Public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:Armour;
GetPlayerArmour(playerid, Armour);
if(GetPlayerTeam(playerid) == TEAM_RED && GetPlayerTeam(issuerid) == TEAM_BLUE && GetPlayerWeapon(issuerid) == 0 || 1 || 2 || 3 )
{
SetPlayerHealth(playerid, 0)
}
return 1;
}
Wenn er runterfällt (wo man z.b 5 hp verliert), verliert er ALLES why?
Kann mir da wer helfenß