Beiträge von _Beni_

    Ich versuche gerade das [ SCRIPTING ] Tutorial zum gTEAM [Anfänger Freundlich] //Updated
    In meinen Gamemode einzubauen.
    Habe jetzt aber eine Fehlermeldung die ich nicht zu klären weiss.


    C:\Users\Beni\Desktop\GTA\Alter Server things\Server\gamemodes\Yeah!.pwn(261) : error 036: empty statement
    Ehm hier im Forum ist damit die Zeile 8 gemeint.
    Hier der Ausschnitt des Script


    public OnPlayerSpawn(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(dini_Isset(accFormat,"lastx"))
    {
    if(gTeam[playerid] == TEAM_Police);
    {
    SetPlayerColor(playerid, 0x006EFFFF);
    GivePlayerWeapon(playerid,22,100);
    }
    }
    //waffen
    GivePlayerWeapon(playerid,0,0);//slot 00
    GivePlayerWeapon(playerid,0,0);//slot 01
    GivePlayerWeapon(playerid,0,0);//slot 02
    GivePlayerWeapon(playerid,0,0);//slot 03 -
    GivePlayerWeapon(playerid,0,0);//slot 04
    GivePlayerWeapon(playerid,0,0);//slot 05 -
    GivePlayerWeapon(playerid,0,0);//slot 06 -
    GivePlayerWeapon(playerid,0,0);//slot 07 -
    GivePlayerWeapon(playerid,0,0);//slot 08 -
    GivePlayerWeapon(playerid,0,0);//slot 09 -
    GivePlayerWeapon(playerid,0,0);//slot 10 -
    GivePlayerWeapon(playerid,0,0);//slot 11 -
    GivePlayerWeapon(playerid,0,0);//slot 12 -
    GivePlayerMoney(playerid, 1000);
    return 1;
    }

    Super funktioniert eig. aber
    müsste wenn ich mich registriert habe und wieder anmelde nicht ein Login Button kommen?
    Im Moment muss ich mich jedesmal neu registrieren und wenn ich das abbreche komme ich auch ohne Registration ins Game 8|


    ?(

    So! Hier mein toller Script -.-
    Ich habe praktisch jedes Login/register tutorial system in diesem Forum ausprobiert und jedes hat irgendwo nicht funktioniert! -.-
    Das jetztige finde ich selbst am besten aber auch das will einfach nicht gehen:


    (zuoberst fehlermeldung)
    (unten mein script)
    ------------------------------


    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(119) : error 017: undefined symbol "DIALOG_LOGIN"
    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(123) : error 017: undefined symbol "DIALOG_REG"
    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : error 017: undefined symbol "Spieler"
    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : warning 215: expression has no effect
    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : error 001: expected token: ";", but found "]"
    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : error 029: invalid expression, assumed zero
    C:\Users\Alain Netbook\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    6 Errors.




    -------------------------------
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>


    #include <dini>


    #if defined FILTERSCRIPT


    enum spieler_daten
    {
    wanted,
    skin,
    Float:lastx,Float:lasty,Float:lastz,
    eingeloggt
    }
    new Spieler[MAX_PLAYERS][spieler_daten];
    #define DIALOG_LOGIN
    #define DIALOG_REG


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Test");
    print("--------------------------------------\n");
    return 1;


