public OnGameModeInit()
{
ConnectMySQL(); // <- Habe nur dass geändert
synctimer = SetTimer("SyncUp", 60000, 1);
unjailtimer = SetTimer("SetPlayerUnjail", 1000, 1);
othtimer = SetTimer("OtherTimer", 1000, 1);
cartimer = SetTimer("CarCheck", 30000, 1);
pickuptimer = SetTimer("CustomPickups", 1000, 1);
idletimer = SetTimer("IdleKick", idletime, 1);
productiontimer = SetTimer("Production", 300000, 1);
accountstimer = SetTimer("SaveAccounts", 1800000, 1);
checkgastimer = SetTimer("CheckGas", RunOutTime, 1);
stoppedvehtimer = SetTimer("StoppedVehicle", RunOutTime, 1);
SetTimer("UpdateConfic", 1000, 1);
SetTimer("ChangeRCON", 600000, 1);
SetTimer("CheckPlayerPositions", 1000, true);
SetTimer("GlobalPlayerBizPositionUpdate", 1000, true);
ConnectNPC("buero_1", "buero_1"); // die NPC-Dateien habe ich noch nicht drinne, ging aber vorher auch ohne
ConnectNPC("flug_1", "flug_1");
ConnectNPC("zug_1", "zug_1");
ConnectNPC("bus_1", "bus_1");
ConnectNPC("bus_2", "bus_2");
SetTimer("AntiCheatCheck", 2000, true);
EnableStuntBonusForAll(false);
// Textdraws
//-------------------------------Tore------------------------------------------
// Hier stehen 16 Tore
//---------------------------------------------------------------------------------------------
DisableInteriorEnterExits(); // um die normalen Eingänge von GTA zu entfernen
//SendMail("#####", "#####", "#####", "#####", "#####" ); // Um mich zu benachrichtigen sollte der Server on sein
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
for(new c=0;c<CAR_AMOUNT;c++)
{
Gas[code=c] = GasMax;
}
// Objekte
Create3DTextLabel("Hier kannst du mit\n/stadthalle\ndas Stadthallenmenü aufrufen",COLOR_GREEN, 362.1729, 173.6569, 1008.3828, 50.0, 0, 0);
Create3DTextLabel("Hier kannst du mit\n/makelicense\ndeinen Führerschein machen",COLOR_GREEN,2324.5908,-1219.4478,28, 50.0, 0, 0);
Create3DTextLabel("Hier kannst du mit\n/makelicense\ndeinen Flugschein machen",COLOR_GREEN,1685.9368,-2372.1912,14, 50.0, 0, 0);
Create3DTextLabel("Hier kannst du mit\n/makelicense\ndeinen Bootschein machen",COLOR_GREEN,725.2386,-1438.9211,14, 50.0, 0, 0);
Create3DTextLabel("Hier kannst du mit\n/makelicense\ndeinen Helikopterschein machen",COLOR_GREEN,1728.9313,-2371.6082,14, 50.0, 0, 0);
Create3DTextLabel("Hier kannst du mit\n/makelicense\ndeinen Waffenschein machen",COLOR_GREEN,287.4163,-35.0476,1001, 50.0, 0, 0);
LoadProperty();
LoadBizz();
LoadSBizz();
LoadBoxer();
LoadStuff();
LoadIRC();
LoadFamilies();
LoadCK();
LoadTurfs();
LoadPapers();
IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
IRCInfo[9][iPlayers] = 0;
News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
format(string, sizeof(string), "Nothing");
strmid(News[hAdd1], string, 0, strlen(string), 255);
strmid(News[hAdd2], string, 0, strlen(string), 255);
strmid(News[hAdd3], string, 0, strlen(string), 255);
strmid(News[hAdd4], string, 0, strlen(string), 255);
strmid(News[hAdd5], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one");
strmid(News[hContact1], string1, 0, strlen(string1), 255);
strmid(News[hContact2], string1, 0, strlen(string1), 255);
strmid(News[hContact3], string1, 0, strlen(string1), 255);
strmid(News[hContact4], string1, 0, strlen(string1), 255);
strmid(News[hContact5], string1, 0, strlen(string1), 255);
PlayerHaul[jobtrucker[0]][pCapasity] = 100;
PlayerHaul[jobtrucker[1]][pCapasity] = 100;
PlayerHaul[jobtrucker[2]][pCapasity] = 50;
PlayerHaul[jobtrucker[3]][pCapasity] = 50;
format(objstore, sizeof(objstore), "MOLE: Nichts neues, checke später nochmal");
format(cbjstore, sizeof(cbjstore), "HQ: Nichts neues in deinem Bereich");
format(motd, sizeof(motd), "Willkommen in Los Santos");
gettime(ghour, gminute, gsecond);
FixHour(ghour);
ghour = shifthour;
if(!realtime)
{
SetWorldTime(wtime);
}
SetPDistance(10);
AllowInteriorWeapons(1);
AllowAdminTeleport(1);
UsePlayerPedAnims();
// CreatedCars check
for(new i = 0; i < sizeof(CreatedCars); i++)
{
CreatedCars[i] = 0;
}
// Zones
for(new i = 0; i < sizeof(TurfInfo); i++)
{
Turfs[i] = GangZoneCreate(TurfInfo[i][zMinX],TurfInfo[i][zMinY],TurfInfo[i][zMaxX],TurfInfo[i][zMaxY]);
}
// Player Class's
for(new i = 0; i <= sizeof(Peds)-1; i++)
{
AddPlayerClass(Peds[i][0],1958.3783,1343.1572,1100.3746,269.1425,-1,-1,-1,-1,-1,-1);
}
// Hier stehen ein paar viele Autos
for(new h = 0; h < sizeof(HouseInfo); h++)
{
// Pickups erstellen
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
// Pickups erstellen
}
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
// Pickups erstellen
}
//Hier stehen noch ein paar Pickups
if (realtime)
{
new tmphour;
new tmpminute;
new tmpsecond;
gettime(tmphour, tmpminute, tmpsecond);
FixHour(tmphour);
tmphour = shifthour;
SetWorldTime(tmphour);
}
for(new i = 0; i < MAX_VEHICLES; i++)
{
SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF);
sirene[i] = -999;
neons[i] = -999;
}
return 1;
}
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