Noobspawn

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  • Guten Tag,


    habe mir ein bisschen Zeit genommen einen Noobspawn zu Mappen!


    Arbeitszeit waren 15 Minuten, es ist meine erste Map...


    Screens:







    Objecte:
    CreateObject(5710,1044.29980469,-895.89941406,46.09999847,0.99975586,0.00000000,271.99951172); //object(cem01_law)(1)
    CreateObject(997,1037.30004883,-903.29998779,42.40000153,0.00000000,0.00000000,272.00000000); //object(lhouse_barrier3)(1)
    CreateObject(997,1052.00000000,-902.90002441,42.70000076,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier3)(2)
    CreateObject(1215,1037.40002441,-906.79998779,43.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
    CreateObject(1215,1037.30004883,-903.09997559,43.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight)(3)
    CreateObject(1215,1036.09997559,-900.40002441,43.40000153,0.00000000,0.00000000,2.00000000); //object(bollardlight)(4)
    CreateObject(1215,1052.09997559,-906.29998779,43.20000076,0.00000000,0.00000000,1.99951172); //object(bollardlight)(7)
    CreateObject(1340,1049.40002441,-898.79998779,43.79999924,0.00000000,0.00000000,271.25000000); //object(chillidogcart)(1)
    CreateObject(2942,1047.40002441,-898.70001221,43.20000076,0.00000000,0.00000000,4.00000000); //object(kmb_atm1)(1)
    CreateObject(994,1067.00000000,-897.79998779,42.20000076,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2)(1)
    CreateObject(1215,1021.79998779,-899.29998779,41.79999924,0.00000000,0.00000000,0.00000000); //object(bollardlight)(9)
    CreateObject(1215,1021.90002441,-905.90002441,41.70000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(10)
    CreateObject(994,1021.79980469,-899.39941406,41.20000076,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2)(2)
    CreateObject(1215,1067.09997559,-904.29998779,42.70000076,0.00000000,0.00000000,1.99951172); //object(bollardlight)(11)
    CreateObject(1215,1067.00000000,-897.59997559,42.70000076,0.00000000,0.00000000,1.99951172); //object(bollardlight)(12)
    CreateObject(3506,1053.09997559,-901.59997559,41.90000153,0.00000000,0.00000000,263.00000000); //object(vgsn_nitree_y02)(1)
    CreateObject(3506,1035.69921875,-902.79980469,41.40000153,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y02)(2)
    CreateObject(1597,1052.09997559,-911.40002441,44.29999924,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1)(1)
    CreateObject(1597,1037.09960938,-912.00000000,44.00000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1)(2)
    CreateObject(1364,1040.19995117,-898.90002441,43.29999924,0.00000000,0.00000000,2.50000000); //object(cj_bush_prop)(1)
    CreateObject(1361,1036.19995117,-900.50000000,43.20000076,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2)(1)
    CreateObject(1361,1052.80004883,-900.09997559,43.40000153,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2)(2)
    CreateObject(1215,1052.00000000,-902.79980469,43.20000076,0.00000000,0.00000000,1.99951172); //object(bollardlight)(13)
    CreateObject(1215,1038.69995117,-899.09997559,43.50000000,0.00000000,0.00000000,1.99951172); //object(bollardlight)(14)
    CreateObject(1215,1052.79980469,-900.09960938,43.59999847,0.00000000,0.00000000,1.99951172); //object(bollardlight)(15)
    CreateObject(1215,1052.79980469,-900.09960938,43.59999847,0.00000000,0.00000000,1.99951172); //object(bollardlight)(16)
    CreateObject(1215,1041.69995117,-899.00000000,43.50000000,0.00000000,0.00000000,1.99951172); //object(bollardlight)(17)
    CreateObject(8661,1045.00000000,-881.20001221,42.50000000,1.25000000,0.00000000,271.00000000); //object(gnhtelgrnd_lvs)(1)
    CreateObject(4023,1038.50000000,-864.40002441,54.29999924,0.00000000,0.00000000,0.00000000); //object(newdbbuild_lan04)(1)


    Gelöschte Objecte:
    RemoveBuildingForPlayer(playerid, 5849, 1046.6797, -935.1953, 46.9922, 0.25);
    RemoveBuildingForPlayer(playerid, 5854, 992.5313, -962.7344, 60.7813, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1029.1797, -939.5156, 52.7500, 0.25);
    RemoveBuildingForPlayer(playerid, 3643, 992.4844, -896.2813, 46.4063, 0.25);
    RemoveBuildingForPlayer(playerid, 3643, 1005.0625, -895.5547, 45.8594, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1029.1797, -939.5156, 52.7500, 0.25);
    RemoveBuildingForPlayer(playerid, 1294, 1034.7891, -950.3750, 46.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 5848, 1046.6797, -935.1953, 46.9922, 0.25);
    Fahrzeuge:
    AddStaticVehicleEx(462,1023.29998779,-902.79998779,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1025.00000000,-902.90002441,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1026.69995117,-902.90002441,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1028.40002441,-902.90002441,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1030.19995117,-902.90002441,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1055.69995117,-902.29998779,42.59999847,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1033.69995117,-902.90002441,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1032.00000000,-902.89941406,41.90000153,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1057.50000000,-902.29998779,42.59999847,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1059.30004883,-902.29998779,42.59999847,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1061.30004883,-902.29998779,42.59999847,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1063.30004883,-902.29998779,42.59999847,180.00000000,103,-1,-1); //Faggio
    AddStaticVehicleEx(462,1065.30004883,-902.20001221,42.59999847,180.00000000,103,-1,-1); //Faggio


    Hotdog stand:
    Create3DTextLabel("Kauf dir doch hier einen /hotdog!", 0x00FFFFFF, 1049.4683,-899.8482,43.6403,10.0,0);//eat
    CreateDynamicPickup(1239,1,1049.4683,-899.8482,43.6403);


    if(strcmp(cmd, "/hotdog", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerToPoint(6.0, playerid, 1049.4683,-899.8482,43.6403))
    {
    new Float:health;
    GetPlayerHealth(playerid,health);
    if(health >= 75)
    {
    SetPlayerHealth(playerid, 100);
    ApplyAnimation(playerid,"FOOD","EAT_Burger", 3.0, 0, 0, 0, 0, 0);
    GivePlayerMoney(playerid, -10);
    SendClientMessage(playerid,0x000FFFFF,"Du hast dir einen Hotdog gekauft!");
    }
    else
    {
    SetPlayerHealth (playerid, health+25);
    ApplyAnimation(playerid,"FOOD","EAT_Burger", 3.0, 0, 0, 0, 0, 0);
    GivePlayerMoney(playerid,-10);
    SendClientMessage(playerid,0x000FFFFF,"Du hast dir einen Hotdog gekauft!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1,"Du bist nicht beim Hotdog stand!");
    return 1;
    }
    }
    return 1;


    Hoffe es gefällt jemanden


    Mfg


    Hydra

  • Nuja mir gefällt es, jeder hat nen anderen Geschmack ...

  • Find ich schon besser ;)
    Nur so viele Roller auf einem Haufen, wirkt unrealistisch.

  • Nuja wenn du nen großen Server hast und man muss dan immer auf einen warten kommt das nicht gut an...