if (strcmp("/kampfstyles", cmdtext, true, 10) == 0)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 2.0, 2808.0757,-1442.0732,40.0432))
	    {
			ShowPlayerDialog(playerid, KAMPFSTYLES, DIALOG_STYLE_LIST, "Kampf Styles", "Elbow\nBoxing\nGrabkick\nKneehead\nKungfu\nNormal", "Auswählen", "Abbrechen");
			return 1;
		}
	}
Kampfstyle Befehl:
	if(dialogid == KAMPFSTYLES)
	{
		if(response)
		{
			if(listitem == 0)
			{
			    if(GetPlayerMoney(playerid) < 5000)
			    {
					SendClientMessage(playerid, COLOR_GRAD1, "Du hast nicht genug Geld!");
					return 1;
				}
				GivePlayerMoney(playerid, -5000);
				SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
			}
			if(listitem == 1)
			{
			    if(GetPlayerMoney(playerid) < 5000)
			    {
					SendClientMessage(playerid, COLOR_GRAD1, "Du hast nicht genug Geld!");
					return 1;
				}
			    GivePlayerMoney(playerid, -5000);
				SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
			}
			if(listitem == 2)
			{
			    if(GetPlayerMoney(playerid) < 5000)
			    {
					SendClientMessage(playerid, COLOR_GRAD1, "Du hast nicht genug Geld!");
					return 1;
				}
			    GivePlayerMoney(playerid, -5000);
			    SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
			}
			if(listitem == 3)
			{
			    if(GetPlayerMoney(playerid) < 5000)
			    {
					SendClientMessage(playerid, COLOR_GRAD1, "Du hast nicht genug Geld!");
					return 1;
				}
			    GivePlayerMoney(playerid, -5000);
				SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
			}
			if(listitem == 4)
			{
			    if(GetPlayerMoney(playerid) < 5000)
			    {
					SendClientMessage(playerid, COLOR_GRAD1, "Du hast nicht genug Geld!");
					return 1;
				}
			    GivePlayerMoney(playerid, -5000);
			    SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
			}
			if(listitem == 5)
			{
				SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
			}
		}
	}
Und die Dialogs
 
		 
		
		
	 
			
									
		
