Bayside Stunt

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hey Leute habe Grade langeweile xD also hir habe Bayside Stunt gemappt + Fahrzeuge:


    CreateObject(8172, -2277.129395, 2264.462891, 0.230852, 0.0000, 0.0000, 0.0000); //Objects - Bayside
    CreateObject(8172, -2309.250977, 2264.512939, 0.238954, 0.0000, 0.0000, 0.0000);
    CreateObject(8172, -2348.228027, 2264.437012, 0.213098, 0.0000, 0.0000, 0.0000);
    CreateObject(8172, -2238.082520, 2264.970703, 0.241489, 0.0000, 0.0000, 0.0000);
    CreateObject(8172, -2387.440430, 2264.332520, 0.241835, 0.0000, 0.0000, 359.9227);
    CreateObject(8172, -2427.200684, 2264.342041, 0.238742, 0.0000, 0.0000, 0.0000);
    CreateObject(8172, -2198.427979, 2265.145752, 0.195227, 0.0000, 0.0000, 0.0000);
    CreateObject(13645, -2271.877197, 2274.272705, 4.727234, 0.0000, 0.0000, 176.9399);
    CreateObject(13645, -2269.208252, 2274.281982, 4.727234, 0.0000, 0.0000, 179.5182);
    CreateObject(13645, -2266.446533, 2274.295898, 4.727234, 0.0000, 0.0000, 177.9034);
    CreateObject(13645, -2263.747559, 2274.283447, 4.727234, 0.0000, 0.0000, 177.7992);
    CreateObject(13645, -2260.951416, 2274.291016, 4.727234, 0.0000, 0.0000, 178.6588);
    CreateObject(13645, -2258.206787, 2274.215820, 4.727234, 0.0000, 0.0000, 176.1846);
    CreateObject(13645, -2255.417480, 2274.246094, 4.727236, 0.0000, 0.0000, 180.4819);
    CreateObject(13641, -2293.617920, 2237.604980, 5.692194, 0.0000, 0.0000, 267.1808);
    CreateObject(12956, -2406.944336, 2263.064209, 4.054449, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2282.371582, 2249.191406, 1.512545, 0.0000, 0.0000, 86.6992);
    CreateObject(1634, -2304.605957, 2250.446045, 1.520647, 0.0000, 0.0000, 269.7591);
    CreateObject(3269, -2217.910156, 2218.089600, -0.247254, 0.0000, 0.0000, 0.0000);
    CreateObject(3270, -2220.346924, 2260.173096, -0.810475, 0.0000, 0.0000, 158.8916);
    CreateObject(1634, -2415.216553, 2274.335938, 8.758648, 0.0000, 0.0000, 90.2409);
    CreateObject(1634, -2423.360107, 2274.003174, 12.431652, 1.7189, 0.0000, 90.2409);
    CreateObject(18236, -2408.781982, 2197.864258, 0.218184, 0.0000, 0.0000, 0.0000);
    CreateObject(18235, -2393.729980, 2198.740479, 0.222208, 0.0000, 0.0000, 0.0000);
    CreateObject(18234, -2374.171875, 2197.136963, 0.221278, 0.0000, 0.0000, 0.0000);
    CreateObject(13636, -2263.999023, 2257.748291, 2.495618, 0.0000, 0.0000, 0.0000);
    CreateObject(13604, -2230.476074, 2287.483154, 5.956422, 0.0000, 0.0000, 0.0000);
    CreateObject(1683, -2371.808594, 2312.265137, 6.128837, 0.0000, 0.0000, 0.0000);
    CreateObject(16304, -2355.089600, 2306.571289, 5.382756, 0.0000, 0.0000, 0.0000);
    CreateObject(16304, -2371.364258, 2301.988770, 5.411491, 0.0000, 0.0000, 0.0000);
    CreateObject(18228, -2343.010010, 2177.674316, -2.124650, 0.0000, 358.2811, 332.4980);
    CreateObject(18228, -2297.597900, 2177.299805, -6.453005, 0.0000, 358.2811, 332.4980);
    CreateObject(18228, -2250.467285, 2181.870605, -6.645485, 0.0000, 0.0000, 332.4980);
    CreateObject(18228, -2200.330811, 2186.680176, 0.491062, 0.0000, 0.0000, 342.8113);
    CreateObject(18228, -2374.036133, 2176.990967, -5.343879, 0.0000, 0.8594, 326.4820);
