Beiträge von s0ulpad

    Jetzt kommt das hier ,




    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3x, (C)2005-2013 SA-MP Team


    [14:57:27] filterscripts = "" (string)
    [14:57:27]
    [14:57:27] Server Plugins
    [14:57:27] --------------
    [14:57:27] Loading plugin: mysql
    [14:57:27]


    > MySQL plugin R5 successfully loaded.


    [14:57:27] Loaded.
    [14:57:27] Loading plugin: streamer
    [14:57:27]


    *** Streamer Plugin v2.6.1 by Incognito loaded ***


    [14:57:27] Loaded.
    [14:57:27] Loading plugin: nativechecker
    [14:57:27] Loaded.
    [14:57:27] Loaded 3 plugins.


    [14:57:27]
    [14:57:27] Filterscripts
    [14:57:27] ---------------
    [14:57:27] Loaded 0 filterscripts.


    [14:57:27] Checking natives...
    [14:57:27] OK.
    [14:57:27] <-| [MYSQL] Verbindung zur Datenbank wurde erfolgreich hergestellt!
    [14:57:27] Es wurden erfolgreich [19] Häuser geladen!
    [14:57:28] Incoming connection: 127.0.0.1:58864
    [14:57:28] Incoming connection: 127.0.0.1:58865
    [14:57:28] Incoming connection: 127.0.0.1:58867
    [14:57:28] Incoming connection: 127.0.0.1:58866
    [14:57:28] Incoming connection: 127.0.0.1:58868
    [14:57:28] Incoming connection: 127.0.0.1:58869
    [14:57:28] Incoming connection: 127.0.0.1:58870
    [14:57:28] Incoming connection: 127.0.0.1:58871
    [14:57:28] Incoming connection: 127.0.0.1:58872
    [14:57:28] Incoming connection: 127.0.0.1:58873
    [14:57:28] Incoming connection: 127.0.0.1:58874
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Filterscript 'animations.amx' unload failed.
    [14:57:28] Filterscript 'animations.amx' load failed'.
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Es wurden erfolgreich [6829] Objekte geladen!
    [14:57:28] ----------------------------------------
    [14:57:28] PlayInReallife
    [14:57:28] ------------------------------------------
    [14:57:28] •
    [14:57:28] Number of vehicle models: 70
    [14:57:28] --- Server Shutting Down.
    [14:57:28] Blocking 127.0.0.1 due to a 'server full' attack (1)
    [14:57:28] Incoming connection: 127.0.0.1:58885
    [14:57:28] Incoming connection: 127.0.0.1:58886
    [14:57:28] Incoming connection: 127.0.0.1:58887
    [14:57:28] Incoming connection: 127.0.0.1:58888

    Guten Abend ,
    Ich wollte gerade meinen SAMP Server hoch fahren , weil ich etwas testen wollte & dann aufeinmal kommt dieser Fehler
    in der Serverlog.




    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3x, (C)2005-2013 SA-MP Team


    [23:16:24] filterscripts = "" (string)
    [23:16:24]
    [23:16:24] Server Plugins
    [23:16:24] --------------
    [23:16:24] Loading plugin: mysql
    [23:16:24]


    > MySQL plugin R5 successfully loaded.


    [23:16:24] Loaded.
    [23:16:24] Loading plugin: streamer
    [23:16:24]


    *** Streamer Plugin v2.6 by Incognito loaded ***


    [23:16:24] Loaded.
    [23:16:24] Loading plugin: nativechecker
    [23:16:24] Loaded.
    [23:16:24] Loaded 3 plugins.


    [23:16:24]
    [23:16:24] Filterscripts
    [23:16:24] ---------------
    [23:16:24] Loaded 0 filterscripts.


