public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==PLAYER_STATE_DRIVER)
{
if(GetPVarInt(playerid,"Autoführerschein")==0)
{
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
SendClientMessage(playerid,COLOR_LIGHTRED,"Du hast noch keinen Führerschein!");
SendClientMessage(playerid,COLOR_LIGHTRED,"Geh zur Fahrschule und besorg dir einen.");
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Fahrzeug wird gestartet...");
return 1;
}
for(new i=0; i<sizeof(grovecar); i++)
{
if(GetPlayerVehicleID(playerid)==grovecar[13] || GetPlayerVehicleID(playerid)==grovecar[14])
{
if(GetPVarInt(playerid,"Rang")<5 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 5.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[11] || GetPlayerVehicleID(playerid)==grovecar[12])
{
if(GetPVarInt(playerid,"Rang")<4 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 4.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[9] || GetPlayerVehicleID(playerid)==grovecar[10])
{
if(GetPVarInt(playerid,"Rang")<3 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 3.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[7] || GetPlayerVehicleID(playerid)==grovecar[8] || GetPlayerVehicleID(playerid)==grovecar[3] || GetPlayerVehicleID(playerid)==grovecar[4])
{
if(GetPVarInt(playerid,"Rang")<2 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 2.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[5] || GetPlayerVehicleID(playerid)==grovecar[6] || GetPlayerVehicleID(playerid)==grovecar[0] || GetPlayerVehicleID(playerid)==grovecar[1] || GetPlayerVehicleID(playerid)==grovecar[2])
{
if(GetPVarInt(playerid,"Rang")<0 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 1 oder Grove Urlauber.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
return 1;
}
return 1;
}
onplayerstate fehler?
- Schmonk
- Geschlossen
- Erledigt
-
-
Bitte mal ORDENTLICH einrücken
-
habs verändert...
helft mir bitte...
-
was soll da nicht gehen?
ist ja mal schön das man wieder raten darf -
was soll da nicht gehen?
ist ja mal schön das man wieder raten darfalso... Bei diesem Teil im Script passiert folgendes:
Wenn ich Rang 4 bei Grove bin und versuche mit dem grovecar[13] zu fahren lässt er mich das tun obwohl ich eigentlich möchte, dass da nur alle Spieler die Rang 5 und Grove also Fraktion 1 sind können bzw. Admins im Adminduty...
Ich hoffe ihr habt mein Problem verstanden^^
Danke und lg
Schmonk
-
bei
else
{
SendClientMessage(playerid,COLOR_GREY,"Fahrzeug wird gestartet...");
return 1;
}
mach das return 1; wegMFG Piet
-
ok das grove geht mal... aber was wenn ich ein 2.tes z.B. ballascars hinzufügen will... Da schreibt er mir wieder fahrzeug wird gestartet egal ob richtiger rang oder nicht...
bitte nochmal um hilfe...
dieser teil unten ist einfach unter dem groveteil eingefügt (ist richtig eingerückt auch)
danke und lg
for(new i=0; i<sizeof(ballascar); i++)
{
if(GetPlayerVehicleID(playerid)==ballascar[13] || GetPlayerVehicleID(playerid)==ballascar[14])
{
if(GetPVarInt(playerid,"Rang")<5 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 5.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[11] || GetPlayerVehicleID(playerid)==ballascar[12])
{
if(GetPVarInt(playerid,"Rang")<4 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 4.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[9] || GetPlayerVehicleID(playerid)==ballascar[10] || GetPlayerVehicleID(playerid)==ballascar[15])
{
if(GetPVarInt(playerid,"Rang")<3 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 3.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[8] || GetPlayerVehicleID(playerid)==ballascar[7] || GetPlayerVehicleID(playerid)==ballascar[6] || GetPlayerVehicleID(playerid)==ballascar[5])
{
if(GetPVarInt(playerid,"Rang")<2 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 2.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[4] || GetPlayerVehicleID(playerid)==ballascar[3] || GetPlayerVehicleID(playerid)==ballascar[2] || GetPlayerVehicleID(playerid)==ballascar[1] || GetPlayerVehicleID(playerid)==ballascar[0])
{
if(GetPVarInt(playerid,"Rang")<0 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 1 oder Ballas Urlauber.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
return 1;
}
return 1;
} -
Führerscheinabfrage als letztes Abfragen, also ganz unten. Dann klappt es
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(grovecar); i++)
{
if(GetPlayerVehicleID(playerid)==grovecar[13] || GetPlayerVehicleID(playerid)==grovecar[14])
{
if(GetPVarInt(playerid,"Rang")<5 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 5.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[11] || GetPlayerVehicleID(playerid)==grovecar[12])
{
if(GetPVarInt(playerid,"Rang")<4 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 4.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[9] || GetPlayerVehicleID(playerid)==grovecar[10])
{
if(GetPVarInt(playerid,"Rang")<3 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 3.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[7] || GetPlayerVehicleID(playerid)==grovecar[8] || GetPlayerVehicleID(playerid)==grovecar[3] || GetPlayerVehicleID(playerid)==grovecar[4])
{
if(GetPVarInt(playerid,"Rang")<2 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 2.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[5] || GetPlayerVehicleID(playerid)==grovecar[6] || GetPlayerVehicleID(playerid)==grovecar[0] || GetPlayerVehicleID(playerid)==grovecar[1] || GetPlayerVehicleID(playerid)==grovecar[2])
{
if(GetPVarInt(playerid,"Rang")<0 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 1 oder Grove Urlauber.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPVarInt(playerid,"Autoführerschein")==0)
{
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
SendClientMessage(playerid,COLOR_LIGHTRED,"Du hast noch keinen Führerschein!");
SendClientMessage(playerid,COLOR_LIGHTRED,"Geh zur Fahrschule und besorg dir einen.");
}
if(GetPVarInt(playerid,"Autoführerschein")==1)
{
SendClientMessage(playerid,COLOR_GREY,"Fahrzeug wird gestartet...");
return 1;
}
return 1;
}
return 1;
} -
das hat auch nichts geändert ich kann jz trotzdem mit rang 4 bei ballas das leader car fahren -.-
-
bei den ballas musst du auch über der Führerscheinabfrage einfügen, da müsste es eig keine Errors geben
-
so siehts bei mir aus... ich bekomm zwar keine errors aber trotzdem funkt es nicht...
