public OnPlayerDisconnect(playerid, reason)
{
if(InBehandlung[playerid] == 1)
{
if(reason == 1)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name,sizeof(name));
WantedPoints[playerid]+=2;
printf(stringz);
SendClientMessageToAll(0xFF1400FF, stringz);
}
}
return 1;
}
das die Disconnect
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:x, Float:y, Float:z, name[MAX_PLAYER_NAME];
GetPlayerPos(playerid, Float:x, Float:y, Float:z);
GetPlayerName(playerid, name, sizeof(name));
InBehandlung[playerid] = 1;
return 1;
}
das die OnplayerDeath
Warum is man immer im Krankenhaus wenn man neu connecten tuht ?