invalid expression, assumed zero

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  • nabend habe folgendes problem


    [D:\Dokumente und Einstellungen\DeeKay\Desktop\server\gamemodes\glsr.pwn(5077) : error 029: invalid expression, assumed zero/pwn]



    [pwn] {
    SetPlayerPos(playerid,1168.3145,-1489.6221,22.7570);
    SetPlayerFacingAngle(playerid,88.4209);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else // Das ist die zeile
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    }

    }
    return 1;
    }

  • Wie schon oben gesagt, du kannst nur ein Else schreiben wenn du davor ein If geschrieben hast.



    MFG

    Main: CPU: Intel Core i5-4440 @ 3,10 GHz | CPU-Cooling: Matterhorn -PURE- | RAM: 16GB Crucial Ballistix Sport DDR3-1600 DIMM CL9-9-9-24 |
    Motherboard: ASRock B85M Pro4 | GPU: Sapphire Radeon R9 390X Nitro 8GB GDDR5 |

    SSD: Samsung SSD 840 Evo 500GB | Power Supply: 550 Watt Corsair CS Series Modular 80+ Gold | Case: beQuiet! Silent Base 800


    As I walk through the valley of the shadow of death
    I take a look at my life and realize there's nothin' left.

  • das ist mein gesammter public


    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    //----------------
    SetPlayerPos(playerid,-1834.8555,18.3044,1061.1436);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,14);
    PlayerInfo[playerid][pInt] = 14;
    SetPlayerCameraPos(playerid, -1833.3828,17.7951,1061.3993);
    SetPlayerCameraLookAt(playerid,-1834.5859,21.0157,1062.1665);
    /* if(PlayerInfo[playerid][pAdmin] > 1337 && !RichtigerAdmin(playerid)) //autoban
    {
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    new string2[128];
    format(string2,sizeof(string2)," %s hat versucht, sich mit dem Admin Level %d einzuloggen und wurde von ]BDC[bl00dy_rAiN's schlauem Anti-Hack System Autogebannt !",playername2, PlayerInfo[playerid][pAdmin]);
    ABroadCast(COLOR_LIGHTRED,string2,1);
    SendClientMessage(playerid,COLOR_RED," Du verdammter Hurensohn verpiss dich von unserem Server mit deinen scheiß Hacks, mach das bei [LoH] !!!!!!!!!!");
    BanEx(playerid, "Scheiß Hacker Hurensohn Level ueber dem höchsten !");
    return 1;
    }*/
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Polizist:Zurück in die Zelle es wird nicht ausgebrochen! ");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SetPlayerInterior(playerid,18);
    SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 3)// bewirkt dass man nach relog wieder im fbi knast ist
    {
    SetPlayerInterior(playerid, 10);
    SetPlayerPos(playerid,223.9077,111.2334,999.0156);
    //SendClientMessage(playerid, COLOR_LIGHTRED, "FBI AGENT: SOFORT ZURÜCK IN IHRE ZELLE!!!");
    return 1;
    }
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    MedicBill[playerid] = 0;
    MedicTime[playerid] = 0;
    NeedMedicTime[playerid] = 0;
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 25.0);
    }
    if(house != 255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    GivePlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    rand = random(sizeof(gCopPlayerSpawns));
    SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid,random(360));
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //SF Police spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    //SetPlayerPos(playerid, -1592.9088,715.7770,-5.2422);
    SetPlayerPos(playerid, 218.4133,119.3318,1003.2188);
    SetPlayerInterior(playerid,10);
    PlayerInfo[playerid][pInt] = 10;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 213.6955,1866.9175,13.1406);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,2036.1694,-1404.6766,17.2533);
    SetPlayerFacingAngle(playerid,146.7247);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 1);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerPos(playerid,2169.8943,1604.6152,999.9706);
    PlayerInfo[playerid][pInt] = 1;
    return 1;
    }
    if (PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)//Yakuza spawn
    {
    SetPlayerToTeamColor(playerid);// fraktions farbe
    GivePlayerWeapons(playerid);// spawn waffen
    SetPlayerInterior(playerid, 1);
    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
    SetPlayerPos(playerid,-2170.3164,645.4327,1057.5938);//spawn koordinaten
    SetPlayerFacingAngle(playerid,180.2845);
    PlayerInfo[playerid][pInt] = 1;
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,222.2941);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,3);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
    SetPlayerFacingAngle(playerid,243.8503);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //LS.Bikers Spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,488.5065,-82.2111,998.7578);
    SetPlayerFacingAngle(playerid,1.3445);
    SetPlayerInterior(playerid,11);
    PlayerInfo[playerid][pInt] = 1;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2497.8948,-1709.3459,1014.7422);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerVirtualWorld(playerid,1);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //BALLAS GANG
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,281.6475);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,6);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Fast and Furious
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,238.9020);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,7);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,8);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,134.9023);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,9);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //San Fierro Rifa
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,271.0359);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,10);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //Triaden
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1226.3314,-809.4662,1084.0078);
    SetPlayerFacingAngle(playerid,180);
    SetPlayerInterior(playerid, 5);
    PlayerInfo[playerid][pInt] = 5;
    SetPlayerVirtualWorld(playerid,11);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,179.9684);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,12);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 21) //FBI Agenten spawn
    {
    SetPlayerToTeamColor(playerid);
    // SetPlayerPos(playerid,-2446.3562,500.5129,30.0866);
    // SetPlayerInterior(playerid,0);
    // PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
    SetPlayerInterior(playerid,6);
    PlayerInfo[playerid][pInt] = 6;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pLeader] == 21) //FBI Leader spawn
    {
    SetPlayerToTeamColor(playerid);
    // SetPlayerPos(playerid,-2446.3562,500.5129,30.0866);
    // SetPlayerInterior(playerid,0);
    // PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
    SetPlayerInterior(playerid,6);
    PlayerInfo[playerid][pInt] = 6;
    GivePlayerWeapons(playerid);
    SetPlayerSkin(playerid,166);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //Feuerwehr spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1491.6892,1306.2329,1093.2964);
    SetPlayerFacingAngle(playerid,270.7357);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Russenmafia spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,958.7915,2097.2166,1011.0226);
    SetPlayerFacingAngle(playerid,358.0643);
    SetPlayerInterior(playerid,1);
    PlayerInfo[playerid][pInt] = 1;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,918.4708,-1252.2200,16.2109);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if(IsAnInstructor(playerid)) //Fahrschule spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2032.4591,-99.6813,35.1641);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 414.4144,2531.9580,19.1565);
    SetPlayerFacingAngle(playerid, 4.6505);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if(PlayerInfo[playerid][pFMember] != 255)
    {
    new family = PlayerInfo[playerid][pFMember];
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    return 1;
    }
    else
    {
    SetPlayerPos(playerid,1168.3145,-1489.6221,22.7570);
    SetPlayerFacingAngle(playerid,88.4209);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else // Fehler
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    }

