Kann man nicht iwie eine Copyright einbauen die wen man sie löscht zb einen error hinzufügt oder so?
Beiträge von Abgehn
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Guten Tag ich hab mir ein tolles Drive in Script runtergeladen und das is ja schön und gut aber das Menü kommt iwie nur bei ID 0
Hilfe wie kann ich das umstellen
#include <a_samp>
// Copyright (C) By Tyr & Day
#define MAX_PICKUPS 9
new PickUps;
new BurgerPickUp[MAX_PICKUPS];
new ChickenPickUp[MAX_PICKUPS];new Menu:BurgerShot;
new Menu:CluckinBell;new IsMenuShowed[MAX_PLAYERS] = 0;
new Float:BurgerDriveIn[6][3] = {
{1190.9985,-884.2766,43.0857},
{-0000.0000,-70.9690,18.5783},
{-0000.0000,-96.3880,-57.5953},
{-0000.0000,-96.3880,-57.5955},
{-0000.0000,-96.3880,-57.5956},
{-0000.49, -152.182, 35.3203}
};new Float:ChickenDriveIn[3][3] = {
{-0000.2043,-96.0000,-57.5958},
{-0000.2043,-96.0000,-57.5959},
{0000.014, 2021.186, 10.6203}
};public OnPlayerConnect(playerid)
{
return 1;
}public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Happy Meal 2.0 - SA Script Crew");
print("--------------------------------------\n");
SetTimer("UpdateBurgerPositions", 500, 1);
SetTimer("UpdateChickenPositions", 500, 1);
for(new i = 0; i < sizeof(BurgerDriveIn); i++)
{
BurgerPickUp[i] = CreatePickup(1239, 23, BurgerDriveIn[i][0], BurgerDriveIn[i][1], BurgerDriveIn[i][2]);
PickUps++;
}
for(new i = 0; i < sizeof(ChickenDriveIn); i++)
{
ChickenPickUp[i] = CreatePickup(1239, 23, ChickenDriveIn[i][0], ChickenDriveIn[i][1], ChickenDriveIn[i][2]);
PickUps++;
}
printf("Lade %d Pickups .... Erfolgreich!", PickUps);
return 1;
}forward UpdateBurgerPositions();
public UpdateBurgerPositions()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsMenuShowed[i] == 0)
{
for(new j = 0; j < sizeof(BurgerDriveIn); j ++)
{
new Float:dist;
dist = GetDistance(i, BurgerDriveIn[j][0], BurgerDriveIn[j][1]);
if(dist < 5)
{
GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen bei dem Drive-In vom ~r~ Burger Shot ~w~ Ihre Bestellung bitte?", 2000, 3);
TogglePlayerControllable(i, 0);
SetTimerEx("ShowMenuBurger", 2000, 0, "i", i);
}
}
}
}
}forward ShowMenuBurger(i);
public ShowMenuBurger(i)
{
BurgerShot = CreateMenu("Burger Shot", 2, 125, 150, 300);
AddMenuItem(BurgerShot, 0, "Hamburger");
AddMenuItem(BurgerShot, 1, "$5");
AddMenuItem(BurgerShot, 0, "BigBurger");
AddMenuItem(BurgerShot, 1, "$10");
AddMenuItem(BurgerShot, 0, "Happy Meal");
AddMenuItem(BurgerShot, 1, "$20");
ShowMenuForPlayer(BurgerShot, i);
IsMenuShowed[i] = 1;
}forward UpdateChickenPositions();
public UpdateChickenPositions()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsMenuShowed[i] == 0)
{
for(new j = 0; j < sizeof(ChickenDriveIn); j ++)
{
new Float:dist;
dist = GetDistance(i, ChickenDriveIn[j][0], ChickenDriveIn[j][1]);
if(dist < 5)
{
GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen zum ~r~Cluckin' Bell~w~,~n~Ihre Bestellung bitte?", 2000, 3);
TogglePlayerControllable(i, 0);
SetTimerEx("ShowMenuChicken", 2000, 0, "i", i);
}
}
}
}
}forward ShowMenuChicken(i);
