immer wenn ich geld auf die bank tuen und dann payday kommt get das geld wieder auf null was ist hier falsch
Function Timer1(){ DollahScoreUpdate(); for(new i = 0; i < MAX_PLAYERS; i++) { if(PlayerInfo[i][pTot] == 1) { pIstTot[i] += 1; } if(IsPlayerConnected(i) && gPlayerLogged[i]) { PlayerUpdate(i); } if(IsPlayerConnected(i)) { PlayerInfo[i][pGesamtMinutes]++; PlayerInfo[i][pMinutesSinceLogin]++; PlayerInfo[i][pMinutesSinceAn]++; if(PlayerInfo[i][pPlayMinutes] <= 60) { PlayerInfo[i][pPlayMinutes]++; } if(PlayerInfo[i][pPlayMinutes] >= 60) { PlayerInfo[i][pPlayMinutes] = 0; new string[128]; new account,interest; new rent = 0; if(IsPlayerConnected(i)) { if(MoneyMessage[i]==1) { if(PlayerInfo[i][pJailed] == 0 && WantedLevel[i] >= 0) { SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen und hast ein Wanted bekommen!"); GivePlayerMoney(i, 1000); WantedLevel[i]++; } else if(PlayerInfo[i][pJailed] == 1) { SendClientMessage(i, COLOR_LIGHTRED, "Du bist in den Schulden und musst 3 Minuten länger sitzen!"); PlayerInfo[i][pJailTime] += 180; GivePlayerMoney(i, 1000); } } new fraktion = 0; new checks; if(PlayerInfo[i][pMember] > 0) fraktion = PlayerInfo[i][pMember] - 1; if(PlayerInfo[i][pLeader] > 0) fraktion = PlayerInfo[i][pLeader] - 1; if(fraktion >= 0) { if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt] < 0) { checks = 0; GivePlayerMoney(i, checks); } else if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt] >= 0) { checks = PlayerInfo[i][pGehalt]; GivePlayerMoney(i, checks); FraktionsKasse[fraktion] -= checks; } } else if(PlayerInfo[i][pJob] != 0 || PlayerInfo[i][pMember] == 0 || PlayerInfo[i][pLeader] == 0) { checks = 500; GivePlayerMoney(i, checks); }//Should work for every player online PlayerInfo[i][pAccount] -= Tax; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); //new oil = (PlayerInfo[i][pPhousekey]*100); ConsumingMoney[i] = 1; if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; } else { ebill = 0; } new tmpintrate; interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_YELLOW, "|================| KONTOAUSZUG |================|"); format(string, sizeof(string), " Gehalt: €%d Miete: -€%d Steuern: -€%d", checks, rent, Tax); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Strom Kosten: -€%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } if(PlayerInfo[i][pHandyVer] == 1) { SendClientMessage(i,COLOR_GRAD2," Handyvertragskosten: -€100"); GivePlayerMoney(i, -100); } if(PlayerInfo[i][pPlayerKreditDauer] > 0) { PlayerInfo[i][pAccount] -= PlayerInfo[i][pPlayerKredit]; PlayerInfo[i][pPlayerKreditDauer]--; format(string, sizeof(string), " Kreditrate: -%d", PlayerInfo[i][pPlayerKredit]); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Zinsen: €%d [0.%d Prozent]", interest,tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); SendClientMessage(i, COLOR_YELLOW, "|=================||============||==============|"); format(string, sizeof(string), " Neuer Kontostand: €%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~g~Zahltag~y~!!!"); GameTextForPlayer(i, string, 5000, 1); if(checks == 0 && FrakMember(i) && PlayerInfo[i][pJob] == 0) { SendClientMessage(i,COLOR_LIGHTRED, "Da die Fraktionskasse leer ist bekommst du kein Gehalt!"); } rent = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; if(WantedLevel[i] >= 1) { WantedLevel[i] --; new wlevel; wlevel = GetPlayerWantedLevel(i); new tmp[64]; format(tmp,sizeof(tmp), "Aktuelles Wantedlevel: %i", wlevel-1); SendClientMessage(i, COLOR_GREEN,tmp); } if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen, solange du AFK bist!"); } } } } return 1;}