Delivern geht hier nicht?

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  • Bei mir geht der /stuff deliver Befehl nicht?


    if(strcmp(cmd, "/stuff", true) == 0)
    {
    if(PlayerInfo[playerid][pJob] == 20)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GOLD, "____________________________|Warenhilfe|____________________________");
    SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /materials [Aktion] [Anzahl]");
    SendClientMessage(playerid, COLOR_WHITE, "*get [SF], *deliver [Unterschiedlich] Anzahl[Die du dabei hast]");
    SendClientMessage(playerid, COLOR_GOLD,"__________________________________________________________________");
    return 1;
    }
    if(strcmp(tmp,"get",true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid, 15.0, -1440.6125,390.9183,-0.0725))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GOLD, "____________________________|Warenhilfe|____________________________");
    SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /materials [Aktion] [Anzahl]");
    SendClientMessage(playerid, COLOR_WHITE, "Du hast die Anzahl vergessen");
    SendClientMessage(playerid, COLOR_GOLD,"__________________________________________________________________");
    return 1;
    }
    if(PlayerInfo[playerid][pBootsmann] <= 20)
    {
    if(PlayerInfo[playerid][pBootsmann] >= 20)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast schon 20 Waren dabei!");
    return 1;
    }
    new message[128];
    new menge;
    new BootsmannJames = random(4)+ 1;
    menge = strval(tmp);
    new preis = menge*100;
    if(menge < 1 || menge > 20) { SendClientMessage(playerid, COLOR_GREY, "Du kannst maximal 20 Pakete mitnehmen !"); return 1; }
    if(PlayerInfo[playerid][pBootsmann] >= 20)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast schon 20 Waren dabei!");
    return 1;
    }
    GivePlayerMoney(playerid,-preis);
    PlayerInfo[playerid][pBootsmann] += menge;
    format(message, sizeof(message), "* Du hast %d Materials Pakete für $%d gekauft.", menge, preis);
    SendClientMessage(playerid,WHITE,message);
    if(BootsmannJames == 1)
    {
    SetPlayerCheckpoint(playerid,-644.2157,861.9647,-0.1699,3.0);
    CP1[playerid] = 1;
    SendClientMessage(playerid,WHITE,"Route 1");
    return 1;
    }
    if(BootsmannJames == 2)
    {
    SetPlayerCheckpoint(playerid,-854.0779,1380.6956,-0.1582,3.0);
    CP1[playerid] = 1;
    SendClientMessage(playerid,WHITE,"Route 2");
    return 1;
    }
    if(BootsmannJames == 3)
    {
    SetPlayerCheckpoint(playerid,-1445.6111,1506.9808,-0.2445,3.0);
    CP1[playerid] = 1;
    SendClientMessage(playerid,WHITE,"Route 3");
    return 1;
    }
    if(BootsmannJames == 4)
    {
    SetPlayerCheckpoint(playerid,-2863.2322,1273.9257,-0.2789,3.0);
    CP1[playerid] = 1;
    SendClientMessage(playerid,WHITE,"Route 4");
    return 1;
    }


    }
    }
    else
    {
    SendClientMessage(playerid,WHITE,"Du bist nicht am Verladungsort nähe Flughafen! Checkpoint gestzt!");
    SetPlayerCheckpoint(playerid,-1440.6125,390.9183,-0.0725,3.0);
    return 1;
    }
    }


    if(strcmp(tmp,"deliver",true) == 0)
    {
    if(PlayerInfo[playerid][pBootsmann] == 0)
    {
    SendClientMessage(playerid,WHITE,"Du hast keine Materialen dabei");
    return 1;
    }
    else
    {
    if(CP1[playerid] == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid, 15.0, -1440.6125,390.9183,-0.0725))
    {
    new endlohn = PlayerInfo[playerid][pBootsmann]*500;
    new string1111[128];
    GivePlayerMoney(playerid,endlohn);
    format(string1111, sizeof(string1111), "* Du hast %d Materials Pakete für $%d verkauft.", PlayerInfo[playerid][pBootsmann], endlohn);
    SendClientMessage(playerid,WHITE,string);
    PlayerInfo[playerid][pBootsmann] = 0;
    return 1;
    }
    }
    else if(CP2[playerid] == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid, 15.0, 854.0779,1380.6956,-0.1582))
    {
    new endlohn = PlayerInfo[playerid][pBootsmann]*500;
    new string1111[128];
    GivePlayerMoney(playerid,endlohn);
    format(string1111, sizeof(string1111), "* Du hast %d Materials Pakete für $%d verkauft.", PlayerInfo[playerid][pBootsmann], endlohn);


    PlayerInfo[playerid][pBootsmann] = 0;
    return 1;
    }
    }
    else if(CP3[playerid] == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid, 15.0, -2863.2322,1273.9257,-0.2789))
    {
    new endlohn = PlayerInfo[playerid][pBootsmann]*500;
    new string1111[128];
    GivePlayerMoney(playerid,endlohn);
    format(string1111, sizeof(string1111), "* Du hast %d Materials Pakete für $%d verkauft.", PlayerInfo[playerid][pBootsmann], endlohn);


    PlayerInfo[playerid][pBootsmann] = 0;
    return 1;
    }
    }
    else if(CP4[playerid] == 1)
    {
    if(IsPlayerInRangeOfPoint(playerid, 15.0, -1440.6125,390.9183,-0.0725))
    {
    new endlohn = PlayerInfo[playerid][pBootsmann]*500;
    new string1111[128];
    GivePlayerMoney(playerid,endlohn);
    format(string1111, sizeof(string1111), "* Du hast %d Materials Pakete für $%d verkauft.", PlayerInfo[playerid][pBootsmann], endlohn);


    PlayerInfo[playerid][pBootsmann] = 0;
    return 1;
    }
    }
    return 1;
    }
    }
    if(strcmp(tmp,"Anzahl",true) == 0)
    {
    new message[128];
    format(message, sizeof(message), "* Du hast %d Materials", PlayerInfo[playerid][pBootsmann]);
    SendClientMessage(playerid,WHITE,message);
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid,WHITE,"Du bist kein Bootsmann!");
    return 1;
    }
    }


    Danke im Vorraus