Habe errors beim wheelmen reinziehen kann mir einer helfen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Function Reinziehenvorne(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    giveplayerid = ReturnUser(tmp);
    {
    new car = GetPlayerVehicleID(playerid);
    new sendername[MAX_PLAYER_NAME];
    new string[180];
    if(GetDistanceBetweenPlayers(playerid, giveplayerid) < 8)
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    format(string, sizeof(string), "* Du wurdest von %s ins Car gezogen", sendername);
    SendClientMessage(giveplayer, COLOR_LIGHTBLUE, string);
    PutPlayerInVehicle(giveplayer, car, 1);
    PlayerCuffed[giveplayerid] = 2;
    PlayerCuffedTime[giveplayerid] = (999 + random(180));
    PlayerTied[giveplayerid] = 0;
    FreezePlayer(giveplayerid);
    format(string, sizeof(string), "* %s hat %s ins Auto gezogen!", sendername ,giveplayer);
    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(playerid, "~r~Gib Gas", 3000, 1);
    return 1;
    }
    }
    return 1;
    }


    Function Reinziehenhinten(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    giveplayerid = ReturnUser(tmp);
    {
    new car = GetPlayerVehicleID(playerid);
    new sendername[MAX_PLAYER_NAME];
    new string[180];
    if(GetDistanceBetweenPlayers(playerid, giveplayerid) < 8)
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    format(string, sizeof(string), "* Du wurdest von %s ins Car gezogen", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    PutPlayerInVehicle(giveplayerid, car, 3);
    PlayerCuffed[giveplayerid] = 2;
    PlayerCuffedTime[giveplayerid] = (999 + random(180));
    PlayerTied[giveplayerid] = 0;
    FreezePlayer(giveplayerid);
    format(string, sizeof(string), "* %s hat %s ins Auto gezogen!", sendername ,giveplayer);
    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(playerid, "~r~Gib Gas", 3000, 1);
    }
    }
    return 1;
    }


    und der Error Code



    C:\Users\Tufan\Desktop\server\gamemodes\gprscript0.2.pwn(55018) : error 017: undefined symbol "giveplayerid"
    C:\Users\Tufan\Desktop\server\gamemodes\gprscript0.2.pwn(55023) : error 017: undefined symbol "giveplayerid"
    C:\Users\Tufan\Desktop\server\gamemodes\gprscript0.2.pwn(55025) : error 017: undefined symbol "giveplayerid"
    C:\Users\Tufan\Desktop\server\gamemodes\gprscript0.2.pwn(55025) : error 017: undefined symbol "giveplayer"
    C:\Users\Tufan\Desktop\server\gamemodes\gprscript0.2.pwn(55025) : error 029: invalid expression, assumed zero
    C:\Users\Tufan\Desktop\server\gamemodes\gprscript0.2.pwn(55025) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    6 Errors.


    der befehl
    if(strcmp(cmd, "/freefromcar", true) == 0)
    {
    if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid,COLOR_RED,"Du sitzt in keinem Fahrzeug!");
    if(IsPlayerInFrac(playerid, 21))
    {
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GREY, "__________________ Freefromcar __________________");
    SendClientMessage(playerid, COLOR_GREY, "Befehl: /freefromcar [playerid] [0/1]");
    SendClientMessage(playerid, COLOR_GREY, "Info: 0 = Vorne rechts, 1 = Hinten rechts");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != playerid)
    {
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GREY, "Befehl: /freefromcar [Spieler ID] [0/1]");
    SendClientMessage(playerid, COLOR_GREY, "Info: 0 = Vorne rechts, 1 = Hinten rechts!");
    return 1;
    }
    new sit = strval(tmp);
    if(sit < 0 || sit > 1) { SendClientMessage(playerid, COLOR_GREY, "Es gibt nur die Sitzplätze 0 und 1!"); return 1; }
    if(GetDistanceBetweenPlayers(playerid, giveplayerid) < 8)
    {
    if(sit == 0)
    {
    format(string,sizeof string, "Du versuchst %s aus dem Wagen zuziehen.",giveplayer);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
    if(GetDistanceBetweenPlayers(playerid, giveplayerid) < 8)
    SetTimerEx("Reinziehenvorne",10000,0,"i",playerid);
    }
    else if(sit == 1)
    {
    format(string,sizeof string, "Du versuchst %s aus dem Wagen zuziehen.",giveplayer);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
    SetTimerEx("Reinziehenhinten",10000,0,"i",playerid);
    /*if(GetDistanceBetweenPlayers(playerid, giveplayerid) < 8)
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    format(string, sizeof(string), "* Du wurdest von %s ins Car gezogen", sendername);
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    PutPlayerInVehicle(giveplayerid, car, 3);
    PlayerCuffed[giveplayerid] = 2;
    PlayerCuffedTime[giveplayerid] = (999 + random(180));
    PlayerTied[giveplayerid] = 0;
    FreezePlayer(giveplayerid);
    format(string, sizeof(string), "* %s hat %s ins Auto gezogen!", sendername ,giveplayer);
    ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(playerid, "~r~Gib Gas", 3000, 1);
    */
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Der Spieler ist nicht in deiner Nähe!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Spieler ist nicht online!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Mitglied der Wheelmen Agency!");
    }
    return 1;
    }

    Einmal editiert, zuletzt von TheGamerX ()