Hallo Community.
Ich habe eine Frage in dem FS was ich bekommen habe, sind alle Skins welche es auch auf San Andreas gibt, wie kann ich ein paar skins raushollen die ich dort nicht haben will hier mal die Code.
#include <a_samp>
// OKStyle's Exclusive Clothes Stores v 1.1
#define COLOR_INTERFACE_BODY 0xFDE39DAA
enum pInfo {
PlayerBuyingSkin,
PlayerBuyedSkin,
CurPlayerSkin,
BuyedPlayerSkin
};
new
Text:OEC[11],
PU_SkinStore[6],
PlayerInfo[MAX_PLAYERS][pInfo];
public OnFilterScriptInit()
{
PU_SkinStore[0] = CreatePickup(1275, 23, 203.7687, -43.5479, 1001.8047, -1); // Sub Urban (Interior ¹ 1)
PU_SkinStore[1] = CreatePickup(1275, 23, 206.9725, -129.2776, 1003.5078, -1); // Pro Laps (Interior ¹ 3)
PU_SkinStore[2] = CreatePickup(1275, 23, 207.1088, -6.8424, 1001.2109, -1); // Victim (Interior ¹ 5)
PU_SkinStore[3] = CreatePickup(1275, 23, 204.2164, -160.2130, 1000.5234, -1); // Didier Sachs (Interior ¹ 14)
PU_SkinStore[4] = CreatePickup(1275, 23, 207.4383, -100.6320, 1005.2578, -1); // Binco (Interior ¹ 15)
PU_SkinStore[5] = CreatePickup(1275, 23, 161.3974, -83.4861, 1001.8047, -1); // Zip (Interior ¹ 18)
OEC[0] = TextDrawCreate(620.0,344.0,"~n~");
TextDrawLetterSize(OEC[0], 0.5, 6.399996);
TextDrawUseBox(OEC[0],1);
TextDrawBoxColor(OEC[0],0x000000AA);
TextDrawTextSize(OEC[0],411.0, -2.0);
OEC[1] = TextDrawCreate(420.0,344.0,"~k~~PED_SPRINT~");
TextDrawFont(OEC[1],1);
TextDrawLetterSize(OEC[1],0.5,1.5);
TextDrawColor(OEC[1],0xFFFFFFFF);
TextDrawSetOutline(OEC[1],1);
OEC[2] = TextDrawCreate(420.0,359.0,"~k~~VEHICLE_ENTER_EXIT~");
TextDrawFont(OEC[2],1);
TextDrawLetterSize(OEC[2],0.5,1.5);
TextDrawColor(OEC[2],0xFFFFFFFF);
TextDrawSetOutline(OEC[2],1);
OEC[3] = TextDrawCreate(420.0,373.0,"~k~~VEHICLE_TURRETLEFT~");
TextDrawFont(OEC[3],1);
TextDrawLetterSize(OEC[3],0.5,1.5);
TextDrawColor(OEC[3],0xFFFFFFFF);
TextDrawSetOutline(OEC[3],1);
OEC[4] = TextDrawCreate(420.0,387.0,"~k~~VEHICLE_TURRETRIGHT~");
TextDrawFont(OEC[4],1);
TextDrawLetterSize(OEC[4],0.5,1.5);
TextDrawColor(OEC[4],0xFFFFFFFF);
TextDrawSetOutline(OEC[4],1);
OEC[5] = TextDrawCreate(526.0,373.0,"- Zurück");
TextDrawFont(OEC[5],1);
TextDrawLetterSize(OEC[5],0.5,1.5);
TextDrawColor(OEC[5],0xFFFFFFFF);
TextDrawSetOutline(OEC[5],1);
OEC[6] = TextDrawCreate(526.0,387.0,"- Nächste");
TextDrawFont(OEC[6],1);
TextDrawLetterSize(OEC[6],0.5,1.5);
TextDrawColor(OEC[6],0xFFFFFFFF);
TextDrawSetOutline(OEC[6], 1);
OEC[7] = TextDrawCreate(526.0,344.0,"- Kaufen");
TextDrawFont(OEC[7],1);
TextDrawLetterSize(OEC[7],0.5,1.5);
TextDrawColor(OEC[7],0xFFFFFFFF);
