Seit dem neuen Server update (0.3e) machen die Tore was sie wollen,
Screens:
Scipt :
if(strcmp(cmd,"/csitor",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 19 PlayerInfo[playerid][pLeader] == 19)
{
if(wcctorvar == 0)
{
MoveObject(wcctor,786.467102, -1152.395630, 15.392490,4.0);
PlaySoundForPlayer(playerid,1035);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
wcctorvar = 1;
}
else
{
MoveObject(wcctor,786.467102, -1152.395630, 25.392490,4.0);
PlaySoundForPlayer(playerid,1035);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
wcctorvar = 0;
}
{
if(PlayerInfo[playerid][pMember] == 19 PlayerInfo[playerid][pLeader] == 19)
{
if(wcctorvar == 0)
{
MoveObject(wcctor,786.467102, -1152.395630, 15.392490,4.0);
PlaySoundForPlayer(playerid,1035);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
wcctorvar = 1;
}
else
{
MoveObject(wcctor,786.467102, -1152.395630, 25.392490,4.0);
PlaySoundForPlayer(playerid,1035);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
wcctorvar = 0;
}