Die meisten n00bs aber nicht.
Ich bin ober Noob und ich kann das ...
Die meisten n00bs aber nicht.
Ich bin ober Noob und ich kann das ...
okay ich lad mir mall die demo runter
kostet das programm was?
Alle Admins scheisse? Naja, einige aber nicht alle
Eraz0r dich fand ich eigentlich immer ganz freundlich wo ich z.b. in der wand steckte holltest du mich raus :DD
Ne aber is eigentlich koreckt nur es gibt admins da bekomm ich echt Kotzen
ja nice jetzt müsst ihr mich nurnoch endbannen mach 800jahren -.-
Kann man nicht iwie eine Copyright einbauen die wen man sie löscht zb einen error hinzufügt oder so?
Guten Tag ich hab mir ein tolles Drive in Script runtergeladen und das is ja schön und gut aber das Menü kommt iwie nur bei ID 0
Hilfe wie kann ich das umstellen
#include <a_samp>
// Copyright (C) By Tyr & Day
#define MAX_PICKUPS 9
new PickUps;
new BurgerPickUp[MAX_PICKUPS];
new ChickenPickUp[MAX_PICKUPS];
new Menu:BurgerShot;
new Menu:CluckinBell;
new IsMenuShowed[MAX_PLAYERS] = 0;
new Float:BurgerDriveIn[6][3] = {
{1190.9985,-884.2766,43.0857},
{-0000.0000,-70.9690,18.5783},
{-0000.0000,-96.3880,-57.5953},
{-0000.0000,-96.3880,-57.5955},
{-0000.0000,-96.3880,-57.5956},
{-0000.49, -152.182, 35.3203}
};
new Float:ChickenDriveIn[3][3] = {
{-0000.2043,-96.0000,-57.5958},
{-0000.2043,-96.0000,-57.5959},
{0000.014, 2021.186, 10.6203}
};
public OnPlayerConnect(playerid)
{
return 1;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Happy Meal 2.0 - SA Script Crew");
print("--------------------------------------\n");
SetTimer("UpdateBurgerPositions", 500, 1);
SetTimer("UpdateChickenPositions", 500, 1);
for(new i = 0; i < sizeof(BurgerDriveIn); i++)
{
BurgerPickUp[i] = CreatePickup(1239, 23, BurgerDriveIn[i][0], BurgerDriveIn[i][1], BurgerDriveIn[i][2]);
PickUps++;
}
for(new i = 0; i < sizeof(ChickenDriveIn); i++)
{
ChickenPickUp[i] = CreatePickup(1239, 23, ChickenDriveIn[i][0], ChickenDriveIn[i][1], ChickenDriveIn[i][2]);
PickUps++;
}
printf("Lade %d Pickups .... Erfolgreich!", PickUps);
return 1;
}
forward UpdateBurgerPositions();
public UpdateBurgerPositions()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsMenuShowed[i] == 0)
{
for(new j = 0; j < sizeof(BurgerDriveIn); j ++)
{
new Float:dist;
dist = GetDistance(i, BurgerDriveIn[j][0], BurgerDriveIn[j][1]);
if(dist < 5)
{
GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen bei dem Drive-In vom ~r~ Burger Shot ~w~ Ihre Bestellung bitte?", 2000, 3);
TogglePlayerControllable(i, 0);
SetTimerEx("ShowMenuBurger", 2000, 0, "i", i);
}
}
}
}
}
forward ShowMenuBurger(i);
public ShowMenuBurger(i)
{
BurgerShot = CreateMenu("Burger Shot", 2, 125, 150, 300);
AddMenuItem(BurgerShot, 0, "Hamburger");
AddMenuItem(BurgerShot, 1, "$5");
AddMenuItem(BurgerShot, 0, "BigBurger");
AddMenuItem(BurgerShot, 1, "$10");
AddMenuItem(BurgerShot, 0, "Happy Meal");
AddMenuItem(BurgerShot, 1, "$20");
ShowMenuForPlayer(BurgerShot, i);
IsMenuShowed[i] = 1;
}
forward UpdateChickenPositions();
public UpdateChickenPositions()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsMenuShowed[i] == 0)
{
for(new j = 0; j < sizeof(ChickenDriveIn); j ++)
{
new Float:dist;
dist = GetDistance(i, ChickenDriveIn[j][0], ChickenDriveIn[j][1]);
if(dist < 5)
{
GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen zum ~r~Cluckin' Bell~w~,~n~Ihre Bestellung bitte?", 2000, 3);
TogglePlayerControllable(i, 0);
SetTimerEx("ShowMenuChicken", 2000, 0, "i", i);
}
}
}
}
}
forward ShowMenuChicken(i);
public ShowMenuChicken(i)
{
CluckinBell = CreateMenu("Cluckin' Bell", 2, 125, 150, 300);
AddMenuItem(CluckinBell, 0, "Chicken Nuggets");
AddMenuItem(CluckinBell, 1, "$5");