public ShowMenuChicken(i)
{
CluckinBell = CreateMenu("Cluckin' Bell", 2, 125, 150, 300);
AddMenuItem(CluckinBell, 0, "Chicken Nuggets");
AddMenuItem(CluckinBell, 1, "$5");
AddMenuItem(CluckinBell, 0, "Chicken Wing");
AddMenuItem(CluckinBell, 1, "$10");
AddMenuItem(CluckinBell, 0, "Crisp Chicken");
AddMenuItem(CluckinBell, 1, "$20");
ShowMenuForPlayer(CluckinBell, i);
IsMenuShowed[i] = 1;
}public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
new Float:PlayerHealth;
new Health = GetPlayerHealth(playerid, PlayerHealth);
if(Current == BurgerShot)
{
switch(row)
{
case 0:
{
GivePlayerMoney(playerid, -5);
if(Health <= 74.9)
{
SetPlayerHealth(playerid, PlayerHealth+25);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 1:
{
GivePlayerMoney(playerid, -10);
if(Health <= 49.9)
{
SetPlayerHealth(playerid, PlayerHealth+50);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 2:
{
GivePlayerMoney(playerid, -20);
SetPlayerHealth(playerid, 100.0);
SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
}
}
if(Current == CluckinBell)
{
switch(row)
{
case 0:
{
GivePlayerMoney(playerid, -5);
if(Health <= 74.9)
{
SetPlayerHealth(playerid, PlayerHealth+25);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 1:
{
GivePlayerMoney(playerid, -10);
if(Health <= 49.9)
{
SetPlayerHealth(playerid, PlayerHealth+50);
}
else
{
SetPlayerHealth(playerid, 100.0);
}
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
case 2:
{
GivePlayerMoney(playerid, -20);
SetPlayerHealth(playerid, PlayerHealth+100);
SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}
}
}
return 1;
}public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid, 1);
SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
return 1;
}forward CanDriveThruAgain(playerid);
public CanDriveThruAgain(playerid)
{
IsMenuShowed[playerid] = 0;
}forward Float:GetDistance(playerid, Float:x, Float:y);
public Float:GetDistance(playerid, Float:x, Float:y)
{
new Float:x2, Float:y2, Float:z2;
GetPlayerPos(playerid, x2, y2, z2);
x = x - x2;
y = y - y2;
return floatsqroot(x*x+y*y);
}forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
} -
Ey muss das sein diese frage wird am tag 20 mall gestellt man ey such doch mall und spammt nicht immer mit der selben frage rum
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naja das finde ich zwar nicht so toll im Multiplayer aber okay
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ich komm
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Klick
Das sagt alles. -
Nichts95 4 life geilo
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ja ehm ja geht es so mit dem gTeam ding?
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hat es was damit zu tun
#define TEAM_CYAN 1
#define TEAM_BLUE 2
#define TEAM_GREEN 3
#define TEAM_ORANGE 4
#define TEAM_COR 5
#define TEAM_BAR 6
#define TEAM_TAT 7
#define TEAM_CUN 8
#define TEAM_STR 9
#define TEAM_HIT 10
#define TEAM_ADMIN 11
#define TEAM_GANG 12wen ja also darunter
if(gTeam[playerid]==TEAM_CYAN) {
oder wie soll ich das verstehen?