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Test");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(105,1677.5833,1447.6470,10.7757,273.9108,0,0,0,0,0,0); // start position ! (Skin)
    //Fahrzeuge
    // Airport LV
    AddStaticVehicle(487,1649.8250,1548.0833,10.9476,28.8798,3,29); // Maverick Airport LV 1
    AddStaticVehicle(487,1624.5171,1523.0331,10.9638,9.0884,26,3); // Maverick Airport LV 2
    AddStaticVehicle(476,1279.4214,1361.0787,11.5245,271.9755,7,6); // Rustler Airport LV3
    AddStaticVehicle(476,1277.4850,1323.7793,11.5271,269.5623,1,6); // Rustler Airport LV4
    AddStaticVehicle(451,1319.2871,1279.0480,10.5271,178.9961,123,123); // Turismo Airport LV 5
    AddStaticVehicle(451,1322.1956,1278.8037,10.5262,179.8258,123,123); // Turismo Airport LV6
    AddStaticVehicle(451,1325.4850,1279.1156,10.5263,179.4422,123,123); // Turismo Airport LV7
    AddStaticVehicle(511,1362.1869,1710.0066,12.1982,263.0194,4,90); // Beagle Airport LV8
    AddStaticVehicle(511,1356.2170,1755.7577,12.1950,274.8229,4,90); // Beagle Airport LV9
    AddStaticVehicle(519,1292.3705,1397.9150,11.7422,261.7197,1,1); // Shamal Airport LV10
    AddStaticVehicle(438,1715.4714,1471.7742,10.7371,159.6845,6,76); // old taxi airport lv
    AddStaticVehicle(420,1707.6942,1414.9133,10.3601,187.9235,6,1); // new taxi airport lv
    //Police Station LV
    AddStaticVehicle(598,2273.0286,2431.0774,3.0198,177.6726,0,1); // police station lv oben 01
    AddStaticVehicle(598,2268.5500,2431.4023,3.0164,181.0891,0,1); // police station lv oben 02
    AddStaticVehicle(598,2264.0481,2431.0095,3.0214,182.0684,0,1); // police station lv oben 03
    AddStaticVehicle(598,2298.5635,2451.6748,3.0207,88.2455,0,1); // police station lv oben 04
    AddStaticVehicle(598,2298.0671,2464.0059,3.0180,89.7817,0,1); // police station lv oben 05
    AddStaticVehicle(598,2272.6704,2474.4678,3.0184,175.2018,0,1); // police station lv oben 06
    AddStaticVehicle(598,2240.5408,2476.2556,3.0145,87.9466,0,1); // police station lv oben 07
    AddStaticVehicle(598,2240.8196,2456.5181,3.0126,90.2314,0,1); // police station lv oben 08
    AddStaticVehicle(598,2255.6970,2477.8760,10.5690,358.1037,0,1); // police station lv erde 01
    AddStaticVehicle(598,2273.5994,2477.1509,10.5663,358.3893,0,1); // police station lv erde 02
    AddStaticVehicle(598,2273.4766,2442.8689,10.5671,1.1620,0,1); // police station lv erde 03
    AddStaticVehicle(601,2226.2014,2464.0518,-7.6888,267.5375,1,1); // police station lv unten spez 1
    AddStaticVehicle(601,2224.8118,2453.7791,-7.6944,271.3055,1,1); // police station lv unten spez 2
    AddStaticVehicle(523,2247.5654,2456.8979,10.3784,122.3401,0,0); // police station lv erde 04
    AddStaticVehicle(497,2503.4233,2497.3359,22.0709,358.0276,0,1); // police helikopter lv 1
    AddStaticVehicle(598,2471.0725,2494.9536,21.6224,179.8970,0,1); // police station lv helischutz xD
    // FBI LV
    AddStaticVehicle(490,1544.4108,787.7678,10.9518,267.9651,0,0); // fbi lv quer 1
    AddStaticVehicle(490,1535.2969,788.0918,10.9437,267.9647,0,0); // fbi lv quer 2
    AddStaticVehicle(490,1523.8760,788.4976,10.9458,267.9642,0,0); // fbi lv quer 3
    AddStaticVehicle(490,1512.2445,788.4268,10.9475,269.2724,0,0); // fbi lv quer 4
    AddStaticVehicle(507,1413.9557,672.9133,10.6461,89.9402,53,53); // fbi lv unauf 1
    AddStaticVehicle(507,1413.7180,679.2010,10.6602,90.8107,53,53); // fbi lv unauf 2
    AddStaticVehicle(475,1413.3506,686.1205,10.6251,91.7804,33,0); // fbi lv unauf 3
    AddStaticVehicle(506,1473.8567,788.1356,10.5246,359.2519,7,7); // fbi lv spez 1
    AddStaticVehicle(411,1491.6143,726.8182,10.5474,84.0337,116,1); // fbi lv chief wagen


