Zivispawn LS mal anders (:

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link

  • Hey


    Ich möchte mal eure Meinung zu meiner neusten Map
    Es ist der Zivispawn LS den ich mal etwas anders gemacht habe.
    Zum Mappen habe ich 2Stunde gebraucht und
    das Scripten dauerte dann auch noch einige Stunden.


    Wenn man an den Zivispawn fährt gibt es einen
    Parkplatz in dem man parken kann. Dies kostet 500
    Für den Aussichtsturm muss man sich eine
    Fahrkarte kaufen damit man mit dem Turm fahren darf.
    Sobal man ganz oben angekommen ist kann man sehen wo
    sich was in Los Santos befindet.
    Es gibt auch meldungen wie z.B
    "Der Aussichtsturm fährt in 30sec und so xD"


    Hier ist ein Video dazu.

    Externer Inhalt
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Sorry für die Schlechte Quali :)


    Mfg
    James_Ryan


    CreateDynamicObject(13725,1061.91369629,-1783.66381836,9.32999992,0.00000000,0.00000000,250.00000000); //object(opmans01_cunte) (1)
    CreateDynamicObject(18770,1062.07092285,-1783.40905762,50.00000000,0.00000000,0.00000000,0.00000000); //object(8stad) (3)
    CreateDynamicObject(982,1101.74804688,-1764.24511719,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
    CreateDynamicObject(982,1059.33605957,-1748.71179199,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit) (4)
    CreateDynamicObject(982,1072.18920898,-1735.97778320,13.14153957,0.00000000,0.00000000,90.00000000); //object(fenceshit) (5)
    CreateDynamicObject(982,1088.96997070,-1776.99316406,13.14153957,0.00000000,0.00000000,90.00000000); //object(fenceshit) (6)
    CreateDynamicObject(983,1059.33605957,-1764.69567871,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (8)
    CreateDynamicObject(984,1091.36999512,-1735.97778320,13.14153957,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (5)
    CreateDynamicObject(983,1098.59887695,-1735.97778320,13.17700005,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (9)
    CreateDynamicObject(983,1101.74804688,-1748.58374023,13.14153957,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (10)
    CreateDynamicObject(4639,1103.35998535,-1746.40002441,14.10620880,0.00000000,0.00000000,180.00000000); //object(paypark_lan02) (1)
    CreateDynamicObject(8406,1165.02941895,-1743.51135254,17.92377853,0.00000000,0.00000000,90.00000000); //object(carparksign01_lvs) (1)
    CreateDynamicObject(2773,1082.59020996,-1784.80590820,13.16333294,0.00000000,0.00000000,250.00000000); //object(cj_airprt_bar) (1)
    CreateDynamicObject(2773,1084.83862305,-1785.65844727,13.16520691,0.00000000,0.00000000,249.99938965); //object(cj_airprt_bar) (2)
    CreateDynamicObject(2773,1083.74890137,-1788.75427246,13.17201042,0.00000000,0.00000000,249.99938965); //object(cj_airprt_bar) (3)
    CreateDynamicObject(2773,1081.37109375,-1787.92639160,13.17019081,0.00000000,0.00000000,249.99938965); //object(cj_airprt_bar) (4)
    CreateDynamicObject(1215,1082.54638672,-1788.39074707,13.21830654,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
    CreateDynamicObject(1215,1083.69995117,-1785.33996582,13.21312046,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
    CreateDynamicObject(1215,1080.29809570,-1787.55114746,13.21646214,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
    CreateDynamicObject(1215,1081.38012695,-1784.46740723,13.20968437,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
    CreateDynamicObject(1215,1084.89904785,-1789.22583008,13.22014236,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
    CreateDynamicObject(1215,1086.03649902,-1786.13806152,13.21335602,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
    CreateDynamicObject(3666,1062.72851562,-1801.13610840,17.31136894,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
    CreateDynamicObject(3666,1050.11279297,-1796.65283203,17.31100082,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
    CreateDynamicObject(3666,1044.34533691,-1784.68981934,17.29564476,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
    CreateDynamicObject(3666,1048.86474609,-1771.96337891,17.31289864,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
    CreateDynamicObject(3666,1060.94348145,-1766.17199707,17.31673622,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
    CreateDynamicObject(3666,1073.52978516,-1770.66247559,17.33055305,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
    CreateDynamicObject(3666,1079.31359863,-1782.81652832,17.32932091,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
    CreateDynamicObject(3666,1074.90319824,-1795.34387207,17.32022476,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
    CreateDynamicObject(1244,1085.77722168,-1789.49462891,13.45591354,0.00000000,0.00000000,250.00000000); //object(petrolpump) (1)
    CreateDynamicObject(3461,1086.30822754,-1789.72875977,14.23193550,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
    CreateDynamicObject(1244,1087.03833008,-1786.44152832,13.44920254,0.00000000,0.00000000,249.99938965); //object(petrolpump) (2)
    CreateDynamicObject(3461,1087.47155762,-1786.61352539,14.22508907,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
    CreateDynamicObject(3515,1092.85839844,-1794.84838867,12.57979870,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
    CreateDynamicObject(640,1082.60827637,-1781.68139648,13.32733917,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (1)