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qutn Tag xD ich bins ma wieder unzwar will ich das ich für mein filterscript
Das hier:/*
*************************************
** »LSPD« Made by mR_Al3X **
** _____________________ **
** Script fragen an Icq: **
** ICQ nummer: 460960798 **
**************************************/
#include <a_samp>
#define FILTERSCRIPT//---------GATES---------//
new schranke;
new tor;
new aufzug;
new dd;//---------GATES---------//
#pragma tabsize 0
#if defined FILTERSCRIPTpublic OnFilterScriptInit()
{//Autos Fals vorhanden einfach /* und am ende */ :D oder ganz endfernen
/*AddStaticVehicle(596,1604.1888,-1630.4712,13.2315,90.7564,125,1); //
AddStaticVehicle(596,1604.1747,-1626.2277,13.2316,90.6159,125,1); //
AddStaticVehicle(596,1604.2806,-1621.6744,13.2327,270.0371,125,1); //
AddStaticVehicle(596,1552.9937,-1614.0750,13.1029,177.8420,125,1); //
AddStaticVehicle(596,1556.9026,-1614.0208,13.1042,357.6105,125,1); //
AddStaticVehicle(596,1560.5691,-1614.0361,13.1038,359.0481,125,1); //
AddStaticVehicle(596,1564.0944,-1614.4901,13.1037,175.9753,125,1); //
AddStaticVehicle(596,1568.7478,-1614.0702,13.1033,182.4276,125,1); //
AddStaticVehicle(596,1602.3444,-1684.0197,5.6110,88.7495,7,1); //
AddStaticVehicle(596,1602.4027,-1688.1506,5.6106,89.5917,125,1); //
AddStaticVehicle(596,1602.3711,-1692.2847,5.6132,89.4757,125,1); //
AddStaticVehicle(596,1587.2821,-1711.2628,5.6116,0.4458,125,1); //
AddStaticVehicle(596,1578.3882,-1711.8118,5.6109,0.8476,125,1); //
AddStaticVehicle(596,1570.2180,-1711.6061,5.6107,359.9566,125,1); //
AddStaticVehicle(599,1558.6632,-1712.0887,5.9853,359.3790,125,1); //
AddStaticVehicle(599,1562.9269,-1711.6526,5.9860,359.5697,125,1); //
AddStaticVehicle(445,1585.5206,-1667.7585,5.7671,268.8143,1,1); //
AddStaticVehicle(445,1585.5317,-1671.9822,5.7688,266.7069,1,1); //
AddStaticVehicle(475,1528.9938,-1685.8840,5.6961,311.9551,1,1); //
AddStaticVehicle(497,1565.9156,-1656.6746,28.5725,92.4723,125,1); //
AddStaticVehicle(497,1567.3927,-1693.5209,28.5721,91.8690,125,1); //
AddStaticVehicle(523,1539.3601,-1642.5074,5.4572,359.0525,125,1); //
AddStaticVehicle(523,1534.8876,-1642.8302,5.4610,180.5631,125,1); //
AddStaticVehicle(523,1526.7821,-1643.7695,5.4602,177.8193,125,1); //*///Objecte
/*CreateObject(982,1552.396,-1602.315,16.595,0.0,0.0,90.000);
CreateObject(984,1539.559,-1608.713,16.559,0.0,0.0,0.0);
CreateObject(983,1539.559,-1614.646,16.606,0.0,0.0,0.0);
CreateObject(983,1542.748,-1617.835,16.531,0.0,0.0,-90.000);
CreateObject(982,1577.984,-1602.306,16.595,0.0,0.0,-90.000);
CreateObject(982,1594.994,-1602.337,16.595,0.0,0.0,-90.000);
CreateObject(982,1607.827,-1615.090,16.607,0.0,0.0,0.0);
CreateObject(984,1607.841,-1631.549,16.559,0.0,0.0,0.0);
CreateObject(983,1604.656,-1637.942,16.606,0.0,0.0,-90.000);
CreateObject(3749,1547.502,-1627.565,18.241,0.0,0.0,-90.000);
CreateObject(970,1544.724,-1621.802,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.727,-1619.878,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.563,-1634.840,12.880,0.0,0.0,-90.000);
CreateObject(3550,1546.068,-1639.468,14.144,0.0,0.0,0.0);
CreateObject(982,1564.003,-1617.651,13.230,0.0,0.0,90.000);
CreateObject(982,1563.997,-1622.830,13.230,0.0,0.0,-90.000);
CreateObject(673,1553.665,-1620.310,12.598,0.0,0.0,0.0);
CreateObject(673,1560.784,-1620.273,12.598,0.0,0.0,0.0);