    // Ganggebiete



    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
    }
    return 1;
    }



    public OnPlayerDisconnect(playerid, reason)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat) && Spieler[playerid][eingeloggt])
    {
    dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
    dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
    dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
    dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
    dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
    }
    Spieler[playerid][eingeloggt] = 0;
    Spieler[playerid][wanted] = 0;
    Spieler[playerid][skin] = 0;
    Spieler[playerid][lastx] = (0.0);
    Spieler[playerid][lasty] = (0.0);
    Spieler[playerid][lastz] = (0.0);
    }


    public OnPlayerSpawn(playerid)
    {
    GivePlayerWeapon(playerid,43,100);
    GivePlayerWeapon(playerid,22,300);
    SendClientMessage(playerid,0xFF0000AA, "RESPAWN");
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    SendClientMessage(playerid,0xFF0000AA, "Lol");
    return 1;


    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {


    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

    Wo finde ich die ID für Waffen


    Sieht bei mir so aus

    public OnPlayerSpawn(playerid)
    {
    GivePlayerWeapon(playerid,24,500);
    GivePlayerWeapon(playerid,26,500);
    GivePlayerWeapon(playerid,27,500);
    GivePlayerWeapon(playerid,28,500);
    SendClientMessage(playerid,0xFF0000AA, "RESPAWN");
    return 1;
    }

    Komme aber jetzt immer nur den Colt 45 über
    wie heissen die IDs , was mach ich falsch?

    Also mein Problem (wiedermal eins -.-)



    #include <dini> (MAn siehe Thread Login/register guide)



    Also mir sagte pawn


    einen einzigen Fehler und der ist


    !!!!


    fatal error 100: cannot read from file: "dini"



    so -.-


    und wenn ich irgend was ändere siehts so aus!



    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(105) : error 021: symbol already defined: "GetPlayerName"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(107) : error 010: invalid function or declaration
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(111) : error 010: invalid function or declaration
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(119) : warning 219: local variable "pname" shadows a variable at a preceding level
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(119) : warning 219: local variable "accFormat" shadows a variable at a preceding level
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(122) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(124) : error 017: undefined symbol "dini_IntSet"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(125) : error 017: undefined symbol "dini_IntSet"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(126) : error 017: undefined symbol "dini_FloatSet"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(127) : error 017: undefined symbol "dini_FloatSet"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(128) : error 017: undefined symbol "dini_FloatSet"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(130) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(131) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(132) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(133) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(133) : warning 213: tag mismatch
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(134) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(134) : warning 213: tag mismatch
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(135) : warning 213: tag mismatch
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(313) : warning 219: local variable "pname" shadows a variable at a preceding level
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(313) : warning 219: local variable "accFormat" shadows a variable at a preceding level
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(314) : warning 217: loose indentation
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(327) : error 017: undefined symbol "dini_Get"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(329) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(330) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(331) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(332) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(333) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(334) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(350) : error 017: undefined symbol "dini_Create"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(351) : error 017: undefined symbol "dini_Set"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(352) : error 017: undefined symbol "Spieler"
    C:\Users\Alain\Desktop\GTA\Alter Server things\Server\gamemodes\Perfect.pwn(367) : error 010: invalid function or declaration


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.




    -.-



    Hat jemand ein Tipp? :whistling:

    Ich habe ein (hier im Forum) geschriebenes Turtorial befolgt und bin bei einem Punkt wiedermal stehen geblieben -.-


    Ich will das Wort "Streetfighterzone" definieren aber das will einfach nicht gehen -.-



    Ehm ein Pic krieg ich irgendwie nicht rein mein problem sieht so aus



    54. //Gangebiete


    55. #define dunkelgrün 0x2C882CAA


    56.


    57. new streetfighterzone


    58.


    59. streetfighterzone = gangzonecreate(2148.8203,1884.5413,2275.9590,1665.0914);


    60.

    Super ich bin erleuchtet XD



    haha man ich hatte es echt nicht kapiert


    Also wenn ich auf irgendeinen server gehe und speichere funktionierts nur aber auf debug gehts nicht (ka warum)


    danke für die Hilfe



    Ps: Kennt jemand einen server (oder hat einen) wo man an alle Fahrzeuge rankommt ohne gleich abgeknallt werden (würde ich dann einfach alternativ zum debug launcher nutzen)