ich kann mit rang 0 wenn ich ballas bin auch die cars von rang 5 fahren...das is mein script...
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(grovecar); i++)
{
if(GetPlayerVehicleID(playerid)==grovecar[13] || GetPlayerVehicleID(playerid)==grovecar[14])
{
if(GetPVarInt(playerid,"Rang")<5 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 5.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[11] || GetPlayerVehicleID(playerid)==grovecar[12])
{
if(GetPVarInt(playerid,"Rang")<4 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 4.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[9] || GetPlayerVehicleID(playerid)==grovecar[10])
{
if(GetPVarInt(playerid,"Rang")<3 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 3.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[7] || GetPlayerVehicleID(playerid)==grovecar[8] || GetPlayerVehicleID(playerid)==grovecar[3] || GetPlayerVehicleID(playerid)==grovecar[4])
{
if(GetPVarInt(playerid,"Rang")<2 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 2.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==grovecar[5] || GetPlayerVehicleID(playerid)==grovecar[6] || GetPlayerVehicleID(playerid)==grovecar[0] || GetPlayerVehicleID(playerid)==grovecar[1] || GetPlayerVehicleID(playerid)==grovecar[2])
{
if(GetPVarInt(playerid,"Rang")<0 && GetPVarInt(playerid,"Fraktion")==1 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 1 oder Grove Urlauber.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPVarInt(playerid,"Autoführerschein")==0)
{
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
SendClientMessage(playerid,COLOR_LIGHTRED,"Du hast noch keinen Führerschein!");
SendClientMessage(playerid,COLOR_LIGHTRED,"Geh zur Fahrschule und besorg dir einen.");
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Fahrzeug wird gestartet...");
}
return 1;
}
for(new i=0; i<sizeof(ballascar); i++)
{
if(GetPlayerVehicleID(playerid)==ballascar[13] || GetPlayerVehicleID(playerid)==ballascar[14])
{
if(GetPVarInt(playerid,"Rang")<5 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 5.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[11] || GetPlayerVehicleID(playerid)==ballascar[12])
{
if(GetPVarInt(playerid,"Rang")<4 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 4.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[9] || GetPlayerVehicleID(playerid)==ballascar[10] || GetPlayerVehicleID(playerid)==ballascar[15])
{
if(GetPVarInt(playerid,"Rang")<3 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 3.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[8] || GetPlayerVehicleID(playerid)==ballascar[7] || GetPlayerVehicleID(playerid)==ballascar[6] || GetPlayerVehicleID(playerid)==ballascar[5])
{
if(GetPVarInt(playerid,"Rang")<2 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 2.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPlayerVehicleID(playerid)==ballascar[4] || GetPlayerVehicleID(playerid)==ballascar[3] || GetPlayerVehicleID(playerid)==ballascar[2] || GetPlayerVehicleID(playerid)==ballascar[1] || GetPlayerVehicleID(playerid)==ballascar[0])
{
if(GetPVarInt(playerid,"Rang")<0 && GetPVarInt(playerid,"Fraktion")==2 || GetPVarInt(playerid,"Adminduty")==1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Du bist noch nicht Rang 1 oder Ballas Urlauber.");
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
return 1;
}
return 1;
}
else if(GetPVarInt(playerid,"Autoführerschein")==0)
{
new Float:x,Float:y,Float:z;
RemovePlayerFromVehicle(playerid);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y+3,z);
SendClientMessage(playerid,COLOR_LIGHTRED,"Du hast noch keinen Führerschein!");
SendClientMessage(playerid,COLOR_LIGHTRED,"Geh zur Fahrschule und besorg dir einen.");
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Fahrzeug wird gestartet...");
}
}
return 1;
}
* -
das ist genau... falsch!!
ich sagte doch.. Die Führerscheinabfrage ganz unten einfügen..
.:: Aufbau ::.
for(new i=0; i<grovecars; i++) //Rangabfrage bla bla bla..
for(new i=0; i<ballascar; i++) //Rangabfrage bla bla bla..
for(new i=0; i<lspdcar; i++) //Für Beispiel eingefügt
for(new i=0; i<fbicar; i++) //Für Beispiel eingefügt
Führerscheinabfrage //Immer ganz unten -
breadfish.de
Hat das Thema geschlossen.