SWAT Duty bringt Server zum absturz!

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Heyho, mein Server crasht nach 1-2 Min wenn ich /swatduty gehe.
    Hier der Code:
    Oben:
    new PlayerTrueName[MAX_PLAYERS][MAX_PLAYER_NAME];
    -----------------------------------------------------------------------------
    Dann halt der Command:
    if(strcmp(cmd, "/swatduty", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,254.2361,76.9261,1003.6406) ||IsPlayerInRangeOfPoint(playerid,3.0, 217.5230,184.4352,1003.0313)
    || PlayerInfo[playerid][pLocal] != 255)
    {
    if(OnDuty[playerid]==0)
    {
    SetPlayerSkin(playerid,285);
    OnDuty[playerid] = 1;
    new DerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,DerName,sizeof(DerName));
    PlayerTrueName[playerid] = DerName;
    new rand = random(19);
    if(rand == 0)return SetPlayerName(playerid,"Alpha");
    if(rand == 1)return SetPlayerName(playerid,"Beta");
    if(rand == 2)return SetPlayerName(playerid,"Gamma");
    if(rand == 3)return SetPlayerName(playerid,"Omega");
    if(rand == 4)return SetPlayerName(playerid,"Delta");
    if(rand == 5)return SetPlayerName(playerid,"Epsilon");
    if(rand == 6)return SetPlayerName(playerid,"Zeta");
    if(rand == 7)return SetPlayerName(playerid,"Eta");
    if(rand == 8)return SetPlayerName(playerid,"Theta");
    if(rand == 9)return SetPlayerName(playerid,"Iota");
    if(rand == 10)return SetPlayerName(playerid,"Kappa");
    if(rand == 11)return SetPlayerName(playerid,"Lambda");
    if(rand == 12)return SetPlayerName(playerid,"Omikron");
    if(rand == 13)return SetPlayerName(playerid,"Rho");
    if(rand == 14)return SetPlayerName(playerid,"Sigma");
    if(rand == 15)return SetPlayerName(playerid,"Tau");
    if(rand == 16)return SetPlayerName(playerid,"Ypsilon");
    if(rand == 17)return SetPlayerName(playerid,"Psi");
    if(rand == 18)return SetPlayerName(playerid,"Omega");
    }
    else if(OnDuty[playerid]==1)
    {
    SetPlayerName(playerid,PlayerTrueName[playerid]);
    SetPlayerSkin(playerid,280);
    ResetPlayerWeapons(giveplayerid);
    PlayerInfo[giveplayerid][pGun1] = 0; PlayerInfo[giveplayerid][pAmmo1] = 0;
    PlayerInfo[giveplayerid][pGun2] = 0; PlayerInfo[giveplayerid][pAmmo2] = 0;
    PlayerInfo[giveplayerid][pGun3] = 0; PlayerInfo[giveplayerid][pAmmo3] = 0;
    PlayerInfo[giveplayerid][pGun4] = 0; PlayerInfo[giveplayerid][pAmmo4] = 0;
    SetPlayerColor(playerid,COLOR_WHITE); // white
    OnDuty[playerid] = 0;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du bist in keiner Umkleide !");
    return 1;
    }
    }
    }
    return 1;
    }

  • Ich weiss nicht, ob es die Ursache ist, aber warum benutzt du für die rand Variable immer und immer wieder "if" ?
    Benutzt lieber switch und case, es ist schneller als if..


    switch(rand) {
    case 0: { SetPlayerName(playerid, "Alpha"); }
    case 1: { SetPlayerName(playerid, "Beta"); }
    }


    Edit: Weiss nicht ob ich switch und case so richtig benutzt habe, aber ich glaube. Falls nicht korrigiert mich bitte und verzeiht mir.