    CreateObject(18228, -2454.631104, 2203.667725, -11.066107, 0.0000, 13.7510, 60.0568);
    CreateObject(18228, -2415.580078, 2176.135986, -8.653219, 0.0000, 0.0000, 332.4980);
    CreateObject(8356, -2179.608398, 2252.781250, 1.472693, 0.0000, 332.4980, 359.8961);
    CreateObject(8356, -2144.341797, 2252.199707, 19.825443, 0.0000, 332.4980, 359.8961);
    CreateObject(1503, -2250.513184, 2350.015381, 4.268161, 0.0000, 0.0000, 314.4499);
    CreateObject(1503, -2242.904297, 2369.633057, 9.281622, 0.0000, 0.0000, 49.9247);
    CreateObject(3374, -2284.304688, 2339.045166, 5.619067, 0.0000, 0.0000, 0.0000);
    CreateObject(3374, -2284.384766, 2339.022461, 8.619067, 0.0000, 0.0000, 0.0000);
    CreateObject(3374, -2284.361572, 2343.041016, 5.816112, 0.0000, 0.0000, 0.0000);
    CreateObject(3374, -2284.481201, 2347.048828, 5.680470, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2284.636475, 2354.255615, 5.405428, 0.0000, 0.0000, 173.5022);
    CreateObject(1697, -2283.703369, 2344.049561, 8.924014, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2287.113770, 2323.517822, 10.168970, 0.0000, 0.0000, 174.3616);
    CreateObject(1634, -2291.575928, 2299.458496, 14.082605, 0.0000, 0.0000, 179.5182);
    CreateObject(1634, -2444.203857, 2294.327881, 13.964250, 0.0000, 0.0000, 0.0000);
    CreateObject(13643, -2314.901367, 2323.468506, 1.519346, 0.0000, 0.0000, 90.9963);
    CreateObject(13638, -2362.088867, 2240.021729, 2.819899, 0.0000, 0.0000, 0.0000);
    CreateObject(13638, -2373.830078, 2251.770508, 10.820443, 0.0000, 0.0000, 0.0000);
    CreateObject(13638, -2384.828857, 2263.605225, 18.706974, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2365.809814, 2200.356934, 1.494791, 0.0000, 0.0000, 91.8558);
    CreateObject(1634, -2436.032959, 2201.592041, 1.520434, 0.0000, 0.0000, 0.0000);
    CreateObject(17065, -2272.483887, 2202.713623, 3.854214, 0.0000, 0.0000, 0.0000);
    CreateObject(1245, -2257.249268, 2205.557373, 1.713437, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2284.250000, 2203.635254, 6.582906, 0.0000, 0.0000, 95.3975);
    CreateObject(1634, -2291.978760, 2202.874023, 10.107411, 0.0000, 0.0000, 94.5380);
    CreateObject(3243, -2362.807617, 2301.706543, 3.211786, 0.0000, 0.0000, 0.0000);
    CreateObject(3243, -2362.536621, 2301.572754, 6.650852, 0.0000, 0.0000, 0.0000);
    CreateObject(3243, -2362.351563, 2301.271240, 10.001210, 0.0000, 0.0000, 0.0000);
    CreateObject(3243, -2361.962891, 2300.644531, 12.891453, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2436.091553, 2209.377686, 4.965872, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, -2442.583740, 2214.256592, 5.749213, 0.0000, 359.1406, 173.6063);
    CreateObject(14877, -2369.452637, 2212.014160, 2.266254, 0.0000, 0.0000, 179.5182);
    CreateObject(14877, -2369.443359, 2221.011230, 2.266254, 0.0000, 0.0000, 181.2371);
    CreateObject(16135, -2351.791260, 2304.185303, 24.373919, 0.0000, 0.0000, 36.9558);
    CreateObject(16135, -2365.938721, 2364.372559, 24.242023, 0.0000, 0.0000, 96.2569);
    CreateObject(16135, -2288.344238, 2323.403564, 24.249777, 0.0000, 0.0000, 7.7349);
    CreateObject(16776, -2227.350098, 2326.842529, 7.522718, 0.0000, 0.0000, 0.0000);


