Hey suche kurz ein scripter der mir umsonst per teamviewer oder so der guckt warum bei meinen /drink befehl immer Server Unknow Command steht und der mir Geld abziehst
Suche kurz einen Scripter für mein 0.3d script bitte :)
- lolska
- Geschlossen
- Erledigt
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
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Wie wäre es wenn du einfach den Code postest und wir dir dann helfen würden ?.
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Gegenleistung ?? oder Code
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hier
if(strcmp(cmd, "/drink", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,499.4521,-20.6484,1000.6797))
{
new local = PlayerInfo[playerid][pLocal];
if(PlayerDrunk[playerid] < 10)
{
new Float:health;
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Bar __________________|");
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /drink [Drink]");
SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Bier ($60), Vodka ($100), V+Energy ($100), Wasser ($20), Soda($10)");
SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Mixery (20$), Grapefruit (20$), Cola (10$), Fanta (10$)");
SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________|");
return 1;
}
if(strcmp(x_nr,"Bier",true) == 0)
{
GivePlayerMoney(playerid, - 60);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 1;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 60; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 15.0); }
}
}
else if(strcmp(x_nr,"Mixery", true) == 0)
{
GivePlayerMoney(playerid, -10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 10; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Grapefruit", true) == 0)
{
GivePlayerMoney(playerid, -20);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 20; }
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Cola", true) == 0)
{
GivePlayerMoney(playerid, -10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
BizzInfo[local-99][bTill] += 10;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Fanta", true) == 0)
{
GivePlayerMoney(playerid, -20);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
BizzInfo[local-99][bTill] += 20;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Vodka",true) == 0)
{
GivePlayerMoney(playerid, - 10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 100; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"V+Energy",true) == 0)
{
GivePlayerMoney(playerid, - 100);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 3;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 100; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 27.0); }
}
}
else if(strcmp(x_nr,"Wasser",true) == 0)
{
GivePlayerMoney(playerid, - 20);
BizzInfo[local-99][bTill] += 20;
BizzInfo[local-99][bProducts] -= 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else if(strcmp(x_nr,"Soda",true) == 0)
{
GivePlayerMoney(playerid, - 10);
BizzInfo[local-99][bTill] += 10;
BizzInfo[local-99][bProducts] -= 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Barkeeper: Sorry, ich kenne dieses Getränk nicht.");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s trinkt %s.", sendername ,x_nr);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du kannst nicht mehr trinken, sonst musst du brechen !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Es ist kein Barkeeper in der nähe ? !");
return 1;
}
}
return 1;
} -
hier
if(strcmp(cmd, "/drink", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,499.4521,-20.6484,1000.6797))
{
new local = PlayerInfo[playerid][pLocal];
if(PlayerDrunk[playerid] < 10)
{
new Float:health;
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Bar __________________|");
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /drink [Drink]");
SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Bier ($60), Vodka ($100), V+Energy ($100), Wasser ($20), Soda($10)");
SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Mixery (20$), Grapefruit (20$), Cola (10$), Fanta (10$)");
SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________|");
return 1;
}
if(strcmp(x_nr,"Bier",true) == 0)
{
GivePlayerMoney(playerid, - 60);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 1;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 60; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 15.0); }
}
}
else if(strcmp(x_nr,"Mixery", true) == 0)
{
GivePlayerMoney(playerid, -10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 10; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Grapefruit", true) == 0)
{
GivePlayerMoney(playerid, -20);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 20; }
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Cola", true) == 0)
{
GivePlayerMoney(playerid, -10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
BizzInfo[local-99][bTill] += 10;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Fanta", true) == 0)
{
GivePlayerMoney(playerid, -20);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
BizzInfo[local-99][bTill] += 20;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Vodka",true) == 0)
{
GivePlayerMoney(playerid, - 10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 100; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"V+Energy",true) == 0)
{
GivePlayerMoney(playerid, - 100);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 3;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 100; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 27.0); }
}
}
else if(strcmp(x_nr,"Wasser",true) == 0)
{
GivePlayerMoney(playerid, - 20);
BizzInfo[local-99][bTill] += 20;
BizzInfo[local-99][bProducts] -= 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else if(strcmp(x_nr,"Soda",true) == 0)
{
GivePlayerMoney(playerid, - 10);
BizzInfo[local-99][bTill] += 10;
BizzInfo[local-99][bProducts] -= 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Barkeeper: Sorry, ich kenne dieses Getränk nicht.");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s trinkt %s.", sendername ,x_nr);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du kannst nicht mehr trinken, sonst musst du brechen !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Es ist kein Barkeeper in der nähe ? !");
return 1;
}
}
return 1;
}
Das müsste eig. so aussehen
if(strcmp(cmd, "/drink", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,499.4521,-20.6484,1000.6797))
{
new local = PlayerInfo[playerid][pLocal];
if(PlayerDrunk[playerid] < 10)
{
new Float:health;
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Bar __________________|");
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /drink [Drink]");
SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Bier ($60), Vodka ($100), V+Energy ($100), Wasser ($20), Soda($10)");
SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Mixery (20$), Grapefruit (20$), Cola (10$), Fanta (10$)");
SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________|");
return 1;
}
if(strcmp(x_nr,"Bier",true) == 0)
{
GivePlayerMoney(playerid, - 60);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 1;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 60; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 15.0); }
}
}
else if(strcmp(x_nr,"Mixery", true) == 0)
{
GivePlayerMoney(playerid, -10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 10; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Grapefruit", true) == 0)
{
GivePlayerMoney(playerid, -20);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 20; }
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Cola", true) == 0)
{
GivePlayerMoney(playerid, -10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
BizzInfo[local-99][bTill] += 10;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Fanta", true) == 0)
{
GivePlayerMoney(playerid, -20);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
BizzInfo[local-99][bTill] += 20;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Vodka",true) == 0)
{
GivePlayerMoney(playerid, - 10);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 2;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 100; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"V+Energy",true) == 0)
{
GivePlayerMoney(playerid, - 100);
BizzInfo[local-99][bProducts] -= 1;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
PlayerDrunk[playerid] += 3;
if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
BizzInfo[local-99][bTill] += 100; }
SetPlayerTime(playerid,22,10);
SetPlayerDrunkLevel(playerid,50000);
SetPlayerWeather(playerid,-66);
PlayerStoned[playerid] += 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 27.0); }
}
}
else if(strcmp(x_nr,"Wasser",true) == 0)
{
GivePlayerMoney(playerid, - 20);
BizzInfo[local-99][bTill] += 20;
BizzInfo[local-99][bProducts] -= 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else if(strcmp(x_nr,"Soda",true) == 0)
{
GivePlayerMoney(playerid, - 10);
BizzInfo[local-99][bTill] += 10;
BizzInfo[local-99][bProducts] -= 1;
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Barkeeper: Sorry, ich kenne dieses Getränk nicht.");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s trinkt %s.", sendername ,x_nr);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du kannst nicht mehr trinken, sonst musst du brechen !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Es ist kein Barkeeper in der nähe ? !");
return 1;
}
}
return 1;return 0;
} -
klappt immer noch nicht
-
breadfish.de
Hat das Thema geschlossen.