AddMenuItem(CluckinBell, 0, "Chicken Wing");
AddMenuItem(CluckinBell, 1, "$10");
AddMenuItem(CluckinBell, 0, "Crisp Chicken");
AddMenuItem(CluckinBell, 1, "$20");
ShowMenuForPlayer(CluckinBell, i);
IsMenuShowed[i] = 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
new Float:PlayerHealth;
new Health = GetPlayerHealth(playerid, PlayerHealth);
if(Current == BurgerShot)
{
switch(row)
{
case 0:
{
GivePlayerMoney(playerid, -5);
if(Health <= 74.9)
{
SetPlayerHealth(playerid, PlayerHealth+25);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 1:
{
GivePlayerMoney(playerid, -10);
if(Health <= 49.9)
{
SetPlayerHealth(playerid, PlayerHealth+50);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 2:
{
GivePlayerMoney(playerid, -20);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
}
}
if(Current == CluckinBell)
{
switch(row)
{
case 0:
{
GivePlayerMoney(playerid, -5);
if(Health <= 74.9)
{
SetPlayerHealth(playerid, PlayerHealth+25);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 1:
{
GivePlayerMoney(playerid, -10);
if(Health <= 49.9)
{
SetPlayerHealth(playerid, PlayerHealth+50);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 2:
{
GivePlayerMoney(playerid, -20);
SetPlayerHealth(playerid, PlayerHealth+100);
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
}
}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
forward CanDriveThruAgain(playerid);
public CanDriveThruAgain(playerid)
{
IsMenuShowed[playerid] = 0;
}
forward Float:GetDistance(playerid, Float:x, Float:y);
public Float:GetDistance(playerid, Float:x, Float:y)
{
new Float:x2, Float:y2, Float:z2;
GetPlayerPos(playerid, x2, y2, z2);
x = x - x2;
y = y - y2;
return floatsqroot(x*x+y*y);
}
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
Ey muss das sein diese frage wird am tag 20 mall gestellt man ey such doch mall und spammt nicht immer mit der selben frage rum
naja das finde ich zwar nicht so toll im Multiplayer aber okay
ich komm
Klick
Das sagt alles.
Nichts95 4 life geilo
ja ehm ja geht es so mit dem gTeam ding?
hat es was damit zu tun
#define TEAM_CYAN 1
#define TEAM_BLUE 2
#define TEAM_GREEN 3
#define TEAM_ORANGE 4
#define TEAM_COR 5
#define TEAM_BAR 6
#define TEAM_TAT 7
#define TEAM_CUN 8
#define TEAM_STR 9
#define TEAM_HIT 10
#define TEAM_ADMIN 11
#define TEAM_GANG 12
wen ja also darunter
if(gTeam[playerid]==TEAM_CYAN) {
oder wie soll ich das verstehen?
qutn Tag xD ich bins ma wieder unzwar will ich das ich für mein filterscript
Das hier:
/*
*************************************
** »LSPD« Made by mR_Al3X **
** _____________________ **
** Script fragen an Icq: **
** ICQ nummer: 460960798 **
*************************************
*/
#include <a_samp>
#define FILTERSCRIPT
//---------GATES---------//
new schranke;
new tor;
new aufzug;
new dd;
//---------GATES---------//
#pragma tabsize 0
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
//Autos Fals vorhanden einfach /* und am ende */ :D oder ganz endfernen
/*AddStaticVehicle(596,1604.1888,-1630.4712,13.2315,90.7564,125,1); //
AddStaticVehicle(596,1604.1747,-1626.2277,13.2316,90.6159,125,1); //
AddStaticVehicle(596,1604.2806,-1621.6744,13.2327,270.0371,125,1); //
AddStaticVehicle(596,1552.9937,-1614.0750,13.1029,177.8420,125,1); //
AddStaticVehicle(596,1556.9026,-1614.0208,13.1042,357.6105,125,1); //
AddStaticVehicle(596,1560.5691,-1614.0361,13.1038,359.0481,125,1); //
AddStaticVehicle(596,1564.0944,-1614.4901,13.1037,175.9753,125,1); //
AddStaticVehicle(596,1568.7478,-1614.0702,13.1033,182.4276,125,1); //
AddStaticVehicle(596,1602.3444,-1684.0197,5.6110,88.7495,7,1); //
AddStaticVehicle(596,1602.4027,-1688.1506,5.6106,89.5917,125,1); //