    }
    return 1;
    }

  • also else else macht keinen sinn.
    Entweder eins davon entfernen oder aus dem ersten else if machen

    "Bevor ich mir Informationen aus der "Bild" hole,
    werde ich anfangen, Wahlergebnisse danach vorauszusagen,
    neben welchen Busch unsere Katze gepinkelt hat."

    Margarete Stokowski

  • ok hab das problem gelöst :D


    habe aber jetzt diesen error


    D:\Dokumente und Einstellungen\DeeKay\Desktop\Server\gamemodes\glsr.pwn(1860) : error 001: expected token: "}", but found "new"



    new Float:PaintballSpawns[7][3] = {
    {-394.8027,2232.2317,42.4297},
    {-430.8412,2240.5371,42.9834},
    {-369.2361,2248.3127,42.4844},
    {-350.8910,2218.0215,42.4912},
    {-384.0544,2206.2908,42.4235},
    {-395.7100,2214.9480,42.4297},
    {-445.3718,2222.5481,42.4297}


    new Float:gInviteSpawns[10][4] = { // Diese zeile
    {-1976.5912,166.1818,36.9623,272.6393},
    {-1975.8610,162.1945,36.9623,272.0126},
    {-1975.7461,157.5404,36.9623,276.1093},
    {-1975.2136,151.4920,36.9623,268.2993},
    {-1974.9963,145.3430,36.9623,269.2628},
    {-1975.5842,140.8170,36.9623,269.8895},
    {-1975.7874,134.0368,36.9623,271.7696},
    {-1975.1681,129.0926,36.9623,270.8531},
    {-1975.9069,121.4700,36.9623,270.5631},
    {-1975.3311,112.7078,36.9623,267.7665}
    };


    /*new Float:gMedicSpawns[2][3] = {
    {317.9066,315.6765,999.1484},
    {317.6252,311.8465,999.1484}
    };*/

  • Augen auf ^^


    new Float:PaintballSpawns[7][3] = {
    {-394.8027,2232.2317,42.4297},
    {-430.8412,2240.5371,42.9834},
    {-369.2361,2248.3127,42.4844},
    {-350.8910,2218.0215,42.4912},
    {-384.0544,2206.2908,42.4235},
    {-395.7100,2214.9480,42.4297},
    {-445.3718,2222.5481,42.4297}
    } //<--

  • dann poste den uns doch..


    Errors = Posten
    Posten = Zeilen zu den Errors


    Posten = Nur error = Keine hilfe
    und aufm ts kommt auch keiner so schnell