flugschein=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "Bootschein=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "Angelschein=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "Waffenschein=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
    format(var, 32, "Waffe1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Waffe2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Waffe3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Waffe4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Siege=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Niederlagen=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
    format(var, 32, "Warnungen=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Tank=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Verheiratet=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "Verheiratetmit=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    fclose(hFile);
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    SendClientMessage(playerid,COLOR_LIGHTRED,"JETZT: /login [passwort]");
    }
    }
    return 1;
    }

    strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }


    public OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[32];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "benutzer/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
    format(var, 32, "SFLic=%d\n",PlayerInfo[playerid][pSFLic]);fwrite(hFile, var);
    format(var, 32, "BSLic=%d\n",PlayerInfo[playerid][pBSLic]);fwrite(hFile, var);
    format(var, 32, "LVLic=%d/n",PlayerInfo[playerid][pLVLic]);fwrite(hFile, var);
    format(var, 32, "Personalausweis=%d\n",PlayerInfo[playerid][pPersonalausweis]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    fclose(hFile);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "______Account Registriert_____");
    SendClientMessage(playerid, COLOR_GREEN, "Dein Account wurde jetzt Registriert ;)");
    SendClientMessage(playerid, COLOR_GREEN, "Um jetzt bei uns Spielen zu können, musst du dich einloggen");
    SendClientMessage(playerid, COLOR_GREEN, "Schreibe dazu /login [DEIN PASSWORT]");
    SendClientMessage(playerid, COLOR_GREEN, "Dann bist du mit unserem Server verbunden und kannst beginnen zu spielen ;)");
    }
    }
    return 1;
    }

    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);


    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);


    Script hab ich gedownloadet, vor ner langen zeit, gerade gefunden und compiliert ...

    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\pawno\include\morphinc.inc(3) : warning 219: local variable "x2" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\pawno\include\morphinc.inc(3) : warning 219: local variable "y2" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\pawno\include\morphinc.inc(3) : warning 219: local variable "z2" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(1179) : warning 219: local variable "x2" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(1179) : warning 219: local variable "y2" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(1179) : warning 219: local variable "z2" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(10217) : error 021: symbol already defined: "strtok"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(10232) : error 047: array sizes do not match, or destination array is too small
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(12964) : warning 219: local variable "mod" shadows a variable at a preceding level
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(38413) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\V3.6final_by_grcflip.pwn(39991) : warning 203: symbol is never used: "ret_memcpy"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.

    Hallo,
    ehm, ich bräuchte mal eure Hilfe. Und zwar möchte ich mein Login & Register System als Dialog haben, aber ich weiß nicht wie ich das angestellen soll.
    Könnte mir das vlt einer reinschreiben oder vorscripten ??
    Ich hoffe ja :)


    System:
    if(fexist(string))
    {
    gPlayerAccount[playerid] = 1;
    SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Dieser Name ist registriert, bitte logge dich ein!");
    SendClientMessage(playerid, COLOR_WHITE, "Du kannst dich mit /login <passwort> einloggen!");
    return 1;
    }
    else
    {
    gPlayerAccount[playerid] = 0;
    SendClientMessage(playerid,COLOR_YELLOW,"Du hast keinen Account. Bitte registriere dich mit /register [passwort]");
    return 1;
    }


    SendClientMessage(playerid, COLOR_YELLOW, "Der Account wurde registriert. Du kannst dich jetzt einloggen (/login [passwort]).");


    if (strcmp(cmd, "/login", true) ==0 )
    {
    if(IsPlayerConnected(playerid))
    {
    new tmppass[64];
    if(gPlayerLogged[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "SERVER: Du bist bereits eingeloggt.");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Verwendung: /login [passwort]");
    return 1;
    }
    strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
    Encrypt(tmppass);
    OnPlayerLogin(playerid,tmppass);
    }
    return 1;
    }
    if (strcmp(cmd, "/register", true) ==0 )
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "SERVER: Du bist bereits eingeloggt.");
    return 1;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s.ini", sendername);
    new File: hFile = fopen(string, io_read);
    if (hFile)
    {
    SendClientMessage(playerid, COLOR_YELLOW, "Dieser Name ist schon vergeben! Bitte benutze einen anderen.");
    fclose(hFile);
    return 1;
    }
    new tmppass[64];
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Verwendung: /register [passwort]");
    return 1;
    }
    strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
    Encrypt(tmppass);
    OnPlayerRegister(playerid,tmppass);
    }
    return 1;
    }

    Hallo, ehm, ich hab glaub ich irgend nen problem im script.
    undzwar wird mir nen error angezeigt, der eigentlich garnicht auftreten dürfte.


