[BUG] Geschlechtswahl beim Registrieren

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Ich arbeite grade an einem Register/Login System.


    Habe es erstellt und alles funktionierte einwadfrei. Doch dann fügte ich die Geschlechtswahloption hinzu.


    D.h. :


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid==DIALOG_LOGIN)
    {
    if(response==0)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Login-System: {FFFFFF}Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");
    Kick(playerid);
    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Login-System: {FFFFFF}Dieses Passwort ist zu kurz.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{FFBE00}Login-System","~*Herzlich Wilkommen*~\n\nEin Account mit diesem Namen wurde in der Datenbank gefunden.\n\nGebe nun dein Passwort ein:","Einloggen","Abbrechen");
    return 1;
    }
    else
    {
    LoginPlayer(playerid,inputtext);
    return 1;
    }
    }
    }
    if(dialogid==DIALOG_REGISTER)
    {
    if(response==0)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");


    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Dieses Passwort ist zu kurz.");
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"{FFBE00}Register-System","~*Herzlich Wilkommen*~\n\nDu scheinst neu zu sein.\n\nGeb bitte nun dein gewünschte Passwort ein:","Registrieren","Abbrechen");
    return 1;
    }
    else
    {
    RegisterPlayer(playerid,inputtext);
    ShowPlayerDialog(playerid,DIALOG_SEX,DIALOG_STYLE_MSGBOX,"{FFBE00}Register-System","Wähle nun dein Geschlecht aus:","Männlich","Weiblich");
    return 1;
    }
    }
    }
    if(dialogid==DIALOG_SEX)
    {
    if(response==0)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Herzlichen Glückwunsch zu deiner erfolgreichen Registration.");
    SetPVarInt(playerid,"Sex",0);
    return 1;
    }
    if(response==1)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Herzlichen Glückwunsch zu deiner erfolgreichen Registration.");
    SetPVarInt(playerid,"Sex",1);
    return 1;
    }
    }
    return 1;
    }


    Alles funktioniert! Nur wenn ich das gewünschte passwort beim registrieren eingebe kommt auf einmal die skinauswahl und cj ist da. (Natürlich wird der Geschlechtswahl Dialog angezeigt und funktioniert) Nun Kann ich weder Spawnen noch einen anderen Skin auswählen oder ins Menü [ESC] gehen. Wenn ich SAMP schließe und in die Accounts schaue, sehe ich das das Geschlecht trozdem richtig angegeben ist. Das Problem liegt hierbei das ich nicht spawnen oder den skin auswählen kann...

    Du brauchst Hilfe beim scripten? Siehe Hier:


    Klick mich!


    Derzeitiges Projekt: Youngs Deathmatch 1.0.0 [||||||||||]

  • Musst unter die Beiden Geschlechter "SpawnPlayer(playerid);" machen :)


    Hilft leider auch nix :/


    Hier der ganze script:


    #include <a_samp>
    #include <Dini>
    #include <zcmd>


    #define COLOR_WHITE 0xFFFFFFFF //HTML: #FFFFFF
    #define COLOR_RED 0xFF0000FF //HTML: #FF0000
    #define COLOR_ORANGE 0xFFBE00FF //HTML: #FFBE00


    #define DIALOG_REGISTER 1
    #define DIALOG_SEX 2
    #define DIALOG_LOGIN 3


    enum PlayerINFO
    {
    Sex,
    }
    new Player[MAX_PLAYERS][PlayerINFO];


    main()
    {
    print("\n----------------------------------");
    print(" Advanced Reallife by Redz");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    SetGameModeText("by RedZ");


    UsePlayerPedAnims();
    ShowPlayerMarkers(0);
    LimitGlobalChatRadius(0);
    DisableInteriorEnterExits();



    AddPlayerClass(1,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(2,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(3,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(4,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(5,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(6,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(7,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(8,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(9,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(10,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(11,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(12,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(13,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(14,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(15,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(17,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(19,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(20,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(21,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(22,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(23,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(24,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(25,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(40,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(41,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(42,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(43,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(44,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(46,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(47,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(48,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(55,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(56,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(59,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(60,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(66,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(67,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(69,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(91,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(93,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(95,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(98,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(101,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(142,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(148,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(179,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(180,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(182,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(185,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(211,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(214,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(216,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(219,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(233,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);
    AddPlayerClass(299,425.5572,-1814.6844,6.6641,359.2578,0,0,0,0,0,0);


