Zivispawn LS mal anders (:

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    • Zivispawn LS mal anders (:


      Hey

      Ich möchte mal eure Meinung zu meiner neusten Map
      Es ist der Zivispawn LS den ich mal etwas anders gemacht habe.
      Zum Mappen habe ich 2Stunde gebraucht und
      das Scripten dauerte dann auch noch einige Stunden.

      Wenn man an den Zivispawn fährt gibt es einen
      Parkplatz in dem man parken kann. Dies kostet 500
      Für den Aussichtsturm muss man sich eine
      Fahrkarte kaufen damit man mit dem Turm fahren darf.
      Sobal man ganz oben angekommen ist kann man sehen wo
      sich was in Los Santos befindet.
      Es gibt auch meldungen wie z.B
      "Der Aussichtsturm fährt in 30sec und so xD"


      Hier ist ein Video dazu.


      Sorry für die Schlechte Quali :)

      Mfg
      James_Ryan

      PAWN-Quellcode

      1. CreateDynamicObject(13725,1061.91369629,-1783.66381836,9.32999992,0.00000000,0.00000000,250.00000000); //object(opmans01_cunte) (1)
      2. CreateDynamicObject(18770,1062.07092285,-1783.40905762,50.00000000,0.00000000,0.00000000,0.00000000); //object(8stad) (3)
      3. CreateDynamicObject(982,1101.74804688,-1764.24511719,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
      4. CreateDynamicObject(982,1059.33605957,-1748.71179199,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
      5. CreateDynamicObject(982,1072.18920898,-1735.97778320,13.14153957,0.00000000,0.00000000,90.00000000); //object(fenceshit) (5)
      6. CreateDynamicObject(982,1088.96997070,-1776.99316406,13.14153957,0.00000000,0.00000000,90.00000000); //object(fenceshit) (6)
      7. CreateDynamicObject(983,1059.33605957,-1764.69567871,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (8)
      8. CreateDynamicObject(984,1091.36999512,-1735.97778320,13.14153957,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (5)
      9. CreateDynamicObject(983,1098.59887695,-1735.97778320,13.17700005,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (9)
      10. CreateDynamicObject(983,1101.74804688,-1748.58374023,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (10)
      11. CreateDynamicObject(4639,1103.35998535,-1746.40002441,14.10620880,0.00000000,0.00000000,180.00000000); //object(paypark_lan02) (1)
      12. CreateDynamicObject(8406,1165.02941895,-1743.51135254,17.92377853,0.00000000,0.00000000,90.00000000); //object(carparksign01_lvs) (1)
      13. CreateDynamicObject(2773,1082.59020996,-1784.80590820,13.16333294,0.00000000,0.00000000,250.00000000); //object(cj_airprt_bar) (1)
      14. CreateDynamicObject(2773,1084.83862305,-1785.65844727,13.16520691,0.00000000,0.00000000,249.99938965); //object(cj_airprt_bar) (2)
      15. CreateDynamicObject(2773,1083.74890137,-1788.75427246,13.17201042,0.00000000,0.00000000,249.99938965); //object(cj_airprt_bar) (3)
      16. CreateDynamicObject(2773,1081.37109375,-1787.92639160,13.17019081,0.00000000,0.00000000,249.99938965); //object(cj_airprt_bar) (4)
      17. CreateDynamicObject(1215,1082.54638672,-1788.39074707,13.21830654,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
      18. CreateDynamicObject(1215,1083.69995117,-1785.33996582,13.21312046,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
      19. CreateDynamicObject(1215,1080.29809570,-1787.55114746,13.21646214,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
      20. CreateDynamicObject(1215,1081.38012695,-1784.46740723,13.20968437,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
      21. CreateDynamicObject(1215,1084.89904785,-1789.22583008,13.22014236,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
      22. CreateDynamicObject(1215,1086.03649902,-1786.13806152,13.21335602,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
      23. CreateDynamicObject(3666,1062.72851562,-1801.13610840,17.31136894,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
      24. CreateDynamicObject(3666,1050.11279297,-1796.65283203,17.31100082,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
      25. CreateDynamicObject(3666,1044.34533691,-1784.68981934,17.29564476,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
      26. CreateDynamicObject(3666,1048.86474609,-1771.96337891,17.31289864,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
      27. CreateDynamicObject(3666,1060.94348145,-1766.17199707,17.31673622,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
      28. CreateDynamicObject(3666,1073.52978516,-1770.66247559,17.33055305,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
      29. CreateDynamicObject(3666,1079.31359863,-1782.81652832,17.32932091,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
      30. CreateDynamicObject(3666,1074.90319824,-1795.34387207,17.32022476,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
      31. CreateDynamicObject(1244,1085.77722168,-1789.49462891,13.45591354,0.00000000,0.00000000,250.00000000); //object(petrolpump) (1)
      32. CreateDynamicObject(3461,1086.30822754,-1789.72875977,14.23193550,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
      33. CreateDynamicObject(1244,1087.03833008,-1786.44152832,13.44920254,0.00000000,0.00000000,249.99938965); //object(petrolpump) (2)
      34. CreateDynamicObject(3461,1087.47155762,-1786.61352539,14.22508907,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
      35. CreateDynamicObject(3515,1092.85839844,-1794.84838867,12.57979870,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
      36. CreateDynamicObject(640,1082.60827637,-1781.68139648,13.32733917,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (1)
      37. CreateDynamicObject(640,1098.20507812,-1781.66650391,13.32696819,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (2)
