Nach Einloggen kick

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo, wenn man bei meinem Server sein Passwort eingibt und auf "login" drückt, Fliegt man erst durch die Luft und dann steht im Chat "Server Closed the Connection" Wie behebe ich das ?


    MFG ex0bie

  • Zeig mal den public OnPlayerSpawn, bitte.


    lg

    RTL - Das N steht für Niveau!
    MfG,
    StreetS


    Jegliche Freundesanfragen, die für mich keinen Sinn ergeben, werden professionell Ignoriert. (Gleiche mit Skype!)
    Wer es nicht kapiert wird in Breadfish & Skype blockiert.


    - Stolzer PAWN Scripter der Klasse Beherrscht

  • Was ist denn alles im Code, während des Login-Dialoges und die Folge, wenn man "Login" drückt? (auch bezogen auf den PWN Code)

  • Spoiler anzeigen
    public OnPlayerSpawn(playerid)
    {
    M_OnPlayerSpawn(playerid);
    STDPlayer[playerid] = 0;
    OnDuty[playerid] = 0;
    SetPlayerArmour(playerid,0);
    SetPlayerToTeamColor(playerid);
    STDPlayer[playerid] = 0;
    RemovePlayerAttachedObject(playerid, 1);
    SetPlayerArmour(playerid,0);
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "WestLS", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pFlyLic] = 1;
    PlayerInfo[playerid][pBusLic] = 1;
    PutPlayerInVehicle(playerid, WestLSBot, 0);
    SetPlayerSkin(WestLSBot,91);
    }
    if(!strcmp(botname, "Tram", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pFlyLic] = 1;
    PlayerInfo[playerid][pBusLic] = 1;
    PutPlayerInVehicle(playerid, TramBot, 0);
    SetPlayerSkin(TramBot,91);
    }
    if(!strcmp(botname, "Zug1", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pFlyLic] = 1;
    PlayerInfo[playerid][pBusLic] = 1;
    PutPlayerInVehicle(playerid, Zug1Bot, 0);
    SetPlayerSkin(Zug1Bot,91);
    }
    if(!strcmp(botname, "NEUESLINIE", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pFlyLic] = 1;
    PlayerInfo[playerid][pBusLic] = 1;
    PutPlayerInVehicle(playerid,SFBusBot, 0);
    SetPlayerSkin(SFBusBot,91);
    }
    if(!strcmp(botname, "MittelLS", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pFlyLic] = 1;
    PlayerInfo[playerid][pBusLic] = 1;
    PutPlayerInVehicle(playerid, MittelLSBot, 0);
    SetPlayerSkin(MittelLSBot,91);
    }
    }
    SetPlayerSpawn(playerid);
    TextDrawShowForPlayer(playerid, Version);
    gPlayerAnimLibsPreloaded[playerid] = 1;
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich voher einloggen oder dir einen Account erstellen! ***");
    Kick(playerid);
    return 1;
    }
    if(AtClothes[playerid] == 1)
    {
    PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
    PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
    AtClothes[playerid] = 0;
    }
    if(PlayerInfo[playerid][pCarTowed]) SendClientMessage(playerid, Grey, "Eines deiner Fahrzeuge steht auf dem Abschlepphof!");
    {
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pChef] > 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist / FBI / Bundeswehr, du bist Zivilist ! !");
    MedicBill[playerid] = 0;
    new modell = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pArbeiter] == 1) { SetSpawnInfo(playerid, 2, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 2) { SetSpawnInfo(playerid, 2, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 3) { SetSpawnInfo(playerid, 2, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 4) { SetSpawnInfo(playerid, 1, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 5) { SetSpawnInfo(playerid, 5, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 6) { SetSpawnInfo(playerid, 5, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 7) { SetSpawnInfo(playerid, 7, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 8) { SetSpawnInfo(playerid, 10, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 9) { SetSpawnInfo(playerid, 12, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 10) { SetSpawnInfo(playerid, 12, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 11) { SetSpawnInfo(playerid, 12, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pArbeiter] == 12) { SetSpawnInfo(playerid, 12, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Hells Angels
    else if(PlayerInfo[playerid][pArbeiter] == 13) { SetSpawnInfo(playerid, 13, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Groove Street
    else if(PlayerInfo[playerid][pArbeiter] == 14) { SetSpawnInfo(playerid, 14, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Ballas
    else if(PlayerInfo[playerid][pArbeiter] == 15) { SetSpawnInfo(playerid, 15, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//2fast