    CreateDynamicObject(640,1098.20507812,-1781.66650391,13.32696819,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (2)
    CreateDynamicObject(640,1090.30114746,-1781.68261719,13.32736874,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (3)
    CreateDynamicObject(640,1101.19470215,-1785.24792480,13.32329845,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (4)
    CreateDynamicObject(647,1102.73291016,-1783.48071289,14.45541191,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (1)
    CreateDynamicObject(870,1076.22570801,-1797.97265625,13.24597168,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
    CreateDynamicObject(870,1076.04943848,-1802.60070801,13.26690483,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (2)
    CreateDynamicObject(1597,1120.14733887,-1740.96948242,15.05581951,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (1)
    CreateDynamicObject(1597,1135.08300781,-1741.04235840,15.05581951,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (8)
    CreateDynamicObject(1597,1148.99633789,-1740.82568359,15.06002712,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (10)
    CreateDynamicObject(1597,1160.11865234,-1740.92529297,15.05581951,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (11)
    CreateDynamicObject(8623,1126.20263672,-1757.32299805,13.34415150,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (1)
    CreateDynamicObject(8623,1080.27685547,-1750.07580566,13.62301159,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (2)
    CreateDynamicObject(8623,1074.80786133,-1826.78002930,13.92852497,0.00000000,0.00000000,90.00000000); //object(bush03_lvs) (3)
    CreateDynamicObject(625,1092.23706055,-1792.58056641,12.61752605,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (1)
    CreateDynamicObject(625,1092.01940918,-1797.15844727,12.60332870,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (2)
    CreateDynamicObject(625,1096.95849609,-1792.41857910,12.60525322,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (3)
    CreateDynamicObject(625,1096.73120117,-1797.11450195,12.60447788,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (4)
    CreateDynamicObject(9833,1092.31494141,-1795.16796875,15.68673515,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
    CreateDynamicObject(618,1102.91491699,-1784.06103516,12.61936855,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (1)
    CreateDynamicObject(618,1110.61791992,-1773.54003906,12.58298492,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (2)
    CreateDynamicObject(618,1110.27478027,-1763.52673340,12.58256721,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (3)
    CreateDynamicObject(618,1076.54394531,-1751.47546387,12.74294186,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (4)
    CreateDynamicObject(618,1085.04394531,-1751.25378418,12.76993465,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (5)
    CreateDynamicObject(616,1051.81091309,-1745.62500000,12.68936729,0.00000000,0.00000000,0.00000000); //object(veg_treea1) (1)
    CreateDynamicObject(618,1052.58618164,-1762.60363770,12.67851067,0.00000000,0.00000000,0.00000000); //object(veg_treea3) (6)
    CreateDynamicObject(645,1075.97753906,-1802.64257812,13.03331947,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (1)
    CreateDynamicObject(645,1129.12451172,-1727.13903809,12.85913086,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (2)
    CreateDynamicObject(645,1162.99963379,-1723.72253418,12.92743492,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (3)
    CreateDynamicObject(645,1135.38696289,-1752.18920898,12.57361794,0.00000000,0.00000000,0.00000000); //object(veg_palmbig14) (4)
    CreateDynamicObject(669,1141.52160645,-1728.53833008,12.83926201,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (1)
    CreateDynamicObject(669,1155.33337402,-1726.38244629,12.87696838,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (2)
    CreateDynamicObject(669,1117.07202148,-1727.23059082,12.77379608,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (3)
    CreateDynamicObject(669,1124.53942871,-1756.60083008,12.58253479,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (4)
    CreateDynamicObject(669,1081.36096191,-1724.42211914,12.61841583,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (5)
    CreateDynamicObject(1231,1077.96936035,-1796.10266113,15.40132713,0.00000000,0.00000000,90.00000000); //object(streetlamp2) (1)
    CreateDynamicObject(1231,1094.69482422,-1803.79870605,15.33437347,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
    CreateDynamicObject(1231,1094.17944336,-1781.60314941,15.35874748,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (3)
    CreateDynamicObject(1257,1057.93737793,-1812.75793457,14.02324104,0.00000000,0.00000000,34.00000000); //object(bustopm) (1)
    CreateDynamicObject(1340,1098.20056152,-1784.35827637,13.77270699,0.00000000,0.00000000,230.00000000); //object(chillidogcart) (1)
    CreateDynamicObject(1280,1077.96557617,-1799.37426758,13.07947826,0.00000000,0.00000000,180.00000000); //object(parkbench1) (1)
    CreateDynamicObject(1280,1077.95166016,-1793.25769043,13.06603622,0.00000000,0.00000000,179.99450684); //object(parkbench1) (2)
    CreateDynamicObject(7586,1062.07092285,-1783.40905762,38.59899902,0.00000000,0.00000000,0.00000000);
    CreateDynamicObject(7586,1062.07092285,-1783.40905762,25.74802017,0.00000000,180.00000000,0.00000000);
    CreateDynamicObject(978,1101.66003418,-1740.64916992,13.35535622,0.00000000,0.00000000,270.00000000);

