Beiträge von Abgehn

    Guten Tag ich hab mir ein tolles Drive in Script runtergeladen und das is ja schön und gut aber das Menü kommt iwie nur bei ID 0


    Hilfe wie kann ich das umstellen


    #include <a_samp>


    // Copyright (C) By Tyr & Day


    #define MAX_PICKUPS 9


    new PickUps;
    new BurgerPickUp[MAX_PICKUPS];
    new ChickenPickUp[MAX_PICKUPS];


    new Menu:BurgerShot;
    new Menu:CluckinBell;


    new IsMenuShowed[MAX_PLAYERS] = 0;


    new Float:BurgerDriveIn[6][3] = {
    {1190.9985,-884.2766,43.0857},
    {-0000.0000,-70.9690,18.5783},
    {-0000.0000,-96.3880,-57.5953},
    {-0000.0000,-96.3880,-57.5955},
    {-0000.0000,-96.3880,-57.5956},
    {-0000.49, -152.182, 35.3203}
    };


    new Float:ChickenDriveIn[3][3] = {
    {-0000.2043,-96.0000,-57.5958},
    {-0000.2043,-96.0000,-57.5959},
    {0000.014, 2021.186, 10.6203}
    };


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Happy Meal 2.0 - SA Script Crew");
    print("--------------------------------------\n");
    SetTimer("UpdateBurgerPositions", 500, 1);
    SetTimer("UpdateChickenPositions", 500, 1);
    for(new i = 0; i < sizeof(BurgerDriveIn); i++)
    {
    BurgerPickUp[i] = CreatePickup(1239, 23, BurgerDriveIn[i][0], BurgerDriveIn[i][1], BurgerDriveIn[i][2]);
    PickUps++;
    }
    for(new i = 0; i < sizeof(ChickenDriveIn); i++)
    {
    ChickenPickUp[i] = CreatePickup(1239, 23, ChickenDriveIn[i][0], ChickenDriveIn[i][1], ChickenDriveIn[i][2]);
    PickUps++;
    }
    printf("Lade %d Pickups .... Erfolgreich!", PickUps);
    return 1;
    }


    forward UpdateBurgerPositions();
    public UpdateBurgerPositions()
    {
    for(new i = 0; i < MAX_PLAYERS; i ++)
    {
    if(IsMenuShowed[i] == 0)
    {
    for(new j = 0; j < sizeof(BurgerDriveIn); j ++)
    {
    new Float:dist;
    dist = GetDistance(i, BurgerDriveIn[j][0], BurgerDriveIn[j][1]);
    if(dist < 5)
    {
    GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen bei dem Drive-In vom ~r~ Burger Shot ~w~ Ihre Bestellung bitte?", 2000, 3);
    TogglePlayerControllable(i, 0);
    SetTimerEx("ShowMenuBurger", 2000, 0, "i", i);
    }
    }
    }
    }
    }


    forward ShowMenuBurger(i);
    public ShowMenuBurger(i)
    {
    BurgerShot = CreateMenu("Burger Shot", 2, 125, 150, 300);
    AddMenuItem(BurgerShot, 0, "Hamburger");
    AddMenuItem(BurgerShot, 1, "$5");
    AddMenuItem(BurgerShot, 0, "BigBurger");
    AddMenuItem(BurgerShot, 1, "$10");
    AddMenuItem(BurgerShot, 0, "Happy Meal");
    AddMenuItem(BurgerShot, 1, "$20");
    ShowMenuForPlayer(BurgerShot, i);
    IsMenuShowed[i] = 1;
    }


    forward UpdateChickenPositions();
    public UpdateChickenPositions()
    {
    for(new i = 0; i < MAX_PLAYERS; i ++)
    {
    if(IsMenuShowed[i] == 0)
    {
    for(new j = 0; j < sizeof(ChickenDriveIn); j ++)
    {
    new Float:dist;
    dist = GetDistance(i, ChickenDriveIn[j][0], ChickenDriveIn[j][1]);
    if(dist < 5)
    {
    GameTextForPlayer(i, "~n~~n~~n~~w~Willkommen zum ~r~Cluckin' Bell~w~,~n~Ihre Bestellung bitte?", 2000, 3);
    TogglePlayerControllable(i, 0);
    SetTimerEx("ShowMenuChicken", 2000, 0, "i", i);
    }
    }
    }
    }
    }


