Engine Problem

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  • Hallo. Es gibt ein kleines Problem mit meinem "Motor"-System.
    Alle Motoren sind automatisch an.
    Ich benutze bereits ManualVehicleEngineAndLights(); unter OnGameModeInit doch das bringt nichts.


    Hier meine Funktionen wo ich Sachen mit SetVehicleParamsEx verwende:

    //Global
    new engine, light, alarm, doors, bonnet, boot, objective;


    //OnGameModeInit
    for(new i=0;i<MAX_VEHICLES;i++)
    {
    GetVehicleParamsEx(i, engine, light, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(i, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
    }


    CMD:motor(playerid)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new vid = GetPlayerVehicleID(playerid);
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x,y,z);
    new string[128];
    new mod = GetVehicleModel(GetPlayerVehicleID(playerid));
    if(IsAFahrrad(mod))return SendClientMessage(playerid, COLOR_GREY, "Ein Fahrrad hat kein Motor.");
    GetVehicleParamsEx(vid, engine, light, alarm, doors, bonnet, boot, objective);
    if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)
    {
    if(gGas[vid] <= 0)return SendClientMessage(playerid, COLOR_GREY, "Kein Benzin mehr!");
    format(string, sizeof(string), "* %s betätigt die Zündung. Der Motor springt an!", GetName(playerid));
    SendRoundMessage(x,y,z, COLOR_PURPLE, string);
    KillTimer(carmsgwait[playerid]);
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_ON, light, alarm, doors, bonnet, boot, objective);
    TextDrawSetString(CarMessage[playerid], "~w~Motor ~g~an");
    TextDrawShowForPlayer(playerid, CarMessage[playerid]);
    }
    else
    {
    KillTimer(carmsgwait[playerid]);
    SetVehicleParamsEx(vid, VEHICLE_PARAMS_OFF, light, alarm, doors, bonnet ,boot, objective);
    TextDrawSetString(CarMessage[playerid], "~w~Motor ~r~aus");
    TextDrawShowForPlayer(playerid, CarMessage[playerid]);
    }
    carmsgwait[playerid] = SetTimerEx("HideCarMessage", 8000, 0, "i", playerid);
    }
    return 1;
    }


    CMD:licht(playerid)
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new vid = GetPlayerVehicleID(playerid);
    new mod = GetVehicleModel(GetPlayerVehicleID(playerid));
    if(IsAFahrrad(mod))return 1;
    GetVehicleParamsEx(vid, engine, light, alarm, doors, bonnet, boot, objective);
    if(light == VEHICLE_PARAMS_OFF || light == VEHICLE_PARAMS_UNSET)
    {
    KillTimer(carmsgwait[playerid]);
    SetVehicleParamsEx(vid, engine, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
    TextDrawSetString(CarMessage[playerid], "~w~Licht ~g~an");
    TextDrawShowForPlayer(playerid, CarMessage[playerid]);
    }
    else
    {
    KillTimer(carmsgwait[playerid]);
    SetVehicleParamsEx(vid, engine, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
    TextDrawSetString(CarMessage[playerid], "~w~Licht ~r~aus");
    TextDrawShowForPlayer(playerid, CarMessage[playerid]);
    }
    carmsgwait[playerid] = SetTimerEx("HideCarMessage", 8000, 0, "i", playerid);
    }
    return 1;
    }


    public AutomaticBikeMotor()
    {
    for(new v=0;v<MAX_VEHICLES;v++)
    {
    new mod = GetVehicleModel(v);
    if(IsAFahrrad(mod))
    {
    SetVehicleParamsEx(v, VEHICLE_PARAMS_ON, light, alarm, doors, bonnet, boot, objective);
    }
    }
    return 1;
    }


    stock LockCar(carid)
    {
    GetVehicleParamsEx(carid, engine, light, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(carid, engine, light, alarm, VEHICLE_PARAMS_ON, bonnet, boot, objective);
    }


    stock UnLockCar(carid)
    {
    GetVehicleParamsEx(carid, engine, light, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(carid, engine, light, alarm, VEHICLE_PARAMS_OFF, bonnet, boot, objective);
    }


    forward CheckGas();
    public CheckGas()
    {
    for(new i=0;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i))
    {
    if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
    {
    new model = GetVehicleModel(GetPlayerVehicleID(i));
    if(IsAFahrrad(model))return 1;
    new vehicle = GetPlayerVehicleID(i);
    if(gGas[vehicle] >= 1)
    {
    if(gGas[vehicle] <= 10)
    {
    PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
    }
    gGas[vehicle]--;
    }
    else
    {
    GetVehicleParamsEx(vehicle, engine, light, alarm, doors,bonnet, boot, objective);
    SetVehicleParamsEx(vehicle, VEHICLE_PARAMS_OFF, light, alarm, doors, bonnet, boot, objective);
    }
    }
    }
    }
    return 1;
    }


    Mehr habe ich nicht.
    Ich hoffe ihr könnt mir helfen. ;)