CreateObject(673,1567.484,-1620.256,12.598,0.0,0.0,0.0);
CreateObject(673,1574.344,-1620.277,12.598,0.0,0.0,0.0);
CreateObject(640,1576.445,-1620.233,13.244,0.0,0.0,0.0);
CreateObject(640,1550.726,-1620.281,13.244,0.0,0.0,0.0);
CreateObject(673,1607.573,-1602.739,12.597,0.0,0.0,0.0);
CreateObject(673,1607.608,-1637.724,12.444,0.0,0.0,0.0);
CreateObject(673,1539.859,-1602.795,12.357,0.0,0.0,0.0);
CreateObject(3578,1549.400,-1627.739,11.761,0.0,0.0,-90.000);
CreateObject(1215,1549.424,-1622.710,13.111,0.0,0.0,0.0);
CreateObject(1215,1549.402,-1633.081,13.123,0.0,0.0,0.0);
CreateObject(3515,1479.314,-1639.245,13.219,0.0,0.0,0.0);*//*-----Gates-----*/
tor = CreateObject(987,1596.157,-1638.069,12.457,0.0,0.0,-180.000); //torzu
schranke = CreateObject(968,1544.701,-1630.757,13.155,0.0,-91.100,-90.000); //schrankezu
aufzug = CreateObject(2395,1572.300,-1637.909,12.661,-91.100,0.0,90.000); //aufzugunten
dd = CreateObject(974,1580.850,-1637.876,12.447,0.0,0.0,0.0); //ddzu/*-----Gates-----*/
print("\n--------------------------------------");
print(" [FS][Made by Mr_AL3X][FS] ");
print("--------------------------------------\n");
return 1;
}#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{if (strcmp(cmdtext, "/torauf", true) == 0)
{
MoveObject(tor,1604.286,-1638.146,12.438,2.5);
return 1;
}
if (strcmp(cmdtext, "/torzu", true) == 0)
{
MoveObject(tor,1596.157,-1638.069,12.457,2.5);
return 1;
}
if (strcmp(cmdtext, "/schrankeauf", true) == 0)
{
MoveObject(schranke,1544.698,-1630.769,12.155,2.5);
return 1;
}
if (strcmp(cmdtext, "/schrankezu", true) == 0)
{
MoveObject(schranke,1544.701,-1630.757,13.155,2.5);
return 1;
}
if (strcmp(cmdtext, "/aufzughoch", true) == 0)
{
MoveObject(aufzug,1572.193,-1637.099,27.435,4.5);
return 1;
}
if (strcmp(cmdtext, "/aufzugrunter", true) == 0)
{
MoveObject(aufzug,1572.300,-1637.909,12.661,4.5);
return 1;
}
if (strcmp(cmdtext, "/dauf", true) == 0) //türeauf
{
MoveObject(dd,1580.962,-1637.968,9.618,2.5);
return 1;
}
if (strcmp(cmdtext, "/dzu", true) == 0) //türezu
{
MoveObject(dd,1580.850,-1637.876,12.447,2.5);
return 1;
}return 0;
}nur für ein bestimmtes Team = Polizei machen kann ich hab das script von Psychosandman Perfect roleyplay und will das nur die cops das aufmachen können need help
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kommisch habe eingestellt das er jede sekuden restarten soll dan ist server abgeschissen o.o
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Also ich denke dan so oder o.o
#include <a_samp>// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
forward Float:GetOptimumRampDistance(playerid);
#if defined FILTERSCRIPTpublic OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}public OnGameModeExit()
{
return 1;
}public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}public OnPlayerRequestSpawn(playerid)
{
return 1;
}public OnPlayerConnect(playerid)
{
return 1;
}public OnPlayerDisconnect(playerid, reason)
{
return 1;
}public OnPlayerSpawn(playerid)
{
return 1;
}public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}public OnVehicleSpawn(vehicleid)
{
return 1;
}public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}public OnPlayerText(playerid, text[])
{
return 1;
}public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}public OnPlayerInfoChange(playerid)
{
return 1;
}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}public OnRconCommand(cmd[])
