Hallo,
ich wollte fragen, wie ich das hier auf nur EINEN Spieler anpasse, wenn nämlich ein Spieler joined. Sieht jeder dass -.-'
Function OnPlayerConnect(playerid)//connect
{
/*LoaderTD[0][playerid] = TextDrawCreate(-1.000000, 0.000000, "loadsc2:loadsc2");
TextDrawBackgroundColor(LoaderTD[0][playerid], 255);
TextDrawFont(LoaderTD[0][playerid], 4);
TextDrawLetterSize(LoaderTD[0][playerid], 0.200000, -14.000000);
TextDrawColor(LoaderTD[0][playerid], -1);
TextDrawSetOutline(LoaderTD[0][playerid], 0);
TextDrawSetProportional(LoaderTD[0][playerid], 1);
TextDrawSetShadow(LoaderTD[0][playerid], 1);
TextDrawUseBox(LoaderTD[0][playerid], 1);
TextDrawBoxColor(LoaderTD[0][playerid], 255);
TextDrawTextSize(LoaderTD[0][playerid], 645.000000, 450.000000);
*/
LoaderTD[1][playerid] = TextDrawCreate(630.000000, 428.000000, "_");
TextDrawBackgroundColor(LoaderTD[1][playerid], 255);
TextDrawFont(LoaderTD[1][playerid], 1);
TextDrawLetterSize(LoaderTD[1][playerid], 0.490000, 0.500000);
TextDrawColor(LoaderTD[1][playerid], -1);
TextDrawSetOutline(LoaderTD[1][playerid], 0);
TextDrawSetProportional(LoaderTD[1][playerid], 1);
TextDrawSetShadow(LoaderTD[1][playerid], 1);
TextDrawUseBox(LoaderTD[1][playerid], 1);
TextDrawBoxColor(LoaderTD[1][playerid], 255);
TextDrawTextSize(LoaderTD[1][playerid], 501.000000, 33.000000);
LoaderTD[2][playerid] = TextDrawCreate(515.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[2][playerid], 255);
TextDrawFont(LoaderTD[2][playerid], 1);
TextDrawLetterSize(LoaderTD[2][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[2][playerid], -1);
TextDrawSetOutline(LoaderTD[2][playerid], 0);
TextDrawSetProportional(LoaderTD[2][playerid], 1);
TextDrawSetShadow(LoaderTD[2][playerid], 1);
TextDrawUseBox(LoaderTD[2][playerid], 1);
TextDrawBoxColor(LoaderTD[2][playerid], -1);
TextDrawTextSize(LoaderTD[2][playerid], 505.000000, 40.000000);
LoaderTD[3][playerid] = TextDrawCreate(522.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[3][playerid], 255);
TextDrawFont(LoaderTD[3][playerid], 1);
TextDrawLetterSize(LoaderTD[3][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[3][playerid], -1);
TextDrawSetOutline(LoaderTD[3][playerid], 0);
TextDrawSetProportional(LoaderTD[3][playerid], 1);
TextDrawSetShadow(LoaderTD[3][playerid], 1);
TextDrawUseBox(LoaderTD[3][playerid], 1);
TextDrawBoxColor(LoaderTD[3][playerid], -1);
TextDrawTextSize(LoaderTD[3][playerid], 505.000000, 40.000000);
LoaderTD[4][playerid] = TextDrawCreate(542.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[4][playerid], 255);
TextDrawFont(LoaderTD[4][playerid], 1);
TextDrawLetterSize(LoaderTD[4][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[4][playerid], -1);
TextDrawSetOutline(LoaderTD[4][playerid], 0);
TextDrawSetProportional(LoaderTD[4][playerid], 1);
TextDrawSetShadow(LoaderTD[4][playerid], 1);
TextDrawUseBox(LoaderTD[4][playerid], 1);
TextDrawBoxColor(LoaderTD[4][playerid], -1);
TextDrawTextSize(LoaderTD[4][playerid], 505.000000, 40.000000);
LoaderTD[5][playerid] = TextDrawCreate(562.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[5][playerid], 255);
TextDrawFont(LoaderTD[5][playerid], 1);
TextDrawLetterSize(LoaderTD[5][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[5][playerid], -1);
TextDrawSetOutline(LoaderTD[5][playerid], 0);
TextDrawSetProportional(LoaderTD[5][playerid], 1);
TextDrawSetShadow(LoaderTD[5][playerid], 1);
TextDrawUseBox(LoaderTD[5][playerid], 1);
TextDrawBoxColor(LoaderTD[5][playerid], -1);
TextDrawTextSize(LoaderTD[5][playerid], 505.000000, 40.000000);
LoaderTD[6][playerid] = TextDrawCreate(582.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[6][playerid], 255);
TextDrawFont(LoaderTD[6][playerid], 1);
TextDrawLetterSize(LoaderTD[6][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[6][playerid], -1);
TextDrawSetOutline(LoaderTD[6][playerid], 0);
TextDrawSetProportional(LoaderTD[6][playerid], 1);
TextDrawSetShadow(LoaderTD[6][playerid], 1);
TextDrawUseBox(LoaderTD[6][playerid], 1);
TextDrawBoxColor(LoaderTD[6][playerid], -1);
TextDrawTextSize(LoaderTD[6][playerid], 505.000000, 40.000000);
LoaderTD[7][playerid] = TextDrawCreate(602.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[7][playerid], 255);
TextDrawFont(LoaderTD[7][playerid], 1);
TextDrawLetterSize(LoaderTD[7][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[7][playerid], -1);
TextDrawSetOutline(LoaderTD[7][playerid], 0);
TextDrawSetProportional(LoaderTD[7][playerid], 1);
TextDrawSetShadow(LoaderTD[7][playerid], 1);
TextDrawUseBox(LoaderTD[7][playerid], 1);
TextDrawBoxColor(LoaderTD[7][playerid], -1);
TextDrawTextSize(LoaderTD[7][playerid], 505.000000, 40.000000);
LoaderTD[8][playerid] = TextDrawCreate(624.000000, 430.000000, "_");
TextDrawBackgroundColor(LoaderTD[8][playerid], 255);
TextDrawFont(LoaderTD[8][playerid], 1);
TextDrawLetterSize(LoaderTD[8][playerid], 0.100000, 0.000000);
TextDrawColor(LoaderTD[8][playerid], -1);
TextDrawSetOutline(LoaderTD[8][playerid], 0);
TextDrawSetProportional(LoaderTD[8][playerid], 1);
TextDrawSetShadow(LoaderTD[8][playerid], 1);
TextDrawUseBox(LoaderTD[8][playerid], 1);
TextDrawBoxColor(LoaderTD[8][playerid], -1);
TextDrawTextSize(LoaderTD[8][playerid], 505.000000, 40.000000);
LG