AddStaticVehicle(596,1602.3711,-1692.2847,5.6132,89.4757,125,1); //
AddStaticVehicle(596,1587.2821,-1711.2628,5.6116,0.4458,125,1); //
AddStaticVehicle(596,1578.3882,-1711.8118,5.6109,0.8476,125,1); //
AddStaticVehicle(596,1570.2180,-1711.6061,5.6107,359.9566,125,1); //
AddStaticVehicle(599,1558.6632,-1712.0887,5.9853,359.3790,125,1); //
AddStaticVehicle(599,1562.9269,-1711.6526,5.9860,359.5697,125,1); //
AddStaticVehicle(445,1585.5206,-1667.7585,5.7671,268.8143,1,1); //
AddStaticVehicle(445,1585.5317,-1671.9822,5.7688,266.7069,1,1); //
AddStaticVehicle(475,1528.9938,-1685.8840,5.6961,311.9551,1,1); //
AddStaticVehicle(497,1565.9156,-1656.6746,28.5725,92.4723,125,1); //
AddStaticVehicle(497,1567.3927,-1693.5209,28.5721,91.8690,125,1); //
AddStaticVehicle(523,1539.3601,-1642.5074,5.4572,359.0525,125,1); //
AddStaticVehicle(523,1534.8876,-1642.8302,5.4610,180.5631,125,1); //
AddStaticVehicle(523,1526.7821,-1643.7695,5.4602,177.8193,125,1); //*/
//Objecte
/*CreateObject(982,1552.396,-1602.315,16.595,0.0,0.0,90.000);
CreateObject(984,1539.559,-1608.713,16.559,0.0,0.0,0.0);
CreateObject(983,1539.559,-1614.646,16.606,0.0,0.0,0.0);
CreateObject(983,1542.748,-1617.835,16.531,0.0,0.0,-90.000);
CreateObject(982,1577.984,-1602.306,16.595,0.0,0.0,-90.000);
CreateObject(982,1594.994,-1602.337,16.595,0.0,0.0,-90.000);
CreateObject(982,1607.827,-1615.090,16.607,0.0,0.0,0.0);
CreateObject(984,1607.841,-1631.549,16.559,0.0,0.0,0.0);
CreateObject(983,1604.656,-1637.942,16.606,0.0,0.0,-90.000);
CreateObject(3749,1547.502,-1627.565,18.241,0.0,0.0,-90.000);
CreateObject(970,1544.724,-1621.802,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.727,-1619.878,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.563,-1634.840,12.880,0.0,0.0,-90.000);
CreateObject(3550,1546.068,-1639.468,14.144,0.0,0.0,0.0);
CreateObject(982,1564.003,-1617.651,13.230,0.0,0.0,90.000);
CreateObject(982,1563.997,-1622.830,13.230,0.0,0.0,-90.000);
CreateObject(673,1553.665,-1620.310,12.598,0.0,0.0,0.0);
CreateObject(673,1560.784,-1620.273,12.598,0.0,0.0,0.0);
CreateObject(673,1567.484,-1620.256,12.598,0.0,0.0,0.0);
CreateObject(673,1574.344,-1620.277,12.598,0.0,0.0,0.0);
CreateObject(640,1576.445,-1620.233,13.244,0.0,0.0,0.0);
CreateObject(640,1550.726,-1620.281,13.244,0.0,0.0,0.0);
CreateObject(673,1607.573,-1602.739,12.597,0.0,0.0,0.0);
CreateObject(673,1607.608,-1637.724,12.444,0.0,0.0,0.0);
CreateObject(673,1539.859,-1602.795,12.357,0.0,0.0,0.0);
CreateObject(3578,1549.400,-1627.739,11.761,0.0,0.0,-90.000);
CreateObject(1215,1549.424,-1622.710,13.111,0.0,0.0,0.0);
CreateObject(1215,1549.402,-1633.081,13.123,0.0,0.0,0.0);
CreateObject(3515,1479.314,-1639.245,13.219,0.0,0.0,0.0);*/
/*-----Gates-----*/
tor = CreateObject(987,1596.157,-1638.069,12.457,0.0,0.0,-180.000); //torzu
schranke = CreateObject(968,1544.701,-1630.757,13.155,0.0,-91.100,-90.000); //schrankezu
aufzug = CreateObject(2395,1572.300,-1637.909,12.661,-91.100,0.0,90.000); //aufzugunten
dd = CreateObject(974,1580.850,-1637.876,12.447,0.0,0.0,0.0); //ddzu
/*-----Gates-----*/
print("\n--------------------------------------");
print(" [FS][Made by Mr_AL3X][FS] ");
print("--------------------------------------\n");
return 1;
}
#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/torauf", true) == 0)
{
MoveObject(tor,1604.286,-1638.146,12.438,2.5);
return 1;
}
if (strcmp(cmdtext, "/torzu", true) == 0)
{
MoveObject(tor,1596.157,-1638.069,12.457,2.5);
return 1;
}
if (strcmp(cmdtext, "/schrankeauf", true) == 0)
{
MoveObject(schranke,1544.698,-1630.769,12.155,2.5);
return 1;
}
if (strcmp(cmdtext, "/schrankezu", true) == 0)