TextDrawSetOutline(OEC[7],1);
OEC[8] = TextDrawCreate(526.0,359.0,"- Abbrechen");
TextDrawFont(OEC[8],1);
TextDrawLetterSize(OEC[8],0.5,1.5);
TextDrawColor(OEC[8],0xFFFFFFFF);
TextDrawSetOutline(OEC[8],1);
OEC[9] = TextDrawCreate(447.0,203.0,">>");
TextDrawFont(OEC[9],0);
TextDrawLetterSize(OEC[9],1.08,4.5);
TextDrawColor(OEC[9],0xFFFFFFFF);
TextDrawSetOutline(OEC[9],1);
OEC[10] = TextDrawCreate(110.0,203.0,"<<");
TextDrawFont(OEC[10],0);
TextDrawLetterSize(OEC[10],1.08,4.5);
TextDrawColor(OEC[10],0xFFFFFFFF);
TextDrawSetOutline(OEC[10],1);
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][PlayerBuyingSkin] = 0;
SetPlayerMapIcon(playerid, 0, 2243.7368, -1665.8191, 21.0313, 45, 0, MAPICON_LOCAL); // LS, Ganton (Binco)
SetPlayerMapIcon(playerid, 1, 2112.2080, -1210.2596, 28.1486, 45, 0, MAPICON_LOCAL); // LS, Jefferson (Sub-Urban)
SetPlayerMapIcon(playerid, 2, 1456.9731, -1137.2269, 23.9458, 45, 0, MAPICON_LOCAL); // LS, Marketplace (Zip)
SetPlayerMapIcon(playerid, 3, 499.3430, -1360.3872, 15.9448, 45, 0, MAPICON_LOCAL); // LS, Rodeo (Pro Laps)
SetPlayerMapIcon(playerid, 4, 461.6073, -1500.5414, 30.6179, 45, 0, MAPICON_LOCAL); // LS, Rodeo (Victim)
SetPlayerMapIcon(playerid, 5, 454.2315, -1477.3899, 45.5781, 45, 0, MAPICON_LOCAL); // LS, Rodeo (Didier Sachs)
SetPlayerMapIcon(playerid, 6, -2490.3992, -29.0759, 25.1717, 45, 0, MAPICON_LOCAL); // SF, Hashbury (Sub Urban)
SetPlayerMapIcon(playerid, 7, -2373.3257, 908.9100, 93.6328, 45, 0, MAPICON_LOCAL); // SF, Janiper Hill (Binco)
SetPlayerMapIcon(playerid, 8, -1882.4037, 866.3734, 34.7354, 45, 0, MAPICON_LOCAL); // SF, Marketplace (Zip)
SetPlayerMapIcon(playerid, 9, -1694.3289, 951.2454, 24.4555, 45, 0, MAPICON_LOCAL); // SF, Marketplace (Victim)
SetPlayerMapIcon(playerid, 10, 1656.8595, 1732.9968, 10.3973, 45, 0, MAPICON_LOCAL); // LV, Airport (Binco)
SetPlayerMapIcon(playerid, 11, 2090.5713, 2227.4121, 21.4297, 45, 0, MAPICON_LOCAL); // LV, The Emerland Isle (Zip)
SetPlayerMapIcon(playerid, 12, 2099.3352, 2257.3284, 21.4297, 45, 0, MAPICON_LOCAL); // LV, The Emerland Isle (Binco)
SetPlayerMapIcon(playerid, 13, 2779.9485, 2453.6741, 10.6372, 45, 0, MAPICON_LOCAL); // LV, Creek (Sub Urban)
SetPlayerMapIcon(playerid, 14, 2802.7649, 2430.5879, 10.6334, 45, 0, MAPICON_LOCAL); // LV, Creek (Victim)
SetPlayerMapIcon(playerid, 15, 2825.9680, 2407.5234, 10.6332, 45, 0, MAPICON_LOCAL); // LV, Creek (Pro Laps)
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][PlayerBuyedSkin] == 1) return SetPlayerSkin(playerid, PlayerInfo[playerid][BuyedPlayerSkin]);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == PU_SkinStore[0])