    forward ShowMenuChicken(i);
    public ShowMenuChicken(i)
    {
    CluckinBell = CreateMenu("Cluckin' Bell", 2, 125, 150, 300);
    AddMenuItem(CluckinBell, 0, "Chicken Nuggets");
    AddMenuItem(CluckinBell, 1, "$5");
    AddMenuItem(CluckinBell, 0, "Chicken Wing");
    AddMenuItem(CluckinBell, 1, "$10");
    AddMenuItem(CluckinBell, 0, "Crisp Chicken");
    AddMenuItem(CluckinBell, 1, "$20");
    ShowMenuForPlayer(CluckinBell, i);
    IsMenuShowed[i] = 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:Current = GetPlayerMenu(playerid);
    new Float:PlayerHealth;
    new Health = GetPlayerHealth(playerid, PlayerHealth);
    if(Current == BurgerShot)
    {
    switch(row)
    {
    case 0:
    {
    GivePlayerMoney(playerid, -5);
    if(Health <= 74.9)
    {
    SetPlayerHealth(playerid, PlayerHealth+25);
    }
    else
    {
    SetPlayerHealth(playerid, 100.0);
    }
    SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }
    case 1:
    {
    GivePlayerMoney(playerid, -10);
    if(Health <= 49.9)
    {
    SetPlayerHealth(playerid, PlayerHealth+50);
    }
    else
    {
    SetPlayerHealth(playerid, 100.0);
    }
    SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }
    case 2:
    {
    GivePlayerMoney(playerid, -20);
    SetPlayerHealth(playerid, 100.0);
    SendClientMessage(playerid, 0xFFC801C8, "Burger Shot: Vielen Dank, beehren sie uns bald wieder!");
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }
    }
    }
    if(Current == CluckinBell)
    {
    switch(row)
    {
    case 0:
    {
    GivePlayerMoney(playerid, -5);
    if(Health <= 74.9)
    {
    SetPlayerHealth(playerid, PlayerHealth+25);
    }
    else
    {
    SetPlayerHealth(playerid, 100.0);
    }
    SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }
    case 1:
    {
    GivePlayerMoney(playerid, -10);
    if(Health <= 49.9)
    {
    SetPlayerHealth(playerid, PlayerHealth+50);
    }
    else
    {
    SetPlayerHealth(playerid, 100.0);
    }
    SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }
    case 2:
    {
    GivePlayerMoney(playerid, -20);
    SetPlayerHealth(playerid, PlayerHealth+100);
    SendClientMessage(playerid, 0xFFC801C8, "Cluckin' Bell: Vielen Dank, beehren sie uns bald wieder!");
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }
    }
    }
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("CanDriveThruAgain", 7000, 0, "i", playerid);
    return 1;
    }


    forward CanDriveThruAgain(playerid);
    public CanDriveThruAgain(playerid)
    {
    IsMenuShowed[playerid] = 0;
    }


    forward Float:GetDistance(playerid, Float:x, Float:y);
    public Float:GetDistance(playerid, Float:x, Float:y)
    {
    new Float:x2, Float:y2, Float:z2;
    GetPlayerPos(playerid, x2, y2, z2);
    x = x - x2;
    y = y - y2;
    return floatsqroot(x*x+y*y);
    }


    forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
    public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    return 0;
    }

    hat es was damit zu tun


    #define TEAM_CYAN 1
    #define TEAM_BLUE 2
    #define TEAM_GREEN 3
    #define TEAM_ORANGE 4
    #define TEAM_COR 5
    #define TEAM_BAR 6
    #define TEAM_TAT 7
    #define TEAM_CUN 8
    #define TEAM_STR 9
    #define TEAM_HIT 10
    #define TEAM_ADMIN 11
    #define TEAM_GANG 12


    wen ja also darunter


    if(gTeam[playerid]==TEAM_CYAN) {


    oder wie soll ich das verstehen?

    qutn Tag xD ich bins ma wieder unzwar will ich das ich für mein filterscript
    Das hier:


    /*



    *************************************
    ** »LSPD« Made by mR_Al3X **
    ** _____________________ **
    ** Script fragen an Icq: **
    ** ICQ nummer: 460960798 **
    *************************************




