Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Guten Tag zusammen


    Heute habe ich mich mal wieder an eine kleine Map gemacht.
    Da Bilder mehr sagen als 1000 Worte, kommen nun die Bilder.
    Viel Spaß beim anschauen.


    Objekte ca. 150
    Arbeitszeit ca. 3 Stunden









    Kritik und Vorschläge sind immer willkommen.
    Wie auch bei der anderen Map, kommt es drauf an wie es ankommt. Dann werd ich es evtl. zum Download freigeben.


    Danke fürs schauen.
    :thumbup:


    //edit
    So nun hier der komplette code, inkl. neuen texturen. viel spaß damit.

    Spoiler anzeigen
    //Ganz oben
    new strand;
    new strand1;
    new dach;
    //OnGameModeInit
    //Wände
    CreateObject(2254, 530.43, -1803.47, 7.52, 0.00, 0.00, 0.00);
    CreateObject(2255, 533.23, -1803.93, 7.52, 0.00, 0.00, 0.00);
    CreateObject(2255, 533.23, -1803.93, 7.52, 0.00, 0.00, 0.00);
    CreateObject(2256, 535.62, -1803.47, 7.52, 0.00, 0.00, 0.00);
    CreateObject(2258, 517.66, -1807.57, 7.52, 0.00, 0.00, 90.00);
    CreateObject(2261, 518.14, -1805.17, 7.52, 0.00, 0.00, 90.00);
    CreateObject(2262, 518.12, -1805.19, 6.62, 0.00, 0.00, 90.00);
    CreateObject(2266, 518.12, -1817.76, 6.62, 0.00, 0.00, 90.00);
    CreateObject(2264, 518.12, -1817.76, 7.54, 0.00, 0.00, 90.00);
    CreateObject(2265, 518.13, -1818.72, 7.54, 0.00, 0.00, 90.00);
    CreateObject(2263, 518.13, -1818.72, 6.62, 0.00, 0.00, 90.00);
    CreateObject(19325, 533.47, -1823.38, 6.92, 0.00, 0.00, 90.00);
    strand1 = CreateObject(18762, 537.07, -1818.07, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 537.07, -1808.02, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 537.07, -1823.44, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 537.07, -1813.07, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 530.07, -1823.42, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 523.56, -1823.35, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 517.13, -1802.96, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 523.38, -1802.96, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18766, 532.57, -1802.96, 6.51, 0.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18766, 517.13, -1808.46, 6.51, 0.00, 0.00, 90.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18766, 517.13, -1815.23, 6.51, 0.00, 0.00, 90.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18766, 537.07, -1820.66, 4.02, 0.00, 90.00, 90.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 526.51, -1823.44, 5.81, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 531.51, -1823.44, 5.81, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 535.01, -1823.44, 5.81, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 537.07, -1820.47, 5.81, 0.00, 90.00, 90.00);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 518.16, -1821.84, 6.51, 0.00, 0.00, -33.24);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 517.58, -1821.30, 6.51, 0.00, 0.00, -53.04);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 517.24, -1820.59, 6.51, 0.00, 0.00, -75.12);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 518.96, -1822.28, 6.51, 0.00, 0.00, -24.84);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 519.84, -1822.63, 6.51, 0.00, 0.00, -18.96);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 520.76, -1822.92, 6.51, 0.00, 0.00, -15.48);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 521.68, -1823.14, 6.51, 0.00, 0.00, -11.34);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    strand1 = CreateObject(18762, 522.63, -1823.30, 6.51, 0.00, 0.00, -7.02);