    CreatePickup(1239, 1, 426.2267,-1801.1307,5.5469, -1); //RENTROLLER
    CreatePickup(1559, 1, 1480.8396,-1772.0786,18.7958, -1); //STADTHALLEENTER
    CreatePickup(1559, 1, 390.7680,173.9793,1008.3828, -1); //STADTHALLEEXIT
    CreatePickup(1239, 1, 362.2527,173.5107,1008.3828, -1); //STADTHALLEVERWALTUNG


    Create3DTextLabel("Benutze '/rentroller'\num einen Roller zu mieten ($0).", COLOR_RED, 426.2267,-1801.1307,5.5469, 20.0, 0, 0);
    Create3DTextLabel("Benutze '/enter'", COLOR_RED, 1480.8396,-1772.0786,18.7958, 20.0, 0, 0);
    Create3DTextLabel("Benutze '/exit'", COLOR_RED, 390.7680,173.9793,1008.3828, 20.0, 0, 0);
    Create3DTextLabel("Benutze '/stadthalle'", COLOR_RED, 362.2527,173.5107,1008.3828, 20.0, 0, 0);


    CreateObject(997, 423, -1788.3000488281, 4.5, 0, 0, 2);
    CreateObject(997, 423, -1788.2998046875, 4.5, 0, 0, 1.99951171875);
    CreateObject(997, 431.39999389648, -1788.0999755859, 4.5, 0, 0, 0);
    CreateObject(996, 421.10000610352, -1797.1999511719, 5.3000001907349, 0, 0, 90);
    CreateObject(996, 421.10000610352, -1798.5999755859, 5.3000001907349, 0, 0, 270);
    CreateObject(996, 421.10000610352, -1806.9000244141, 5.3000001907349, 0, 0, 270);
    CreateObject(996, 421.099609375, -1815.19921875, 5.3000001907349, 0, 0, 269.99450683594);
    CreateObject(996, 421.89999389648, -1822.5999755859, 5.1999998092651, 0, 0, 0);
    CreateObject(997, 429.60000610352, -1822.5999755859, 4.5, 0, 0, 0);
    CreateObject(996, 433.10000610352, -1815.1999511719, 5.3000001907349, 0, 0, 270);
    CreateObject(996, 434, -1814.5999755859, 5.3000001907349, 0, 0, 0);
    CreateObject(997, 441.39999389648, -1814.4000244141, 4.5, 0, 0, 90);
    CreateObject(997, 441.39999389648, -1802.6999511719, 4.5, 0, 0, 90);
    CreateObject(997, 441.70001220703, -1793.5999755859, 4.5, 0, 0, 90);
    CreateObject(11494, 446.5, -1806.8000488281, 4.5, 0, 0, 44);
    CreateObject(1278, 429.79998779297, -1801.0999755859, 18.700000762939, 0, 0, 0);


    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1470.9824,-904.4629,59.6022);
    SetPlayerFacingAngle(playerid, 215.2760);
    SetPlayerCameraPos(playerid, 1474.6107,-911.2298,61.5793);
    SetPlayerCameraLookAt(playerid, 1470.9824,-904.4629,59.6022);
    }


    public OnPlayerConnect(playerid)
    {
    if(IsPlayerNPC(playerid))return 1;
    new Playerdata[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Playerdata,sizeof(Playerdata),"/Accounts/%s.txt",name);
    if(dini_Exists(Playerdata))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{FFBE00}Login-System","~*Herzlich Wilkommen*~\n\nEin Account mit diesem Namen wurde in der Datenbank gefunden.\n\nGebe nun dein Passwort ein:","Einloggen","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"{FFBE00}Register-System","~*Herzlich Wilkommen*~\n\nDu scheinst neu zu sein.\n\nGeb bitte nun dein gewünschte Passwort ein:","Registrieren","Abbrechen");
    }
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    if(GetPVarInt(playerid,"loggedin")==1)
    {
    SavePlayer(playerid);
    }
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid==DIALOG_LOGIN)
    {
    if(response==0)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Login-System: {FFFFFF}Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");
    Kick(playerid);
    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Login-System: {FFFFFF}Dieses Passwort ist zu kurz.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{FFBE00}Login-System","~*Herzlich Wilkommen*~\n\nEin Account mit diesem Namen wurde in der Datenbank gefunden.\n\nGebe nun dein Passwort ein:","Einloggen","Abbrechen");
    return 1;
    }
    else
    {
    LoginPlayer(playerid,inputtext);
    return 1;
    }
    }
    }
    if(dialogid==DIALOG_REGISTER)
    {
    if(response==0)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");