      38. CreateDynamicObject(640,1090.30114746,-1781.68261719,13.32736874,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (3)
      39. CreateDynamicObject(640,1101.19470215,-1785.24792480,13.32329845,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (4)
      40. CreateDynamicObject(647,1102.73291016,-1783.48071289,14.45541191,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (1)
      41. CreateDynamicObject(870,1076.22570801,-1797.97265625,13.24597168,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
      42. CreateDynamicObject(870,1076.04943848,-1802.60070801,13.26690483,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (2)
      43. CreateDynamicObject(1597,1120.14733887,-1740.96948242,15.05581951,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (1)
      44. CreateDynamicObject(1597,1135.08300781,-1741.04235840,15.05581951,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (8)
      45. CreateDynamicObject(1597,1148.99633789,-1740.82568359,15.06002712,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (10)
      46. CreateDynamicObject(1597,1160.11865234,-1740.92529297,15.05581951,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (11)
      47. CreateDynamicObject(8623,1126.20263672,-1757.32299805,13.34415150,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (1)
      48. CreateDynamicObject(8623,1080.27685547,-1750.07580566,13.62301159,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (2)
      49. CreateDynamicObject(8623,1074.80786133,-1826.78002930,13.92852497,0.00000000,0.00000000,90.00000000); //object(bush03_lvs) (3)
      50. CreateDynamicObject(625,1092.23706055,-1792.58056641,12.61752605,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (1)
      51. CreateDynamicObject(625,1092.01940918,-1797.15844727,12.60332870,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (2)
      52. CreateDynamicObject(625,1096.95849609,-1792.41857910,12.60525322,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (3)
      53. CreateDynamicObject(625,1096.73120117,-1797.11450195,12.60447788,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (4)
      54. CreateDynamicObject(9833,1092.31494141,-1795.16796875,15.68673515,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
      55. CreateDynamicObject(618,1102.91491699,-1784.06103516,12.61936855,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (1)
      56. CreateDynamicObject(618,1110.61791992,-1773.54003906,12.58298492,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (2)
      57. CreateDynamicObject(618,1110.27478027,-1763.52673340,12.58256721,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (3)
      58. CreateDynamicObject(618,1076.54394531,-1751.47546387,12.74294186,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (4)
      59. CreateDynamicObject(618,1085.04394531,-1751.25378418,12.76993465,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (5)
      60. CreateDynamicObject(616,1051.81091309,-1745.62500000,12.68936729,0.00000000,0.00000000,0.00000000); //object(veg_treea1) (1)
      61. CreateDynamicObject(618,1052.58618164,-1762.60363770,12.67851067,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (6)
      62. CreateDynamicObject(645,1075.97753906,-1802.64257812,13.03331947,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (1)
      63. CreateDynamicObject(645,1129.12451172,-1727.13903809,12.85913086,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (2)
      64. CreateDynamicObject(645,1162.99963379,-1723.72253418,12.92743492,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (3)
      65. CreateDynamicObject(645,1135.38696289,-1752.18920898,12.57361794,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (4)
      66. CreateDynamicObject(669,1141.52160645,-1728.53833008,12.83926201,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (1)
      67. CreateDynamicObject(669,1155.33337402,-1726.38244629,12.87696838,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (2)
      68. CreateDynamicObject(669,1117.07202148,-1727.23059082,12.77379608,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (3)
      69. CreateDynamicObject(669,1124.53942871,-1756.60083008,12.58253479,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (4)
      70. CreateDynamicObject(669,1081.36096191,-1724.42211914,12.61841583,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (5)
      71. CreateDynamicObject(1231,1077.96936035,-1796.10266113,15.40132713,0.00000000,0.00000000,90.00000000); //object(streetlamp2) (1)
      72. CreateDynamicObject(1231,1094.69482422,-1803.79870605,15.33437347,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
      73. CreateDynamicObject(1231,1094.17944336,-1781.60314941,15.35874748,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (3)
      74. CreateDynamicObject(1257,1057.93737793,-1812.75793457,14.02324104,0.00000000,0.00000000,34.00000000); //object(bustopm) (1)
      75. CreateDynamicObject(1340,1098.20056152,-1784.35827637,13.77270699,0.00000000,0.00000000,230.00000000); //object(chillidogcart) (1)
      76. CreateDynamicObject(1280,1077.96557617,-1799.37426758,13.07947826,0.00000000,0.00000000,180.00000000); //object(parkbench1) (1)
      77. CreateDynamicObject(1280,1077.95166016,-1793.25769043,13.06603622,0.00000000,0.00000000,179.99450684); //object(parkbench1) (2)
      78. CreateDynamicObject(7586,1062.07092285,-1783.40905762,38.59899902,0.00000000,0.00000000,0.00000000);
      79. CreateDynamicObject(7586,1062.07092285,-1783.40905762,25.74802017,0.00000000,180.00000000,0.00000000);
      80. CreateDynamicObject(978,1101.66003418,-1740.64916992,13.35535622,0.00000000,0.00000000,270.00000000);
      Alles anzeigen

