Errors

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • habe errors und weiß gerade nicht weiter , habe auch nur die a_samp include drinne brauche ich noch weitere und wenn welcher sind wichtig und woher bekomme ich sie ?


    E:\Users\6dee\Desktop\test2.pwn(36) : warning 217: loose indentation
    E:\Users\6dee\Desktop\test2.pwn(36) : error 017: undefined symbol "playerid"
    E:\Users\6dee\Desktop\test2.pwn(37) : error 017: undefined symbol "playerid"
    E:\Users\6dee\Desktop\test2.pwn(38) : error 017: undefined symbol "playerid"
    E:\Users\6dee\Desktop\test2.pwn(39) : error 017: undefined symbol "playerid"
    E:\Users\6dee\Desktop\test2.pwn(40) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    Hier sind die zeilen


    Zeile 36 SetPlayerPos(playerid,1277.6064,-1381.5392,13.2354);
    Zeile 37 SetPlayerFacingAngle(playerid,357.2675);
    Zeile 38 SetPlayerCameraPos(playerid,1277.6064,-1381.5392,13.2354);
    Zeile 39 SetPlayerCameraLookAt(playerid,1277.6064,-1381.5392,13.2354);
    Zeile 40 return 1;



    4 Errors.


    MFG
    Dennis

  • // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>
    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    AddPlayerClass(28,1277.6064,-1381.5392,13.2354,357.2675,0,0,0,0,0,0); //Noob-Spawn
    SetPlayerPos(playerid,1277.6064,-1381.5392,13.2354);
    SetPlayerFacingAngle(playerid,357.2675);
    SetPlayerCameraPos(playerid,1277.6064,-1381.5392,13.2354);
    SetPlayerCameraLookAt(playerid,1277.6064,-1381.5392,13.2354);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

  • Gleich dein ganzes Script zu schicken brauchtest du nicht...

    Die Coordinaten/Funktionen sollten doch unter OnPlayerConnect und/oder OnPlayerSpawn oder nicht?
    Jedenfalls wenn ich mich nicht irre. :)


    //edit:
    Jedenfalls, wenn du den Spieler Spawnen lassen möchtest an den Coordinaten,
    dann unter "OnPlayerSpawn".
    Unter "OnPlayerConnect" nur, wenn du die Kamera beim Login/Auswahl-Fenster so haben möchtest meine ich zumindest.