  • Eig ne echt geile idee :)
    Aber leider muss ich 3 Punke abziehen...
    Weil mir das Gebäude i.wie zu groß wirkt.. :O
    Und weil man im aussitsturm.. i.wie in der luft steht.. es
    gibt sogar soweit ich weiß auch fahrstühle als Objekt...
    Versuch es doch damit mal ...


    7/10
    MFG Rapture


  • kann ich gerne mal versuchen

  • Echt nice auch wenn es ein bissel buggy aussieht aber richtig top !


    9/10 Weiter so !


    Danke für die gute bewertung.


    Es sieht nur buggy aus wenn man fast ganz oben steht wenn man am boden von der
    Kugel steht sieht es perfekt aus ;D

  • noch nen ordentlichen streamer dann passt das schon


    nice


    8/10 wegen dem streamer

  • 0/10, Grund: total unrealistisch.


    Spar dir dein Beitrag !


    6/10 *Gefällt mir

  • 0/10, Grund: total unrealistisch.



    Spar dir dein Beitrag !


    Wieso sollte er seine Meinung für sich behalten? Lies es dir nicht durch wenn es dir nicht passt.



    Mir gefällt es auch nicht. Es ist total unrealistisch gemacht. Und die Kassen da unten sind Tanksäulen.... 1/10 (1 für die Idee)


    €: Es heißt "anders" und nicht "anderst".

    LG, Lifestyler

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Ordentlicher Steamer jo passt danschon.


    Ahh b2t: Nice Map 9/10

  • @CenterSchock


    Bewerte doch mal richtig. Du bewertest alle Maps immer Hammer Map mehr nicht



    B2T


    Die Map ist sehr schön also von mir bekommste 9/10 mach weiter so :D