Hallo zusammen,
mein kleiner Bruder hat sich vor nem Monat LWS 2011 gekauft. Ich wollte es jetzt mal aus Spaß auf meinem Laptop installen. Jo install alles ohne Errors/Fehler. Wenn ich nun aber ein neues Spiel starten will ladet er erst ca 2 min dann kommt " Game Engine funktioniert nicht mehr". Es sind keine Mods drin. Ich denke mal das hat mit meiner onBoard Graka zutun, da den Fehler schon viele hatten (laut google).Allerdings hat sich keine Lösung finden lassen. Naja hier erstmal ein auszug aus der log.txt:
Code
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
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Weitere infos:
Code
Main System
Core(s): 2 @ 2.2 GHZ
OS: Windows NT 5.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Mobile Intel(R) 4 Series Express Chipset Family
Version: 2.1.0 - Build 8.15.10.1840
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC5
Available Languages: de
Language: de
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Hoffe ihr könnt mir helfen.
MfG