    [23:16:24] *** Streamer Plugin: Include file version (0x26105) does not match plugin version (0x26002) (script needs to be recompiled with the latest include file)
    [23:16:24] Checking natives...
    [23:16:24] OK.
    [23:16:24] <-| [MYSQL] Verbindung zur Datenbank wurde erfolgreich hergestellt!
    [23:16:24] Es wurden erfolgreich [19] Häuser geladen!
    [23:16:24] Filterscript 'animations.amx' unload failed.
    [23:16:24] Filterscript 'animations.amx' load failed'.
    [23:16:24] Es wurden erfolgreich [6829] Objekte geladen!
    [23:16:24] ----------------------------------------
    [23:16:24] PlayInReallife Roleplay
    [23:16:24]
    [23:16:24] ------------------------------------------
    [23:16:24] •
    [23:16:24] Number of vehicle models: 70
    [23:16:24] --- Server Shutting Down.



    Ich hoffe ihr könntet mir weiterhelfen.
    MFG
    s0ulpad

    hallo ,
    Ich habe folgendes Problem :
    Wenn ich als Cop /grab [ID] eingebe wird der spieler ins Auto gezogen.
    Aber wenn ich dann /eject [ID] eingebe bekommt der Spieler den ich /eject gemacht habe eine Exe (GameCrash)

    hallo ,
    Ich habe folgendes Problem :
    Wenn ich als Cop /grab [ID] eingebe wird der spieler ins Auto gezogen.
    Aber wenn ich dann /eject [ID] eingebe bekommt der Spieler den ich /eject gemacht habe eine Exe (GameCrash)
    Eject:
    if(strcmp(cmd, "/eject", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new State;
    if(IsPlayerInAnyVehicle(playerid))
    {
    State=GetPlayerState(playerid);
    if(State!=PLAYER_STATE_DRIVER)
    {
    SendClientMessage(playerid,COLOR_GREY," Du kannst nur als Fahrer Leute aus dem Auto werfen !");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /eject [playerid]");
    return 1;
    }
    new playa;
    playa = ReturnUser(tmp);
    new test;
    test = GetPlayerVehicleID(playerid);
    if(IsPlayerConnected(playa))
    {
    if(playa != INVALID_PLAYER_ID)
    {
    if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selber rauswerfen!"); return 1; }
    if(IsPlayerInVehicle(playa,test))
    {
    new PName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,PName,sizeof(PName));
    GetPlayerName(playa, giveplayer, sizeof(giveplayer));
    format(string, sizeof(string), "* Du hast %s aus dem Auto geworfen!", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du wurdest von %s aus dem Auto geworfen!", PName);
    SendClientMessage(playa, COLOR_LIGHTBLUE, string);
    RemovePlayerFromVehicle(playa);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Der Spieler ist nicht in deinem Auto !");
    return 1;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Falsche ID!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du mußt in einem Farzeug sitzen um den Befehl nutzen zu können ! !");
    }
    }
    return 1;
    }

    _____
    /grab
    if(strcmp(cmd, "/grab", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Benutze: /grab [ID]");
    return 1;
    }
    if(gTeam[playerid] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, " Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s ins Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s hat %s ins Fahrzeug gezogen", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 180;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    if(PlayerInfo[playerid][pRank] < 4)
    {
    SendClientMessage(playerid, COLOR_GREY, "Du brauchst Rang 4 oder höher! !");
    return 1;
    }
    new person;
    person = strval(tmp);
    if(IsPlayerConnected(person))
    {
    if(person != INVALID_PLAYER_ID)
    {
    if(GetDistanceBetweenPlayers(playerid,person) <= 8)
    {
    if(IsPlayerInAnyVehicle(person))
    {
    SendClientMessage(playerid, COLOR_GREY, "Ziel ist in einem Auto!");
    return 1;
    }
    if(person == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst grabben!"); return 1; }
    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
    {
    new playerVehicle = GetPlayerVehicleID(playerid);
    PutPlayerInVehicle(person, playerVehicle, 3);
    GetPlayerName(person, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest in ein Farzeug gezogen.", sendername);
    SendClientMessage(person, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s ins Fahrzeug gezogen.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    GameTextForPlayer(giveplayerid, "~r~gefesselt", 2500, 3);
    TogglePlayerControllable(person, 0);
    PlayerCuffed[person] = 2;
    PlayerCuffedTime[person] = 240;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du fährst kein Auto!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Spieler ist nicht in deine Nähe!");
    return 1;
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du bist kein Cop / FBI / Soldat / Mafiosi!");
    }
    }
    return 1;
    }