    else if(PlayerInfo[playerid][pArbeiter] == 16) { SetSpawnInfo(playerid, 16, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pArbeiter] == 17) { SetSpawnInfo(playerid, 17, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pArbeiter] == 18) { SetSpawnInfo(playerid, 18, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Triaden
    else if(PlayerInfo[playerid][pArbeiter] == 19) { SetSpawnInfo(playerid, 19, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//West Coast Customs
    else if(PlayerInfo[playerid][pArbeiter] == 20) { SetSpawnInfo(playerid, 20, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//
    else if(PlayerInfo[playerid][pArbeiter] == 21) { SetSpawnInfo(playerid, 2, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = modell; }//
    else if(PlayerInfo[playerid][pArbeiter] == 22) { SetSpawnInfo(playerid, 22, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pArbeiter] == 23) { SetSpawnInfo(playerid, 23, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//
    else if(PlayerInfo[playerid][pArbeiter] == 24) { SetSpawnInfo(playerid, 24, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//
    else if(PlayerInfo[playerid][pChef] == 1) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 2) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 3) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 4) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 5) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pChef] == 6) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 7) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 8) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 9) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 10) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 11) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = modell; }
    else if(PlayerInfo[playerid][pChef] == 12) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Hells angels
    else if(PlayerInfo[playerid][pChef] == 13) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Groove Street
    else if(PlayerInfo[playerid][pChef] == 14) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Ballas
    else if(PlayerInfo[playerid][pChef] == 15) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//2fast
    else if(PlayerInfo[playerid][pChef] == 16) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pChef] == 17) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pChef] == 18) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//Triaden
    else if(PlayerInfo[playerid][pChef] == 19) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }//West Coast Customs
    else if(PlayerInfo[playerid][pChef] == 20) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }// Terroristen
    else if(PlayerInfo[playerid][pChef] == 21) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = modell; }// FBI
    else if(PlayerInfo[playerid][pChef] == 22) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }// Feuerwehr
    else if(PlayerInfo[playerid][pChef] == 23) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }// Grundwehrdienst
    else if(PlayerInfo[playerid][pChef] == 24) { SetSpawnInfo(playerid, 11, modell,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = modell; }// Oamt
    }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    PlayerFixRadio(playerid);
    if(MapIconsShown[playerid] != 1)
    {
    MapIconsShown[playerid] = 1;
    SetPlayerMapIcon(playerid, 1, 1310.0125,-1366.8107,13.5068, 56,YELLOW);// rh mapicon
    SetPlayerMapIcon(playerid, 2, 1555.5000,-1675.2028,16.1953, 30,YELLOW); // pd map icon
    SetPlayerMapIcon(playerid, 3, 1837.0387,-1682.3185,13.3229, 49,YELLOW);// alhambra
    SetPlayerMapIcon(playerid, 4, 2027.9799,-1416.1504,16.9922, 22,YELLOW); // ls krankenhaus
    SetPlayerMapIcon(playerid, 5, -1896.0542,487.4434,35.1719, 52,YELLOW);// bank sf
    SetPlayerMapIcon(playerid, 6, -1604.5544,703.0181,-4.9063, 30,YELLOW);// sfpd
    SetPlayerMapIcon(playerid, 7, -2637.7515,1398.2428,7.0938, 49,YELLOW); // jizzys
    SetPlayerMapIcon(playerid, 8, -2447.3877,524.6300,30.3615, 30,YELLOW);// gbi
    SetPlayerMapIcon(playerid, 9, -2765.7058,375.4935,6.3359, 56,YELLOW);// sf rh
    SetPlayerMapIcon(playerid, 10, -2655.8767,634.6840,14.4531, 22,YELLOW);/// sf krankenhaus
    SetPlayerMapIcon(playerid, 11, 1460.1273,-1012.3143,26.8438, 52,YELLOW);// ls bank
    SetPlayerMapIcon(playerid, 12, 914.2121,-1003.9144,37.9938, 52,YELLOW);// ls bank
    SetPlayerMapIcon(playerid, 13, 1909.9926,719.7759,10.8203, 36,YELLOW);// Fahrschule