{
return 1;
}public OnObjectMoved(objectid)
{
return 1;
}public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_ACTION)
{
new Float:angle,Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
angle = GetXYInFrontOfPlayer(playerid, x, y, GetOptimumRampDistance(playerid));
angle -= 90.0;
if (angle < 0.0) angle += 360.0;
z += 0.5;
CreateObject(1632, x, y, z - 0.5, 0.0, 0.0, angle);
}
return 1;
}
Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
else GetPlayerFacingAngle(playerid, a);
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
return a;
}
Float:GetOptimumRampDistance(playerid)
{
new ping = GetPlayerPing(playerid), Float:dist;
dist = floatpower(ping, 0.25);
dist = dist*4.0;
dist = dist+5.0;
return dist;
} -
lol is doch drin
//Objecte
CreateObject(982,1552.396,-1602.315,16.595,0.0,0.0,90.000);
CreateObject(984,1539.559,-1608.713,16.559,0.0,0.0,0.0);
CreateObject(983,1539.559,-1614.646,16.606,0.0,0.0,0.0);
CreateObject(983,1542.748,-1617.835,16.531,0.0,0.0,-90.000);
CreateObject(982,1577.984,-1602.306,16.595,0.0,0.0,-90.000);
CreateObject(982,1594.994,-1602.337,16.595,0.0,0.0,-90.000);
CreateObject(982,1607.827,-1615.090,16.607,0.0,0.0,0.0);
CreateObject(984,1607.841,-1631.549,16.559,0.0,0.0,0.0);
CreateObject(983,1604.656,-1637.942,16.606,0.0,0.0,-90.000);
CreateObject(3749,1547.502,-1627.565,18.241,0.0,0.0,-90.000);
CreateObject(970,1544.724,-1621.802,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.727,-1619.878,12.881,0.0,0.0,-90.000);
CreateObject(970,1544.563,-1634.840,12.880,0.0,0.0,-90.000);
CreateObject(3550,1546.068,-1639.468,14.144,0.0,0.0,0.0);
CreateObject(982,1564.003,-1617.651,13.230,0.0,0.0,90.000);
CreateObject(982,1563.997,-1622.830,13.230,0.0,0.0,-90.000);
CreateObject(673,1553.665,-1620.310,12.598,0.0,0.0,0.0);
CreateObject(673,1560.784,-1620.273,12.598,0.0,0.0,0.0);
CreateObject(673,1567.484,-1620.256,12.598,0.0,0.0,0.0);
CreateObject(673,1574.344,-1620.277,12.598,0.0,0.0,0.0);
CreateObject(640,1576.445,-1620.233,13.244,0.0,0.0,0.0);
CreateObject(640,1550.726,-1620.281,13.244,0.0,0.0,0.0);
CreateObject(673,1607.573,-1602.739,12.597,0.0,0.0,0.0);
CreateObject(673,1607.608,-1637.724,12.444,0.0,0.0,0.0);
CreateObject(673,1539.859,-1602.795,12.357,0.0,0.0,0.0);
CreateObject(3578,1549.400,-1627.739,11.761,0.0,0.0,-90.000);
CreateObject(1215,1549.424,-1622.710,13.111,0.0,0.0,0.0);
CreateObject(1215,1549.402,-1633.081,13.123,0.0,0.0,0.0);
CreateObject(3515,1479.314,-1639.245,13.219,0.0,0.0,0.0);Ganz unten im Text steht doch
lspd.pwn
Einfach anklicken -
Ja das timer ding zeig ma nacher
@Leute: Bitte schreibt wie es euch gefällt
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am einfachsten ist es wen du dir den Perfect Roleyplay von Psychosandman runterlädst und das einfach in dein gm einfügst da steht einiges drin
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Die 100$ sind als Beispiel drin. und mich stört es nicht wenn die Gamemodeinit drin ist. Die Geschwindigkeit ist Gemackssache^^ich hab die geschwindigkeit auf fun auf 80gemacht da fliegt man wie harry potter
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Ja kenne mich nicht so gut aus wie gesagt NEU o.o
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Neue Version!
[ FILTERSCRIPT ] [FS] LosSantos PD UPDATE!! -
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