    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Dieses Passwort ist zu kurz.");
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"{FFBE00}Register-System","~*Herzlich Wilkommen*~\n\nDu scheinst neu zu sein.\n\nGeb bitte nun dein gewünschte Passwort ein:","Registrieren","Abbrechen");
    return 1;
    }
    else
    {
    RegisterPlayer(playerid,inputtext);
    SpawnPlayer(playerid);
    ShowPlayerDialog(playerid,DIALOG_SEX,DIALOG_STYLE_MSGBOX,"{FFBE00}Register-System","Wähle nun dein Geschlecht aus:","Männlich","Weiblich");
    return 1;
    }
    }
    }
    if(dialogid==DIALOG_SEX)
    {
    if(response==0)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Herzlichen Glückwunsch zu deiner erfolgreichen Registration.");
    SetPVarInt(playerid,"Sex",0);
    SpawnPlayer(playerid);
    return 1;
    }
    if(response==1)
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Herzlichen Glückwunsch zu deiner erfolgreichen Registration.");
    SetPVarInt(playerid,"Sex",1);
    SpawnPlayer(playerid);
    return 1;
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock RegisterPlayer(playerid,key[])
    {
    new Playerdata[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Playerdata,sizeof(Playerdata),"/Accounts/%s.txt",name);
    dini_Create(Playerdata);
    dini_Set(Playerdata,"Password",key);
    SendClientMessage(playerid,COLOR_ORANGE,"Register-System: {FFFFFF}Erfolgreich registriert.");
    SetPlayerScore(playerid,1);
    SetPVarInt(playerid,"Sex",0);
    SetPVarInt(playerid,"loggedin",1);
    return 1;
    }


    stock LoginPlayer(playerid,key[])
    {
    new Playerdata[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Playerdata,sizeof(Playerdata),"/Accounts/%s.txt",name);
    if(!strcmp(key,dini_Get(Playerdata,"Password"),false))
    {
    LoadPlayer(playerid);
    SendClientMessage(playerid,COLOR_ORANGE,"Login-System: {FFFFFF}Erfolgreich eingeloggt.");
    return 1;
    }
    else
    {
    SendClientMessage(playerid,COLOR_ORANGE,"Login-System: {FFFFFF}Falsches Passwort.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{#FFBE00}Login-System","~*Herzlich Wilkommen*~\n\nEin Account mit diesem Namen wurde in der Datenbank gefunden.\n\n Gebe nun dein Passwort ein:","Login","Abbrechen");
    return 1;
    }
    }


    stock LoadPlayer(playerid)
    {
    new Playerdata[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Playerdata,sizeof(Playerdata),"/Accounts/%s.txt",name);
    SetPlayerScore(playerid,dini_Int(Playerdata,"Level"));
    GivePlayerMoney(playerid,dini_Int(Playerdata,"Money"));
    SetPVarInt(playerid,"Sex",dini_Int(Playerdata,"Sex"));
    SetPVarInt(playerid,"loggedin",1);
    return 1;
    }



    stock SavePlayer(playerid)
    {
    if(GetPVarInt(playerid,"loggedin")==1)
    {
    new Playerdata[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Playerdata,sizeof(Playerdata),"/Accounts/%s.txt",name);
    dini_IntSet(Playerdata,"Level",GetPlayerScore(playerid));
    dini_IntSet(Playerdata,"Geld",GetPlayerMoney(playerid));
    dini_IntSet(Playerdata,"Sex",GetPVarInt(playerid,"Sex"));
    }
    return 1;
    }


    stock PlayerName(playerid)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    return name;
    }

    Du brauchst Hilfe beim scripten? Siehe Hier:


    Klick mich!


    Derzeitiges Projekt: Youngs Deathmatch 1.0.0 [||||||||||]

    Einmal editiert, zuletzt von RedZ ()