{
for(new j; j < sizeof(OEC) - 2; j++)
{
TextDrawShowForPlayer(playerid, OEC[j]);
}
SetPlayerPos(playerid, 214.0874, -41.6967, 1002.0234);
SetPlayerFacingAngle(playerid, 91.9525);
SetPlayerCameraPos(playerid, 212.0223, -41.8577, 1002.0234);
SetPlayerCameraLookAt(playerid, 214.0874, -41.6967, 1002.0234);
PlayerInfo[playerid][PlayerBuyingSkin] = 1;
PlayerInfo[playerid][CurPlayerSkin] = GetPlayerSkin(playerid);
TogglePlayerControllable(playerid,0);
}
else if(pickupid == PU_SkinStore[1])
{
for(new j; j < sizeof(OEC) - 2; j++)
{
TextDrawShowForPlayer(playerid, OEC[j]);
}
SetPlayerPos(playerid, 199.0817, -127.2840, 1003.5152);
SetPlayerFacingAngle(playerid, 184.0733);
SetPlayerCameraPos(playerid, 199.081, -129.2840, 1003.70);
SetPlayerCameraLookAt(playerid, 199.0817, -127.2840, 1003.5152);
PlayerInfo[playerid][PlayerBuyingSkin] = 1;
PlayerInfo[playerid][CurPlayerSkin] = GetPlayerSkin(playerid);
TogglePlayerControllable(playerid, 0);
}
else if(pickupid == PU_SkinStore[2])
{
for(new j; j < sizeof(OEC) - 2; j++)
{
TextDrawShowForPlayer(playerid, OEC[j]);
}
SetPlayerPos(playerid, 204.6101, -3.7732, 1005.2109);
SetPlayerFacingAngle(playerid, 229.8928);
SetPlayerCameraPos(playerid, 206.7873, -5.4499, 1005.2109);
SetPlayerCameraLookAt(playerid, 204.6101, -3.7732, 1005.2109);
PlayerInfo[playerid][PlayerBuyingSkin] = 1;
PlayerInfo[playerid][CurPlayerSkin] = GetPlayerSkin(playerid);
TogglePlayerControllable(playerid, 0);
}
else if(pickupid == PU_SkinStore[3])
{
for(new j; j < sizeof(OEC) - 2; j++)
{
TextDrawShowForPlayer(playerid, OEC[j]);
}
SetPlayerPos(playerid, 216.3909, -156.8679, 1000.5234);
SetPlayerFacingAngle(playerid, 91.7515);
SetPlayerCameraPos(playerid, 214.300, -156.8916, 1000.70);
SetPlayerCameraLookAt(playerid, 216.3909, -156.8679, 1000.5234);
PlayerInfo[playerid][PlayerBuyingSkin] = 1;
PlayerInfo[playerid][CurPlayerSkin] = GetPlayerSkin(playerid);
TogglePlayerControllable(playerid, 0);
}
else if(pickupid == PU_SkinStore[4])
{
for(new j; j < sizeof(OEC) - 2; j++)
{
TextDrawShowForPlayer(playerid, OEC[j]);
}
SetPlayerPos(playerid, 217.3332, -98.5220, 1005.2578);
SetPlayerFacingAngle(playerid, 88.4170);
SetPlayerCameraPos(playerid, 215.3082, -98.5220, 1005.350);
SetPlayerCameraLookAt(playerid, 217.3332, -98.5220, 1005.2578);
PlayerInfo[playerid][PlayerBuyingSkin] = 1;
PlayerInfo[playerid][CurPlayerSkin] = GetPlayerSkin(playerid);
TogglePlayerControllable(playerid, 0);
}
else if(pickupid == PU_SkinStore[5])
{
