Bei gamemode EXE

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Jeder der bei meinem L4D GM auf den server kommt kriegt exe und der Script hatt keine warnings keine errors kein garnix.


    Ich weiß nicht mehr weiter ;(


    #include <a_samp>
    #include <a_objects>
    #include <a_vehicles>


    new Menu:Levels;


    main () {}


    public OnGameModeInit()
    {
    AddPlayerClass(162,2120.7695,-2467.6511,13.5469,172.7730,4,0,5,0,0,0);
    AddPlayerClass(121,1422.7312,-2532.1328,13.5469,265.6471,9,22,0,0,0,0);
    SetGameModeText("Left 4 Dead");
    AddStaticVehicle(468,1428.6710,-2546.0735,13.2159,314.5570,3,3); // lif
    AddStaticVehicle(468,1445.3612,-2557.8010,13.2155,258.9955,3,3); // lif
    AddStaticVehicle(468,1443.0807,-2576.3225,13.2163,121.2308,3,3); // lif
    AddStaticVehicle(468,1447.9740,-2602.5498,13.2156,304.9363,3,3); // lif
    CreateObject(468,1799.4119,-2488.8555,13.2227,277.1597,3,3); // gegenstand
    CreateObject(484,1804.5385,-2498.8259,13.8809,0.0000,66,36); // gegenstand
    CreateObject(590,1811.8959,-2523.7192,17.5621,0.0000,0,0); // gegenstand
    AddStaticVehicle(478,1443.9247,-2470.0940,13.5523,245.5226,45,1); // lif
    AddStaticVehicle(478,1454.8281,-2501.0173,13.5411,302.1991,45,1); // lif
    Levels = CreateMenu("Levels",2,1412.334229, -1700.964478, 14.354066);
    AddMenuItem(Levels,0, "Blood Harvest");
    AddMenuItem(Levels,1, "Mercy Hospital");
    AddMenuItem(Levels,2, "Fly to Hell");
    CreateObject(972, 1958.605591, -2186.193848, 12.543756, 0.0000, 0.0000, 270.0000);
    CreateObject(2790, 1969.339355, -2189.727051, 17.867264, 0.0000, 0.0000, 0.0000);
    CreateObject(3578, 1969.265869, -2194.603516, 13.324908, 0.0000, 0.0000, 123.7499);
    CreateObject(3578, 1953.327026, -2196.877197, 13.324908, 0.0000, 0.0000, 112.5000);
    CreateObject(3578, 1960.379028, -2204.218750, 13.324908, 0.0000, 0.0000, 337.5000);
    CreateObject(3866, 1949.505615, -2167.788574, 20.228670, 0.0000, 0.0000, 281.2500);
    CreateObject(3887, 1987.436401, -2166.906738, 21.251261, 0.0000, 0.0000, 258.7500);
    CreateObject(6962, 1990.186890, -2240.003418, 19.303030, 0.0000, 0.0000, 0.0000);
    CreateObject(671, 1975.549438, -2220.658203, 12.783925, 0.0000, 0.0000, 0.0000);
    CreateObject(671, 1969.097046, -2223.997803, 12.783925, 0.0000, 0.0000, 0.0000);
    CreateObject(672, 1981.102417, -2250.077393, 13.494863, 0.0000, 0.0000, 0.0000);
    CreateObject(683, 1978.904785, -2264.198242, 12.670174, 0.0000, 0.0000, 0.0000);
    CreateObject(683, 1975.048584, -2197.002441, 12.670174, 0.0000, 0.0000, 0.0000);
    CreateObject(746, 1972.278687, -2271.606445, 12.699574, 0.0000, 0.0000, 0.0000);
    CreateObject(1362, 1972.851563, -2258.278320, 13.145358, 0.0000, 0.0000, 0.0000);
    CreateObject(1384, 1889.422974, -2314.324707, 12.533735, 0.0000, 0.0000, 11.2500);
    CreateObject(14553, 1944.406738, -2415.336182, 24.965832, 0.0000, 0.0000, 78.7500);
    CreateObject(14548, 1936.565918, -2412.931152, 23.898281, 0.0000, 0.0000, 78.7500);
    CreateObject(3269, 1873.053955, -2486.216064, 11.902855, 0.0000, 0.0000, 0.0000);
    CreateObject(3057, 1964.684326, -2191.287354, 12.932879, 0.0000, 0.0000, 0.0000);
    CreateObject(3057, 1963.724854, -2191.773193, 12.932879, 0.0000, 0.0000, 22.5000);
    CreateObject(3267, 1953.274414, -2191.768066, 12.107319, 0.0000, 0.0000, 213.7500);
    CreateObject(1465, 1960.659912, -2191.531982, 13.711460, 0.0000, 0.0000, 0.0000);
    CreateObject(1465, 1957.724609, -2191.395996, 13.711460, 0.0000, 0.0000, 0.0000);
    CreateObject(852, 1956.974609, -2199.053955, 12.510711, 0.0000, 0.0000, 0.0000);
    CreateObject(923, 1968.670776, -2197.210693, 13.426561, 0.0000, 0.0000, 56.2500);
    CreateObject(1358, 1954.811401, -2196.447021, 13.750422, 0.0000, 0.0000, 90.0000);
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:Current = GetPlayerMenu(playerid);
    if(Current == Levels)
    {
    switch(row)
    {
    case 0:


    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    HideMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, true);
    }
    else
    {
    HideMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, true);
    GameTextForPlayer(playerid,"~g~Start Level~r~Blood Harvest",2500,3);
    //Hier kannst du ein Text SChreiben wen er geportet wurde
    }
    }
    case 1:
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    HideMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, true);
    }
    else
    {
    SetVehiclePos(playerid,-2567.52,-1294.59,1063.25); //Wohin dergeportet werden soll
    HideMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, true);
    GameTextForPlayer(playerid,"~g~Start Level~r~Mery Hospital",2500,3); //Hier kannst du ein Text SChreiben wen er geportet wurde
    }
    }
    case 2:
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    SetVehiclePos(GetPlayerVehicleID(playerid),-2467.6511,13.5469,172.7730); //Wohin dergeportet werden soll
    HideMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, true);
    }
    else
    {
    SetVehiclePos(playerid, -2467.6511,13.5469,172.7730); //Wohin dergeportet werden soll
    HideMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, true);
    GameTextForPlayer(playerid,"~g~Start Level Fly to~r~Hell",2500,3);
    //Hier kannst du ein Text SChreiben wen er geportet wurde
    }
    }
    }
    }
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp("/levels", cmdtext, true, 10) == 0)
    {
    ShowMenuForPlayer(Levels, playerid);
    TogglePlayerControllable(playerid, false);
    return true;
    }
    return 1;
    }


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