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  • #define MAX_PICKUPS 400
    #define PICKUP_TYPE_WEAPON 1


    new PickupType[MAX_PICKUPS];
    new PickupWeapon[MAX_PICKUPS];
    new PickupAmmo[MAX_PICKUPS];
    new DestroyPickupTimer[MAX_PICKUPS];


    forward DropWeapons(playerid);
    public DropWeapons(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    #define MAX 300
    new weaponid,ammo,modelid,pickupid;
    new success=false;
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    for(new i=1;i<12;i++)
    {
    GetPlayerWeaponData(playerid,i,weaponid,ammo);
    if(weaponid)
    {
    if(ammo>MAX)
    ammo=MAX;
    modelid=GetWeaponModel(weaponid);
    if(modelid)
    {
    pickupid=CreatePickup(modelid,1,x+(random(10)-random(10)),y+(random(10)-random(10)),z);
    PickupType[pickupid]=PICKUP_TYPE_WEAPON;
    PickupWeapon[pickupid]=weaponid;
    PickupAmmo[pickupid]=ammo;
    DestroyPickupTimer[pickupid]=SetTimerEx("DestroyWeaponPickup",10000+random(1000),false,"i",pickupid);
    success=true;
    }
    }
    }
    ResetPlayerWeapons(playerid);
    #undef MAX
    return success;
    }
    return 0;
    }


    forward DestroyWeaponPickup(pickupid);
    public DestroyWeaponPickup(pickupid)
    {
    if(PickupType[pickupid]==PICKUP_TYPE_WEAPON)
    {
    PickupType[pickupid]=PICKUP_TYPE_NONE;
    PickupWeapon[pickupid]=0;
    PickupAmmo[pickupid]=0;
    DestroyPickup(pickupid);
    return 1;
    }
    return 0;
    }


    stock GetWeaponModel(weaponid)
    {
    switch(weaponid)
    {
    case 1:
    return 331;

    case 2..8:
    return weaponid+331;

    case 9:
    return 341;

    case 10..15:
    return weaponid+311;

    case 16..18:
    return weaponid+326;


    case 22..29:
    return weaponid+324;

    case 30,31:
    return weaponid+325;

    case 32:
    return 372;

    case 33..45:
    return weaponid+324;

    case 46:
    return 371;
    }
    return 0;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    switch(PickupType[pickupid])
    {
    case PICKUP_TYPE_WEAPON:
    {
    GivePlayerWeapon(playerid,PickupWeapon[pickupid],PickupAmmo[pickupid]);
    KillTimer(DestroyPickupTimer[pickupid]);
    DestroyWeaponPickup(pickupid);
    }
    }
    return 1;
    }



  • Geht net


    : error 017: undefined symbol "MAX_PICKUPS"
    : error 009: invalid array size (negative, zero or out of bounds)
    : error 017: undefined symbol "MAX_PICKUPS"
    : error 009: invalid array size (negative, zero or out of bounds)
    : error 017: undefined symbol "MAX_PICKUPS"
    : error 009: invalid array size (negative, zero or out of bounds)
    : error 017: undefined symbol "MAX_PICKUPS"
    : error 009: invalid array size (negative, zero or out of bounds)
    : error 017: undefined symbol "PICKUP_TYPE_NONE"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    9 Errors.


    [/pwn]

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