for(new j; j < sizeof(OEC) - 2; j++)
{
TextDrawShowForPlayer(playerid, OEC[j]);
}
SetPlayerPos(playerid, 181.8224, -88.2158, 1002.0234);
SetPlayerFacingAngle(playerid, 87.4771);
SetPlayerCameraPos(playerid, 179.2743, -88.0793, 1002.0234);
SetPlayerCameraLookAt(playerid, 181.8224, -88.2158, 1002.0234);
PlayerInfo[playerid][PlayerBuyingSkin] = 1;
PlayerInfo[playerid][CurPlayerSkin] = GetPlayerSkin(playerid);
TogglePlayerControllable(playerid, 0);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PlayerInfo[playerid][PlayerBuyingSkin] == 1)
{
if(newkeys == KEY_ANALOG_LEFT)
{
if(GetPlayerSkin(playerid) == 0)
{
SetPlayerSkin(playerid, 299);
}
SetPlayerSkin(playerid, GetPlayerSkin(playerid) - 1);
TextDrawHideForPlayer(playerid, OEC[10]);
TextDrawHideForPlayer(playerid, OEC[9]);
TextDrawShowForPlayer(playerid, OEC[10]);
}
else if(newkeys == KEY_ANALOG_RIGHT)
{
if(GetPlayerSkin(playerid) == 299)
{
SetPlayerSkin(playerid, 0);
}
SetPlayerSkin(playerid, GetPlayerSkin(playerid) + 1);
TextDrawHideForPlayer(playerid, OEC[10]);
TextDrawHideForPlayer(playerid, OEC[9]);
TextDrawShowForPlayer(playerid, OEC[9]);
}
else if(newkeys == KEY_SECONDARY_ATTACK)
{
for(new j; j < sizeof(OEC); j++)
{
TextDrawHideForPlayer(playerid, OEC[j]);
}
SetPlayerSkin(playerid, PlayerInfo[playerid][CurPlayerSkin]);
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][PlayerBuyingSkin] = 0;
SetCameraBehindPlayer(playerid);
}
else if(newkeys == KEY_SPRINT)
{
if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0x01FCFFC8, "*** Du hast nicht genug Geld um dir den Anzug Kaufen zu können.");
for(new j; j < sizeof(OEC); j++)
{
TextDrawHideForPlayer(playerid, OEC[j]);
}
GivePlayerMoney(playerid, -50);
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][PlayerBuyingSkin] = 0;
SetCameraBehindPlayer(playerid);
PlayerInfo[playerid][PlayerBuyedSkin] = 1;
PlayerInfo[playerid][BuyedPlayerSkin] = GetPlayerSkin(playerid);
SendClientMessage(playerid, 0xFFFFFFAA, "Du hast dir neue Kleidung gekauft.");
SendClientMessage(playerid, 0xFFFFFFAA, "Preis: 50$");
}
}
return 1;
}
public OnFilterScriptExit()
{
for(new i; i < GetMaxPlayers(); i++)
{
for(new j; j < 16; j++)
{
RemovePlayerMapIcon(i, j);
}
if(PlayerInfo[i][PlayerBuyingSkin] == 1)
{
PlayerInfo[i][PlayerBuyingSkin] = 0;
TogglePlayerControllable(i, 1);
SetCameraBehindPlayer(i);
}
PlayerInfo[i][PlayerBuyedSkin] = 0;
}
for(new k; k < sizeof(PU_SkinStore); k++)
{
DestroyPickup(PU_SkinStore[k]);
}
for(new l; l < sizeof(OEC); l++)
{
TextDrawHideForAll(OEC[l]);
TextDrawDestroy(OEC[l]);
}
return 1;
}
/PUSH