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von James_Ryan ()

    • Rapture schrieb:

      Eig ne echt geile idee :)
      Aber leider muss ich 3 Punke abziehen...
      Weil mir das Gebäude i.wie zu groß wirkt.. :O
      Und weil man im aussitsturm.. i.wie in der luft steht.. es
      gibt sogar soweit ich weiß auch fahrstühle als Objekt...
      Versuch es doch damit mal ...

      7/10
      MFG Rapture

      kann ich gerne mal versuchen
    • ToAstdwN schrieb:

      Echt nice auch wenn es ein bissel buggy aussieht aber richtig top !

      9/10 Weiter so !

      Danke für die gute bewertung.

      Es sieht nur buggy aus wenn man fast ganz oben steht wenn man am boden von der
      Kugel steht sieht es perfekt aus ;D

    • 0/10 :

      Warum ? Weil es einfach unreal aussieht und es dann kein RealLife mehr ist..


      DayZ ist gestartet bald ist auch ein Forum Online !
      Wir suchen noch Mitglieder im Team,
      du kannst dich gerne bei mir melden ?! :

      Skype : tevolenew , oder per PN hier.







      Ihr sucht eine Signatur oder ein Avatar Bild ?
      dann seit ihr bei mir richtig :D

      Post : [Frage] Wer braucht Signaturen!.




      Das Gemappte ! :

      1 : Das F.B.I.


      Video entfernt