    SetPlayerMapIcon(playerid, 14, -1375.9413,-260.6290,13.7162, 5,YELLOW);// Heliladnsf
    SetPlayerMapIcon(playerid, 15, -2423.7427,337.4699,36.4261, 31,YELLOW);// HOTEL
    SetPlayerMapIcon(playerid, 16, 2136.7185,-1151.8962,23.8346, 55,YELLOW);// Carhändler
    SetPlayerMapIcon(playerid, 17, 549.8958,-1291.2263,16.9753, 55,YELLOW);// Carhändler
    SetPlayerMapIcon(playerid, 18, -2133.8977,1408.1079,6.9663, 55,YELLOW);// Carhändler
    SetPlayerMapIcon(playerid, 19, -1938.8508,281.7085,40.1479, 55,YELLOW);// Carhändler
    SetPlayerMapIcon(playerid, 21, -1678.0063,1213.8854,13.6719, 55,YELLOW);// Motorrad
    SetPlayerMapIcon(playerid, 22, -1513.6377,1232.7676,6.7990, 7,YELLOW);// Boot
    SetPlayerMapIcon(playerid, 23, 2112.6345,-1211.4567,23.9629, 45,YELLOW);// CLOTHEs
    SetPlayerMapIcon(playerid, 24, 2244.4001,-1665.5664,15.4766, 45,YELLOW);// CLOTHEs
    SetPlayerMapIcon(playerid, 25, -1878.6476,860.8099,35.1641, 45,YELLOW);// CLOTHEs
    SetPlayerMapIcon(playerid, 25, -1930.7805,241.9029,40.7251, 27,YELLOW);// TUNINGSHOP
    SetPlayerMapIcon(playerid, 26, -2707.9778,220.2090,3.9112, 27,YELLOW);// TUNINGSHOP
    SetPlayerMapIcon(playerid, 27, 2642.8645,-2035.3779,13.2441, 27,YELLOW);// TUNINGSHOP
    SetPlayerMapIcon(playerid, 28, 1056.7988,-1030.8864,31.7995, 27,YELLOW);// TUNINGSHOP
    SetPlayerMapIcon(playerid, 29, 1004.0070,-939.3102,42.1797, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 30, 1944.3260,-1772.9254,13.3906, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 31, -90.5515,-1169.4578,2.4079, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 32, -1609.7958,-2718.2048,48.5391, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 33, -2029.4968,156.4366,28.9498, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 34, -2408.7590,976.0934,45.4175, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 35, -2243.9629,-2560.6477,31.8841, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 36, -1676.6323,414.0262,6.9484, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 37, 2202.2349,2474.3494,10.5258, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 38, 614.9333,1689.7418,6.6968, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 39, -1328.8250,2677.2173,49.7665, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 40, 70.3882,1218.6783,18.5165, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 41, 2113.7390,920.1079,10.5255, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 42, -1327.7218,2678.8723,50.0625, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 43, 2146.6143,2748.4758,10.3852, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 44, 2639.0022,1108.0353,10.3852, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 45, 1598.2035,2198.6448,10.3856, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 46, -1982.1456,376.7922,35.3656, 42,YELLOW);// Tankstelle
    SetPlayerMapIcon(playerid, 47, -2026.5638,81.5087,28.3213, 20,YELLOW);// Feuerwehr
    SetPlayerMapIcon(playerid, 25, -1883.5105,863.8214,35.1719, 45,YELLOW);// CLOTHEs
    }
    }
    TextDrawShowForPlayer(playerid, MoneyDraw[playerid]);
    Update3DTextLabelText(afk[playerid],0xFFFFFFFF,"");
    SetCameraBehindPlayer(playerid);
    UpdatePlayerMoneyTextdraw(playerid);
    new path[128];
    for(new i = 0; i<MAX_VEHICLES; i++)
    {
    format(path, sizeof path, "/Cars/%d.ini", i);
    if(fexist(path))
    {
    CheckLockForPlayer(PlayerCar[i][vid], playerid);
    }
    }
    GangZoneShowForPlayer(playerid, GROVE, 16711888);
    GangZoneShowForPlayer(playerid, BALLAS, -2147418167);
    GangZoneShowForPlayer(playerid, RIFA, 199);
    return 1;
    }

  • Sicher das du dein PW richtig eingegeben hast ? :o


    Mit freundlichen Grüßen :love:

  • Ist deine Serverversion 0.3d RC2 ?

    Wer ist der Mensch hinter der Uniform? Ist euch das bekannt?
    Es ist der selbe der noch eben in Zivil neben euch stand.
    Warum wird er gehasst und so selten respektiert?
    Warum ist er derjenige der seinen Hals für euch riskiert?
    Trägt der Bulle eine Weste, das hat er früher nie gemacht,
    die Zeiten haben sich geändert und jeder Dienst ist ein Kampf!
    Warum gibt’s das SEK und warum sind sie so brutal?
    Und wieso hat wieder einer mit seinem Leben bezahlt?

  • er wird ja wolh auch die 0.3d Client version haben sonst könnte er wohl kaum vom Server beim Einloggen gekickt werden.. wenn der 0.3e hat ists klar weil es nicht kompatibel ist dann wird aber auch erst keine Verbindung aufgebaut um sich einzzuloggen