Habe da ein kleines problem, und zwar werden bei der model auswahl die models selbst nicht angezeigt,man kann beim connecten zwar auswählen aber ohne vorschau.Kann mir da auf die schnelle jemand nen tip geben worans liegt ?
public OnGameModeInit()
{
AddPlayerClass(101,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(144,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(15,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(180,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(184,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(185,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(188,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(19,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(20,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(206,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(21,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(22,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(240,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(28,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(44,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(48,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(47,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(59,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(60,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(7,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(69,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(93,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(233,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(55,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(56,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(214,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(40,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(41,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(12,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(216,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(151,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(152,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(178,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(243,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(244,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(245,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(246,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(256,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(257,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
AddPlayerClass(63,1478.6328,-1640.3746,14.1484,184.0089,0,0,0,0,0,0);
return 1;
}