    */





    #include <a_samp>
    #define FILTERSCRIPT


    //---------GATES---------//


    new schranke;
    new tor;
    new aufzug;
    new dd;


    //---------GATES---------//


    #pragma tabsize 0
    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {



    //Autos Fals vorhanden einfach /* und am ende */ :D oder ganz endfernen


    /*AddStaticVehicle(596,1604.1888,-1630.4712,13.2315,90.7564,125,1); //
    AddStaticVehicle(596,1604.1747,-1626.2277,13.2316,90.6159,125,1); //
    AddStaticVehicle(596,1604.2806,-1621.6744,13.2327,270.0371,125,1); //
    AddStaticVehicle(596,1552.9937,-1614.0750,13.1029,177.8420,125,1); //
    AddStaticVehicle(596,1556.9026,-1614.0208,13.1042,357.6105,125,1); //
    AddStaticVehicle(596,1560.5691,-1614.0361,13.1038,359.0481,125,1); //
    AddStaticVehicle(596,1564.0944,-1614.4901,13.1037,175.9753,125,1); //
    AddStaticVehicle(596,1568.7478,-1614.0702,13.1033,182.4276,125,1); //
    AddStaticVehicle(596,1602.3444,-1684.0197,5.6110,88.7495,7,1); //
    AddStaticVehicle(596,1602.4027,-1688.1506,5.6106,89.5917,125,1); //
    AddStaticVehicle(596,1602.3711,-1692.2847,5.6132,89.4757,125,1); //
    AddStaticVehicle(596,1587.2821,-1711.2628,5.6116,0.4458,125,1); //
    AddStaticVehicle(596,1578.3882,-1711.8118,5.6109,0.8476,125,1); //
    AddStaticVehicle(596,1570.2180,-1711.6061,5.6107,359.9566,125,1); //
    AddStaticVehicle(599,1558.6632,-1712.0887,5.9853,359.3790,125,1); //
    AddStaticVehicle(599,1562.9269,-1711.6526,5.9860,359.5697,125,1); //
    AddStaticVehicle(445,1585.5206,-1667.7585,5.7671,268.8143,1,1); //
    AddStaticVehicle(445,1585.5317,-1671.9822,5.7688,266.7069,1,1); //
    AddStaticVehicle(475,1528.9938,-1685.8840,5.6961,311.9551,1,1); //
    AddStaticVehicle(497,1565.9156,-1656.6746,28.5725,92.4723,125,1); //
    AddStaticVehicle(497,1567.3927,-1693.5209,28.5721,91.8690,125,1); //
    AddStaticVehicle(523,1539.3601,-1642.5074,5.4572,359.0525,125,1); //
    AddStaticVehicle(523,1534.8876,-1642.8302,5.4610,180.5631,125,1); //
    AddStaticVehicle(523,1526.7821,-1643.7695,5.4602,177.8193,125,1); //*/



