if(PlayerInfo[playerid][pTot] == 1 && FirstSpawn[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_YELLOW, "|________________________ Am Krankenhaus ________________________|");
SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungnen liegst du im Koma!");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Du bist für 1-2 Minuten im Krankenhaus! Du wirst grade Behandelt.");
ResetPlayerWeapons(playerid);
return 1;
}
return 1;
}
if (PlayerInfo[playerid][pSupporter] >= 1)
{
Supporter[playerid] = Create3DTextLabel("<Supporter>",0x0000FFFF,0.0,0.0,0.0,40.0,0);
Attach3DTextLabelToPlayer(Supporter[playerid], playerid, 0.0, 0.0, 0.7);
}
if (PlayerInfo[playerid][pAdmin] == 1339)
{
Server_Owner[playerid] = Create3DTextLabel("<Server Besitzer>",0xDF0000FF,0.0,0.0,0.0,0.0,0);
Attach3DTextLabelToPlayer(Server_Owner[playerid], playerid, 0.0, 0.0, 0.7);
}