Hallo ich erstelle diesen Thread aus langweile ;p
hier stellt ihr eure new.pwn(aus pawno ordner) rein, aber nur wenn ihr es bearbeitet habt...
ich fange dann mal an ;d
// hier sieht es besser aus ^^: http://pastebin.com/9qeG5DMD
meine new.pwn:
/*==============================================================================
||||||||||||||||||||||||||||||| Copyright (c) 20XX |||| |||| Erstellt am XXXX-XX-XX |||| |||| mskamilor |||| |||||||||||||||||||||||||||||||
==============================================================================*/
//=====[includes]=====#include <a_samp>#include <zcmd>#include <sscanf2>//=====[Color]=====#define Black 0x000000FF#define Grey 0xC0C0C0FF#define White 0xFFFFFFFF#define Red 0xFF0000FF#define Orange 0xFF8000FF#define Yellow 0xFFFF00FF#define Green 0x00FF00FF#define Blue 0x0000FFFF#define Purple 0x800080FF
main() {}
public OnGameModeInit(){ return true;}
public OnGameModeExit() { return true;}
public OnPlayerConnect(playerid) { return true;}
public OnPlayerRequestClass(playerid, classid) { return false;}
public OnPlayerRequestSpawn(playerid) { return false;}
public OnPlayerDisconnect(playerid, reason) { return true;}
public OnPlayerSpawn(playerid) { return true;}
public OnPlayerDeath(playerid, killerid, reason) { return true;}
public OnVehicleSpawn(vehicleid) { return true;}
public OnVehicleDeath(vehicleid, killerid) { return true;}
public OnPlayerText(playerid, text[]) { return false;}
public OnPlayerCommandText(playerid, cmdtext[]) { return false;}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return true;}
public OnPlayerExitVehicle(playerid, vehicleid) { return true;}
public OnPlayerStateChange(playerid, newstate, oldstate) { return true;}
public OnPlayerEnterCheckpoint(playerid) { return true;}
public OnPlayerLeaveCheckpoint(playerid) { return true;}
public OnPlayerEnterRaceCheckpoint(playerid) { return true;}
public OnPlayerLeaveRaceCheckpoint(playerid) { return true;}
public OnRconCommand(cmd[]) { return true;}
public OnObjectMoved(objectid) { return true;}
public OnPlayerObjectMoved(playerid, objectid) { return true;}
public OnPlayerPickUpPickup(playerid, pickupid) { return true;}
public OnVehicleMod(playerid, vehicleid, componentid) { return true;}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return true;}
public OnVehicleRespray(playerid, vehicleid, color1, color2) { return true;}
public OnPlayerSelectedMenuRow(playerid, row) { return true;}
public OnPlayerExitedMenu(playerid) { return true;}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return true;}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return true;}
public OnRconLoginAttempt(ip[], password[], success) { return true;}
public OnPlayerUpdate(playerid) { return true;}
public OnPlayerStreamIn(playerid, forplayerid) { return true;}
public OnPlayerStreamOut(playerid, forplayerid) { return true;}
public OnVehicleStreamIn(vehicleid, forplayerid) { return true;}
public OnVehicleStreamOut(vehicleid, forplayerid) { return true;}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return true;}
public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return true;}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { return true;}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { return true;}
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { return true;}
// ich hab irgendein problem mit [pwn.]