public OnGameModeInit()
{
UsePlayerPedAnims();
SetGameModeText("Test");
AddPlayerClass(276,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
AddPlayerClass(47,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0);
AddPlayerClass(55,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
AddPlayerClass(86,1087.7697,-939.6563,42.8616,311.7184,0,0,0,0,0,0); // Spawn
//_________________Objects___________________//
CreateVehicle(497,324.89999390,-1504.00000000,76.80000305,229.99993896,-1,-1,15); //Police Maverick
CreateVehicle(497,308.79998779,-1526.19995117,76.80000305,241.99877930,-1,-1,15); //Police Maverick
CreateVehicle(560,302.29998779,-1485.09997559,24.29999924,234.00000000,-1,1,15); //Sultan
CreateVehicle(560,305.50000000,-1480.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
CreateVehicle(560,299.20001221,-1489.69995117,24.39999962,233.99780273,-1,-1,15); //Sultan
CreateVehicle(490,295.60000610,-1541.00000000,24.70000076,54.00000000,-1,-1,15); //FBI Rancher
CreateVehicle(490,292.29998779,-1545.59997559,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
CreateVehicle(490,298.70001221,-1536.69995117,24.70000076,53.99780273,-1,-1,15); //FBI Rancher
CreateVehicle(427,290.89999390,-1517.50000000,24.79999924,236.00000000,-1,-1,15); //Enforcer
CreateVehicle(427,293.89999390,-1513.00000000,24.79999924,235.99731445,-1,-1,15); //Enforcer
CreateVehicle(427,297.10000610,-1508.40002441,24.79999924,235.99731445,-1,-1,15); //Enforcer
CreateVehicle(601,278.00000000,-1535.19995117,24.29999924,234.00000000,-1,-1,15); //S.W.A.T. Van
CreateVehicle(601,281.50000000,-1530.90002441,24.29999924,233.99780273,-1,-1,15); //S.W.A.T. Van
CreateVehicle(528,283.79998779,-1526.19995117,24.50000000,236.00000000,-1,-1,15); //FBI Truck
CreateVehicle(528,287.00000000,-1521.69995117,24.50000000,235.99731445,-1,-1,15); //FBI Truck
CreateDynamicObject(980,361.50000000,-1468.59997559,32.09999847,0.00000000,0.00000000,58.00000000); //object(airportgate)(5)
CreateDynamicObject(980,309.50000000,-1554.59997559,32.20000076,0.00000000,0.00000000,142.00000000); //object(airportgate)(6)
CreateDynamicObject(1215,305.60000610,-1520.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(1)
CreateDynamicObject(1215,313.39999390,-1524.40002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
CreateDynamicObject(1215,309.60000610,-1531.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(3)
CreateDynamicObject(1215,301.60000610,-1527.19995117,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(4)
CreateDynamicObject(1215,324.10000610,-1508.90002441,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(5)
CreateDynamicObject(1215,317.29998779,-1503.00000000,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(6)
CreateDynamicObject(1215,329.20001221,-1502.59997559,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(7)
CreateDynamicObject(1215,322.20001221,-1496.80004883,76.09999847,0.00000000,0.00000000,0.00000000); //object(bollardlight)(8)
CreateDynamicObject(1215,308.10000610,-1485.90002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(9)
CreateDynamicObject(1215,310.89999390,-1481.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(10)
CreateDynamicObject(1215,305.10000610,-1490.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(11)
CreateDynamicObject(1215,302.20001221,-1495.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(12)
CreateDynamicObject(1215,305.50000000,-1504.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(13)
CreateDynamicObject(1215,302.39999390,-1508.69995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(14)
CreateDynamicObject(1215,299.10000610,-1513.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(15)
CreateDynamicObject(1215,296.10000610,-1517.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(16)
CreateDynamicObject(1215,292.79998779,-1522.40002441,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(17)
CreateDynamicObject(1215,289.70001221,-1526.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(18)
CreateDynamicObject(1215,286.50000000,-1531.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(19)
CreateDynamicObject(1215,283.50000000,-1535.80004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(20)
CreateDynamicObject(1215,290.10000610,-1540.50000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(21)
CreateDynamicObject(1215,293.29998779,-1536.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(22)
CreateDynamicObject(1215,296.50000000,-1531.59997559,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(23)
CreateDynamicObject(1215,286.89999390,-1544.30004883,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(24)
CreateDynamicObject(1215,281.00000000,-1540.00000000,24.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight)(25)
//_________________Objects___________________//
return 1;
}
//________________OCMD_________________//