    //Objecte


    /*CreateObject(982,1552.396,-1602.315,16.595,0.0,0.0,90.000);
    CreateObject(984,1539.559,-1608.713,16.559,0.0,0.0,0.0);
    CreateObject(983,1539.559,-1614.646,16.606,0.0,0.0,0.0);
    CreateObject(983,1542.748,-1617.835,16.531,0.0,0.0,-90.000);
    CreateObject(982,1577.984,-1602.306,16.595,0.0,0.0,-90.000);
    CreateObject(982,1594.994,-1602.337,16.595,0.0,0.0,-90.000);
    CreateObject(982,1607.827,-1615.090,16.607,0.0,0.0,0.0);
    CreateObject(984,1607.841,-1631.549,16.559,0.0,0.0,0.0);
    CreateObject(983,1604.656,-1637.942,16.606,0.0,0.0,-90.000);
    CreateObject(3749,1547.502,-1627.565,18.241,0.0,0.0,-90.000);
    CreateObject(970,1544.724,-1621.802,12.881,0.0,0.0,-90.000);
    CreateObject(970,1544.727,-1619.878,12.881,0.0,0.0,-90.000);
    CreateObject(970,1544.563,-1634.840,12.880,0.0,0.0,-90.000);
    CreateObject(3550,1546.068,-1639.468,14.144,0.0,0.0,0.0);
    CreateObject(982,1564.003,-1617.651,13.230,0.0,0.0,90.000);
    CreateObject(982,1563.997,-1622.830,13.230,0.0,0.0,-90.000);
    CreateObject(673,1553.665,-1620.310,12.598,0.0,0.0,0.0);
    CreateObject(673,1560.784,-1620.273,12.598,0.0,0.0,0.0);
    CreateObject(673,1567.484,-1620.256,12.598,0.0,0.0,0.0);
    CreateObject(673,1574.344,-1620.277,12.598,0.0,0.0,0.0);
    CreateObject(640,1576.445,-1620.233,13.244,0.0,0.0,0.0);
    CreateObject(640,1550.726,-1620.281,13.244,0.0,0.0,0.0);
    CreateObject(673,1607.573,-1602.739,12.597,0.0,0.0,0.0);
    CreateObject(673,1607.608,-1637.724,12.444,0.0,0.0,0.0);
    CreateObject(673,1539.859,-1602.795,12.357,0.0,0.0,0.0);
    CreateObject(3578,1549.400,-1627.739,11.761,0.0,0.0,-90.000);
    CreateObject(1215,1549.424,-1622.710,13.111,0.0,0.0,0.0);
    CreateObject(1215,1549.402,-1633.081,13.123,0.0,0.0,0.0);
    CreateObject(3515,1479.314,-1639.245,13.219,0.0,0.0,0.0);*/


    /*-----Gates-----*/


    tor = CreateObject(987,1596.157,-1638.069,12.457,0.0,0.0,-180.000); //torzu
    schranke = CreateObject(968,1544.701,-1630.757,13.155,0.0,-91.100,-90.000); //schrankezu
    aufzug = CreateObject(2395,1572.300,-1637.909,12.661,-91.100,0.0,90.000); //aufzugunten
    dd = CreateObject(974,1580.850,-1637.876,12.447,0.0,0.0,0.0); //ddzu


    /*-----Gates-----*/



    print("\n--------------------------------------");
    print(" [FS][Made by Mr_AL3X][FS] ");
    print("--------------------------------------\n");
    return 1;
    }


    #else
    #endif
    public OnPlayerCommandText(playerid, cmdtext[])
    {



    if (strcmp(cmdtext, "/torauf", true) == 0)
    {
    MoveObject(tor,1604.286,-1638.146,12.438,2.5);
    return 1;
    }
    if (strcmp(cmdtext, "/torzu", true) == 0)
    {
    MoveObject(tor,1596.157,-1638.069,12.457,2.5);
    return 1;
    }
    if (strcmp(cmdtext, "/schrankeauf", true) == 0)
    {
    MoveObject(schranke,1544.698,-1630.769,12.155,2.5);
    return 1;
    }
    if (strcmp(cmdtext, "/schrankezu", true) == 0)
    {
    MoveObject(schranke,1544.701,-1630.757,13.155,2.5);
    return 1;
    }
    if (strcmp(cmdtext, "/aufzughoch", true) == 0)
    {
    MoveObject(aufzug,1572.193,-1637.099,27.435,4.5);
    return 1;
    }
    if (strcmp(cmdtext, "/aufzugrunter", true) == 0)
    {
    MoveObject(aufzug,1572.300,-1637.909,12.661,4.5);
    return 1;
    }
    if (strcmp(cmdtext, "/dauf", true) == 0) //türeauf
    {
    MoveObject(dd,1580.962,-1637.968,9.618,2.5);
    return 1;
    }
    if (strcmp(cmdtext, "/dzu", true) == 0) //türezu
    {
    MoveObject(dd,1580.850,-1637.876,12.447,2.5);
    return 1;
    }





    return 0;
    }




    nur für ein bestimmtes Team = Polizei machen kann ich hab das script von Psychosandman Perfect roleyplay und will das nur die cops das aufmachen können need help

