BOTS und NPC Problem

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Die überschrift is nen fail ne


    zeig mal wie du den erstellt hast

  • #define RECORDING "TestMode"
    #define RECORDING_TYPE 2
    #define StartRecordingPlayBack


    #include <a_npc>
    #include <a_samp>





    main(){}
    public OnRecordingPlayBack() StartRecordingPlayBack(RECORDING_TYPE, RECORDING);


    #if RECORDING_TYPE == 1
    public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayBack(RECORDING_TYPE, RECORDING);
    public OnNPCExitVehicle() StopRecordingPlayBack();
    #else
    public OnNPCSpawn() StartRecordingPlayBack(RECORDING_TYPE, RECORDING);
    #endif

  • die von den Gamemode und nutz den pwn code


    Und in Skyp ädden war nicht nötig

  • geh in das Gamemode
    dann such public OnPlayerSpawn
    oder bei einen GF auch Funktion OnPlayerSpawn

  • // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>
    #include <a_npc>


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    //BOTS
    ConnectNPC("Test","Test");
    ConnectNPC("Chirugie","chirugierec");

    SetGameModeText("Germany Reallife");
    AddPlayerClass(0,1569.2104,366.9723,19.9345,272.4393,0,0,0,0,0,0); // NPCSPAWN


    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    //NPC
    if(IsPlayerNPC(playerid)) return 1;


    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    if(IsPlayerNPC(playerid)) return 1;
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    //NPC SKIUN
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,botname,sizeof(botname));
    if(!strcmp(botname,"Nemesis",true))
    {
    SetPlayerSkin(playerid,26);
    }
    }
    if(IsPlayerNPC(playerid)) return 1;




    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,botname,sizeof(botname));
    if(!strcmp(botname,"Chirugie",true))
    {
    SetPlayerSkin(playerid,32);
    }
    }
    if(IsPlayerNPC(playerid)) return 1;


















    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


  • ConnectNPC("Chirugie","chirugierec");
    if(!strcmp(botname,"Chirugie",true))

    das ist richtig wenn ich jetzt aber in die Datei von den NPC´s reinschaue, sehe ich das du den ein Car record gegeben hast
    aber er is onfood

  • nein nicht Skypen


    ofrecord = Fahrzeug wenn ich jetzt nicht voll panne bin
    dann fehlt aber nen car dazu