Hallo,
bin noch recht ein anfänger im Scripten und wollte fragen ob es da i-wo ein schönes tut gibt wo man sowas nachlesen kann ich hab zwar da schon was mit einem befehl aber mein Compiler stürtzt da immer ab
#include <a_samp>
enum Info
{
AdminLevel
}
new PlayerInfo[MAX_PLAYERS][Info];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][AdminLevel] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
new cmd[256], idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/makeadmin", true) == 0)
{
new string[128];
new tmp[256];
new player[MAX_PLAYER_NAME], giveplayer[MAX_PLAYER_NAME];
new giveplayerid;
if (IsPlayerAdmin(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, ORANGE, "USAGE: /makeadmin [playerid] [level]");
SendClientMessage(playerid, ORANGE, "FUNCTION: Player will be an admin.");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
new level = strval(tmp);
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, player, sizeof(player));
PlayerInfo[giveplayerid][AdminLevel] = level;
printf("Admin %s made %s a level %d admin.", player, giveplayer, level);
format(string, sizeof(string), "Du wurdest soeben zum %d Admin gemacht.", level, player);
SendClientMessage(giveplayerid, 0x00C2ECFF, string);
format(string, sizeof(string), "Du hast %s zum %d Admin gemacht.", giveplayer,PlayerInfo[giveplayerid][AdminLevel]);
SendClientMessage(playerid, 0x00C2ECFF, string);
}
else if(giveplayerid == INVALID_PLAYER_ID)
{
format(string, sizeof(string), "%i ist nicht online.", giveplayerid);
SendClientMessage(playerid, 0xE60000FF, string);
}
}
else
{
SendClientMessage(playerid, 0xE60000FF, "Du darfst diesen Befehl nicht verwenden!");
}
return 1;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}