Jeder der bei meinem L4D GM auf den server kommt kriegt exe und der Script hatt keine warnings keine errors kein garnix.
Ich weiß nicht mehr weiter
#include <a_samp>
#include <a_objects>
#include <a_vehicles>
new Menu:Levels;
main () {}
public OnGameModeInit()
{
AddPlayerClass(162,2120.7695,-2467.6511,13.5469,172.7730,4,0,5,0,0,0);
AddPlayerClass(121,1422.7312,-2532.1328,13.5469,265.6471,9,22,0,0,0,0);
SetGameModeText("Left 4 Dead");
AddStaticVehicle(468,1428.6710,-2546.0735,13.2159,314.5570,3,3); // lif
AddStaticVehicle(468,1445.3612,-2557.8010,13.2155,258.9955,3,3); // lif
AddStaticVehicle(468,1443.0807,-2576.3225,13.2163,121.2308,3,3); // lif
AddStaticVehicle(468,1447.9740,-2602.5498,13.2156,304.9363,3,3); // lif
CreateObject(468,1799.4119,-2488.8555,13.2227,277.1597,3,3); // gegenstand
CreateObject(484,1804.5385,-2498.8259,13.8809,0.0000,66,36); // gegenstand
CreateObject(590,1811.8959,-2523.7192,17.5621,0.0000,0,0); // gegenstand
AddStaticVehicle(478,1443.9247,-2470.0940,13.5523,245.5226,45,1); // lif
AddStaticVehicle(478,1454.8281,-2501.0173,13.5411,302.1991,45,1); // lif
Levels = CreateMenu("Levels",2,1412.334229, -1700.964478, 14.354066);
AddMenuItem(Levels,0, "Blood Harvest");
AddMenuItem(Levels,1, "Mercy Hospital");
AddMenuItem(Levels,2, "Fly to Hell");
CreateObject(972, 1958.605591, -2186.193848, 12.543756, 0.0000, 0.0000, 270.0000);
CreateObject(2790, 1969.339355, -2189.727051, 17.867264, 0.0000, 0.0000, 0.0000);
CreateObject(3578, 1969.265869, -2194.603516, 13.324908, 0.0000, 0.0000, 123.7499);
CreateObject(3578, 1953.327026, -2196.877197, 13.324908, 0.0000, 0.0000, 112.5000);
CreateObject(3578, 1960.379028, -2204.218750, 13.324908, 0.0000, 0.0000, 337.5000);
CreateObject(3866, 1949.505615, -2167.788574, 20.228670, 0.0000, 0.0000, 281.2500);
CreateObject(3887, 1987.436401, -2166.906738, 21.251261, 0.0000, 0.0000, 258.7500);
CreateObject(6962, 1990.186890, -2240.003418, 19.303030, 0.0000, 0.0000, 0.0000);
CreateObject(671, 1975.549438, -2220.658203, 12.783925, 0.0000, 0.0000, 0.0000);
CreateObject(671, 1969.097046, -2223.997803, 12.783925, 0.0000, 0.0000, 0.0000);
CreateObject(672, 1981.102417, -2250.077393, 13.494863, 0.0000, 0.0000, 0.0000);
CreateObject(683, 1978.904785, -2264.198242, 12.670174, 0.0000, 0.0000, 0.0000);
CreateObject(683, 1975.048584, -2197.002441, 12.670174, 0.0000, 0.0000, 0.0000);
CreateObject(746, 1972.278687, -2271.606445, 12.699574, 0.0000, 0.0000, 0.0000);
CreateObject(1362, 1972.851563, -2258.278320, 13.145358, 0.0000, 0.0000, 0.0000);
CreateObject(1384, 1889.422974, -2314.324707, 12.533735, 0.0000, 0.0000, 11.2500);
CreateObject(14553, 1944.406738, -2415.336182, 24.965832, 0.0000, 0.0000, 78.7500);
CreateObject(14548, 1936.565918, -2412.931152, 23.898281, 0.0000, 0.0000, 78.7500);
CreateObject(3269, 1873.053955, -2486.216064, 11.902855, 0.0000, 0.0000, 0.0000);
CreateObject(3057, 1964.684326, -2191.287354, 12.932879, 0.0000, 0.0000, 0.0000);
CreateObject(3057, 1963.724854, -2191.773193, 12.932879, 0.0000, 0.0000, 22.5000);
CreateObject(3267, 1953.274414, -2191.768066, 12.107319, 0.0000, 0.0000, 213.7500);
CreateObject(1465, 1960.659912, -2191.531982, 13.711460, 0.0000, 0.0000, 0.0000);
CreateObject(1465, 1957.724609, -2191.395996, 13.711460, 0.0000, 0.0000, 0.0000);
CreateObject(852, 1956.974609, -2199.053955, 12.510711, 0.0000, 0.0000, 0.0000);
CreateObject(923, 1968.670776, -2197.210693, 13.426561, 0.0000, 0.0000, 56.2500);
CreateObject(1358, 1954.811401, -2196.447021, 13.750422, 0.0000, 0.0000, 90.0000);
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if(Current == Levels)
{
switch(row)
{
case 0:
{
if(IsPlayerInAnyVehicle(playerid))
{
HideMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, true);
}
else
{
HideMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, true);
GameTextForPlayer(playerid,"~g~Start Level~r~Blood Harvest",2500,3);
//Hier kannst du ein Text SChreiben wen er geportet wurde
}
}
case 1:
{
if(IsPlayerInAnyVehicle(playerid))
{
HideMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, true);
}
else
{
SetVehiclePos(playerid,-2567.52,-1294.59,1063.25); //Wohin dergeportet werden soll
HideMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, true);
GameTextForPlayer(playerid,"~g~Start Level~r~Mery Hospital",2500,3); //Hier kannst du ein Text SChreiben wen er geportet wurde
}
}
case 2:
{
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(GetPlayerVehicleID(playerid),-2467.6511,13.5469,172.7730); //Wohin dergeportet werden soll
HideMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, true);
}
else
{
SetVehiclePos(playerid, -2467.6511,13.5469,172.7730); //Wohin dergeportet werden soll
HideMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, true);
GameTextForPlayer(playerid,"~g~Start Level Fly to~r~Hell",2500,3);
//Hier kannst du ein Text SChreiben wen er geportet wurde
}
}
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/levels", cmdtext, true, 10) == 0)
{
ShowMenuForPlayer(Levels, playerid);
TogglePlayerControllable(playerid, false);
return true;
}
return 1;
}
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