    Hier die Zeile und die Errornachricht:


    public IsAtClothShop(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,30.0,207.5627,-103.7291,1005.2578)) || IsPlayerInRangeOfPoint(playerid,30.0,203.9068,-41.0728,1001.8047)) // <------ FEHLER
    {//Binco & Suburban
    return 1;
    }
    if(IsPlayerInRangeOfPoint(playerid,30.0,214.4470,-7.6471,1001.2109)) || IsPlayerInRangeOfPoint(playerid,30.0,161.3765,-83.8416,1001.8047))
    {//Zip & Victim
    return 1;
    }
    }
    return 0;
    }


    C:\Users\ich\Desktop\NeV\gamemodes\NeV.pwn(3167) : error 029: invalid expression, assumed zero
    C:\Users\ich\Desktop\NeV\gamemodes\NeV.pwn(3167) : error 001: expected token: ";", but found ")"
    C:\Users\ich\Desktop\NeV\gamemodes\NeV.pwn(3167) : error 029: invalid expression, assumed zero
    C:\Users\ich\Desktop\NeV\gamemodes\NeV.pwn(3167) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.

    Hallo, ich brauch nen guten ObjectStreamer der 100% funktiuoniert.
    Da ust schon viele durch hab aber keiner richtig ging frag ich nun hier nach ?


    Weiß einer einen guten der auch FUNKTIONIERT ???


    Danke :)

    Hi, ich bräuchte meine Includes updated. Weil ich diese Errors bekomm:


    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(186) : warning 235: public function lacks forward declaration (symbol "OnRconLoginAttempt")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(196) : warning 235: public function lacks forward declaration (symbol "OnPlayerStreamIn")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(201) : warning 235: public function lacks forward declaration (symbol "OnPlayerStreamOut")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(206) : warning 235: public function lacks forward declaration (symbol "OnVehicleStreamIn")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(211) : warning 235: public function lacks forward declaration (symbol "OnVehicleStreamOut")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(216) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(221) : warning 235: public function lacks forward declaration (symbol "OnPlayerClickPlayer")
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\tutorial.pwn(510) : warning 203: symbol is never used: "dcmd_chataus"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    8 Warnings.



    Includes:
    a_samp in dem test script

    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(179) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(180) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(181) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(182) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(183) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(184) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(185) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(186) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(187) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(188) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(189) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(571) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(579) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(728) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1068) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1086) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1152) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1681) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1694) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1717) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1736) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1738) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1756) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1790) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1792) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1787) : warning 203: symbol is never used: "playerid"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1806) : error 017: undefined symbol "IsPlayerInRangeOfPoint"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.



    Es ist kein klammer fehler !!!

    Ich denke mal davon gibt es schon genug Threads aber ich frag einfach mal:
    Ich "glaub" ich hab nen Klammerfehler. Hab das Script schon durchgesucht. Deswegen hab ich jetzt 2 Fragen:


    1. Ist das nen Klammerfehler überhaupt:
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(179) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(180) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(181) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(182) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(183) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(184) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(185) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(186) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(187) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(188) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(189) : error 017: undefined symbol "Create3DTextLabel"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(530) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(572) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(580) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(733) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1073) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1091) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1157) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1686) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1699) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1722) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1741) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1743) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1761) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1795) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1797) : error 017: undefined symbol "ShowPlayerDialog"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1792) : warning 203: symbol is never used: "playerid"
    C:\Dokumente und Einstellungen\Patrick Jansch\Desktop\SAMP\gamemodes\sf.pwn(1811) : error 017: undefined symbol "IsPlayerInRangeOfPoint"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.


    2. Gibt es ne möglichkeit den fehler i.wie schnell und einfach zu finden ?

    Ich will das direkt im Dialog speichern lassen:


    new string[128];
    new spieler[MAX_PLAYER_NAME];
    GetPlayerName(playerid,spieler,sizeof spieler);
    format(string,sizeof string,"%s hat dir einen Skin zugewiesen.",spieler);
    SendClientMessage(SkinBekommer[playerid],oamtblau,string);
    SetPlayerSkin(SkinBekommer[playerid],288);
    SkinGeber[playerid] = 999;
    SkinBekommer[playerid] = 999;


    Eigenltich würde ich z.b so machen Spieler[pID][Skin] = 288; aber da diese sachen bei OnDialogResponse stehen und der Dialog erst nach dem Befehl /giveskin [playerid] kommt musste ich das mit SkinBekommer machen, weil die pID da dann nichts mehr bringt.


    Zuerst dachte ich das ich des so machen sollte:
    Spieler[SkinBekommer[playerid]][Skin] = 288;


    aber es gibt so Errors