    Also ich denke dan so oder o.o



    #include <a_samp>


    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT
    forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
    forward Float:GetOptimumRampDistance(playerid);
    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(newkeys & KEY_ACTION)
    {
    new Float:angle,Float:x,Float:y,Float:z;
    GetPlayerPos(playerid, x, y, z);
    angle = GetXYInFrontOfPlayer(playerid, x, y, GetOptimumRampDistance(playerid));
    angle -= 90.0;
    if (angle < 0.0) angle += 360.0;
    z += 0.5;
    CreateObject(1632, x, y, z - 0.5, 0.0, 0.0, angle);
    }
    return 1;
    }
    Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
    {
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    else GetPlayerFacingAngle(playerid, a);
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
    return a;
    }
    Float:GetOptimumRampDistance(playerid)
    {
    new ping = GetPlayerPing(playerid), Float:dist;
    dist = floatpower(ping, 0.25);
    dist = dist*4.0;
    dist = dist+5.0;
    return dist;
    }

    lol is doch drin :D



    //Objecte


    CreateObject(982,1552.396,-1602.315,16.595,0.0,0.0,90.000);
    CreateObject(984,1539.559,-1608.713,16.559,0.0,0.0,0.0);
    CreateObject(983,1539.559,-1614.646,16.606,0.0,0.0,0.0);
    CreateObject(983,1542.748,-1617.835,16.531,0.0,0.0,-90.000);
    CreateObject(982,1577.984,-1602.306,16.595,0.0,0.0,-90.000);
    CreateObject(982,1594.994,-1602.337,16.595,0.0,0.0,-90.000);
    CreateObject(982,1607.827,-1615.090,16.607,0.0,0.0,0.0);
    CreateObject(984,1607.841,-1631.549,16.559,0.0,0.0,0.0);
    CreateObject(983,1604.656,-1637.942,16.606,0.0,0.0,-90.000);
    CreateObject(3749,1547.502,-1627.565,18.241,0.0,0.0,-90.000);
    CreateObject(970,1544.724,-1621.802,12.881,0.0,0.0,-90.000);
    CreateObject(970,1544.727,-1619.878,12.881,0.0,0.0,-90.000);
    CreateObject(970,1544.563,-1634.840,12.880,0.0,0.0,-90.000);
    CreateObject(3550,1546.068,-1639.468,14.144,0.0,0.0,0.0);
    CreateObject(982,1564.003,-1617.651,13.230,0.0,0.0,90.000);
    CreateObject(982,1563.997,-1622.830,13.230,0.0,0.0,-90.000);
    CreateObject(673,1553.665,-1620.310,12.598,0.0,0.0,0.0);
    CreateObject(673,1560.784,-1620.273,12.598,0.0,0.0,0.0);
    CreateObject(673,1567.484,-1620.256,12.598,0.0,0.0,0.0);
    CreateObject(673,1574.344,-1620.277,12.598,0.0,0.0,0.0);
    CreateObject(640,1576.445,-1620.233,13.244,0.0,0.0,0.0);
    CreateObject(640,1550.726,-1620.281,13.244,0.0,0.0,0.0);
    CreateObject(673,1607.573,-1602.739,12.597,0.0,0.0,0.0);
    CreateObject(673,1607.608,-1637.724,12.444,0.0,0.0,0.0);
    CreateObject(673,1539.859,-1602.795,12.357,0.0,0.0,0.0);
    CreateObject(3578,1549.400,-1627.739,11.761,0.0,0.0,-90.000);
    CreateObject(1215,1549.424,-1622.710,13.111,0.0,0.0,0.0);
    CreateObject(1215,1549.402,-1633.081,13.123,0.0,0.0,0.0);
    CreateObject(3515,1479.314,-1639.245,13.219,0.0,0.0,0.0);


    Ganz unten im Text steht doch
    lspd.pwn

    Einfach anklicken :D


    Die 100$ sind als Beispiel drin. und mich stört es nicht wenn die Gamemodeinit drin ist. Die Geschwindigkeit ist Gemackssache^^

    ich hab die geschwindigkeit auf fun auf 80gemacht da fliegt man wie harry potter

    WAHHH WELCHES PROGRAMM???


    hast du das vlt??


    wen ja lad bitte mall hoch oder so will nähmlich pd machen mit aufzug schranke und tor und türen unso :D

    ich hab da leider keinPlan





    aber ich denke das is wie immer das es eine weile braucht dan is es wieder da wollte gerade LSPD neu überarbeiten :D


    Aber merke ich kann nicht die map zu Createobject machen o.o naja passiert :D