    AddStaticVehicle(522,-2270.9915,2297.5342,4.3913,268.4506,3,8); // nrg1
    AddStaticVehicle(522,-2270.8125,2300.3796,4.3907,270.0316,6,25); // nrg2
    AddStaticVehicle(522,-2270.7109,2303.2397,4.3892,271.8370,7,79); // nrg3
    AddStaticVehicle(522,-2270.4373,2306.4031,4.3936,269.9943,8,82); // nrg4
    AddStaticVehicle(522,-2270.5437,2309.4553,4.3927,272.5432,36,105); // nrg5
    AddStaticVehicle(539,-2270.8801,2312.3582,4.1803,267.6156,86,70); // vortex1
    AddStaticVehicle(539,-2270.7537,2315.4783,4.1803,269.3685,79,74); // vortex2
    AddStaticVehicle(471,-2270.7429,2318.3806,4.3014,269.3987,103,111); // quad1
    AddStaticVehicle(471,-2270.6340,2321.3408,4.3007,264.7001,120,114); // quad2
    AddStaticVehicle(541,-2270.7466,2324.3154,4.4432,268.9913,58,8); // bullet1
    AddStaticVehicle(541,-2271.0984,2327.3096,4.4412,271.5585,60,1); // bullet2
    AddStaticVehicle(411,-2271.1260,2330.2202,4.5434,270.7187,64,1); // infu1
    AddStaticVehicle(411,-2271.2617,2333.1814,4.5413,270.1664,123,1); // infu2
    AddStaticVehicle(415,-2270.9749,2336.3279,4.5839,269.4582,25,1); // cheetah1
    AddStaticVehicle(415,-2253.3384,2336.0593,4.5833,89.1105,36,1); // cheetah2
    AddStaticVehicle(502,-2253.7378,2332.8169,4.7064,88.5037,36,88); // hot1
    AddStaticVehicle(503,-2252.6240,2329.8962,4.7068,89.3389,87,74); // hot2
    AddStaticVehicle(565,-2253.1414,2326.9387,4.4353,90.4269,42,42); // flash1
    AddStaticVehicle(565,-2253.3015,2323.9849,4.4363,89.1205,53,53); // flash2
    AddStaticVehicle(568,-2271.0261,2294.4768,4.6837,269.0846,17,1); // san1


    So und wer ein Spawn da haben möchte:


    AddPlayerClass(115,-2260.4543,2325.4258,4.8125,357.5604,0,0,0,0,0,0);

  • XDDDDDDDDDDDDDDDDD Wann is denn nachher? XD

  • So, da du anscheinend in den Winterschlaf getreten bist XD hab ich mal Screens gemacht.




    Mein Fazit: Nice Gemappt aber wird schnell langweilig.
    7/10 Brotfisch punkten.
    MFG

  • jap nich schlecht nich schlecht vorallem bei den 1-2 bildern die sind toll XD gut geworden


    ps: du mit deiner langenweile immer xd bastelst meistens immer so gute sachen :P ! 7-8/10

    [align=center][img=http://s3.directupload.net/images/090803/3bm9bhzd.jpg]