{
MoveObject(schranke,1544.701,-1630.757,13.155,2.5);
return 1;
}
if (strcmp(cmdtext, "/aufzughoch", true) == 0)
{
MoveObject(aufzug,1572.193,-1637.099,27.435,4.5);
return 1;
}
if (strcmp(cmdtext, "/aufzugrunter", true) == 0)
{
MoveObject(aufzug,1572.300,-1637.909,12.661,4.5);
return 1;
}
if (strcmp(cmdtext, "/dauf", true) == 0) //türeauf
{
MoveObject(dd,1580.962,-1637.968,9.618,2.5);
return 1;
}
if (strcmp(cmdtext, "/dzu", true) == 0) //türezu
{
MoveObject(dd,1580.850,-1637.876,12.447,2.5);
return 1;
}
return 0;
}
nur für ein bestimmtes Team = Polizei machen kann ich hab das script von Psychosandman Perfect roleyplay und will das nur die cops das aufmachen können need help
kommisch habe eingestellt das er jede sekuden restarten soll dan ist server abgeschissen o.o
Also ich denke dan so oder o.o
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
forward Float:GetOptimumRampDistance(playerid);
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_ACTION)
{
new Float:angle,Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
angle = GetXYInFrontOfPlayer(playerid, x, y, GetOptimumRampDistance(playerid));
angle -= 90.0;
if (angle < 0.0) angle += 360.0;
z += 0.5;
CreateObject(1632, x, y, z - 0.5, 0.0, 0.0, angle);
}
return 1;
}
Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
else GetPlayerFacingAngle(playerid, a);
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
return a;
}
Float:GetOptimumRampDistance(playerid)
{
new ping = GetPlayerPing(playerid), Float:dist;
dist = floatpower(ping, 0.25);
dist = dist*4.0;
dist = dist+5.0;
return dist;
}
lol is doch drin
//Objecte
CreateObject(982,1552.396,-1602.315,16.595,0.0,0.0,90.000);
CreateObject(984,1539.559,-1608.713,16.559,0.0,0.0,0.0);
CreateObject(983,1539.559,-1614.646,16.606,0.0,0.0,0.0);
CreateObject(983,1542.748,-1617.835,16.531,0.0,0.0,-90.000);
CreateObject(982,1577.984,-1602.306,16.595,0.0,0.0,-90.000);
CreateObject(982,1594.994,-1602.337,16.595,0.0,0.0,-90.000);
CreateObject(982,1607.827,-1615.090,16.607,0.0,0.0,0.0);
CreateObject(984,1607.841,-1631.549,16.559,0.0,0.0,0.0);
CreateObject(983,1604.656,-1637.942,16.606,0.0,0.0,-90.000);
CreateObject(3749,1547.502,-1627.565,18.241,0.0,0.0,-90.000);
CreateObject(970,1544.724,-1621.802,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.727,-1619.878,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.563,-1634.840,12.880,0.0,0.0,-90.000);
CreateObject(3550,1546.068,-1639.468,14.144,0.0,0.0,0.0);
CreateObject(982,1564.003,-1617.651,13.230,0.0,0.0,90.000);
CreateObject(982,1563.997,-1622.830,13.230,0.0,0.0,-90.000);
CreateObject(673,1553.665,-1620.310,12.598,0.0,0.0,0.0);
CreateObject(673,1560.784,-1620.273,12.598,0.0,0.0,0.0);
CreateObject(673,1567.484,-1620.256,12.598,0.0,0.0,0.0);
CreateObject(673,1574.344,-1620.277,12.598,0.0,0.0,0.0);
CreateObject(640,1576.445,-1620.233,13.244,0.0,0.0,0.0);
CreateObject(640,1550.726,-1620.281,13.244,0.0,0.0,0.0);
CreateObject(673,1607.573,-1602.739,12.597,0.0,0.0,0.0);
CreateObject(673,1607.608,-1637.724,12.444,0.0,0.0,0.0);
CreateObject(673,1539.859,-1602.795,12.357,0.0,0.0,0.0);
CreateObject(3578,1549.400,-1627.739,11.761,0.0,0.0,-90.000);
CreateObject(1215,1549.424,-1622.710,13.111,0.0,0.0,0.0);
CreateObject(1215,1549.402,-1633.081,13.123,0.0,0.0,0.0);
CreateObject(3515,1479.314,-1639.245,13.219,0.0,0.0,0.0);
Ganz unten im Text steht doch
lspd.pwn
Einfach anklicken
Ja das timer ding zeig ma nacher
@Leute: Bitte schreibt wie es euch gefällt
am einfachsten ist es wen du dir den Perfect Roleyplay von Psychosandman runterlädst und das einfach in dein gm einfügst da steht einiges drin