    SetObjectMaterial(strand1, 0, 5709, "melrose17_lawn", "brwall_128", 0);
    //Tanz
    strand1 = CreateObject(18766, 526.75, -1820.37, 5.81, 90.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    strand1 = CreateObject(18766, 531.84, -1820.37, 5.81, 90.00, 0.00, 0.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    strand1 = CreateObject(18762, 525.36, -1819.07, 6.82, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    strand1 = CreateObject(18762, 534.08, -1818.05, 5.81, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    strand1 = CreateObject(18762, 529.08, -1818.05, 5.81, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    strand1 = CreateObject(18762, 524.08, -1818.05, 5.81, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    strand1 = CreateObject(18762, 522.08, -1820.25, 5.81, 0.00, 90.00, 90.00);
    SetObjectMaterial(strand1, 0, 4006, "lanblokd", "citywall1", 0);
    //Decke
    dach = CreateObject(19378, 532.33, -1819.13, 8.96, 0.00, 90.00, 0.00);
    SetObjectMaterial(dach, 0, 3749, "law2misc_lax", "helipad_grey1", 0);
    dach = CreateObject(19378, 532.33, -1809.63, 8.96, 0.00, 90.00, 0.00);
    SetObjectMaterial(dach, 0, 3749, "law2misc_lax", "helipad_grey1", 0);
    dach = CreateObject(19378, 532.33, -1807.27, 8.96, 0.00, 90.00, 0.00);
    SetObjectMaterial(dach, 0, 3749, "law2misc_lax", "helipad_grey1", 0);
    dach = CreateObject(19378, 521.83, -1819.13, 8.96, 0.00, 90.00, 0.00);
    SetObjectMaterial(dach, 0, 3749, "law2misc_lax", "helipad_grey1", 0);
    dach = CreateObject(19378, 521.83, -1809.63, 8.96, 0.00, 90.00, 0.00);
    SetObjectMaterial(dach, 0, 3749, "law2misc_lax", "helipad_grey1", 0);
    dach = CreateObject(19378, 521.83, -1807.27, 8.96, 0.00, 90.00, 0.00);
    SetObjectMaterial(dach, 0, 3749, "law2misc_lax", "helipad_grey1", 0);
    //
    CreateObject(19325, 526.97, -1823.38, 6.92, 0.00, 0.00, 90.00);
    CreateObject(19325, 525.57, -1802.86, 5.69, 90.00, 0.00, 90.00);
    CreateObject(19325, 520.28, -1802.86, 6.94, 0.00, 0.00, 90.00);
    CreateObject(18787, 526.80, -1839.21, 5.55, -26.17, 0.00, 0.00);
    //Boden
    strand = CreateObject(19378, 522.87, -1807.68, 5.52, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand, 0, 18787, "matramps", "knot_wood128", 0);
    strand = CreateObject(19378, 522.87, -1817.18, 5.52, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand, 0, 18787, "matramps", "knot_wood128", 0);
    strand = CreateObject(19378, 532.31, -1817.18, 5.51, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand, 0, 18787, "matramps", "knot_wood128", 0);
    strand = CreateObject(19378, 532.31, -1807.68, 5.51, 0.00, 90.00, 0.00);
    SetObjectMaterial(strand, 0, 18787, "matramps", "knot_wood128", 0);
    //
    CreateObject(16151, 518.51, -1812.44, 5.93, 0.00, 0.00, -179.76);
    CreateObject(1720, 535.72, -1804.66, 5.59, 0.00, 0.00, 29.28);
    CreateObject(2635, 536.00, -1805.55, 6.03, 0.00, 0.00, -1.02);
    CreateObject(1720, 535.55, -1806.59, 5.59, 0.00, 0.00, 141.84);
    CreateObject(1720, 534.81, -1805.65, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 536.87, -1805.62, 5.59, 0.00, 0.00, 247.08);
    CreateObject(1720, 522.57, -1806.89, 5.59, 0.00, 0.00, 247.08);
    CreateObject(1720, 521.56, -1807.88, 5.59, 0.00, 0.00, 141.84);
    CreateObject(1720, 520.69, -1806.91, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 521.47, -1805.92, 5.59, 0.00, 0.00, 29.28);
    CreateObject(2635, 521.72, -1806.94, 6.03, 0.00, 0.00, 0.00);
    CreateObject(1720, 526.14, -1806.93, 5.59, 0.00, 0.00, 141.84);
    CreateObject(2635, 526.44, -1805.96, 6.03, 0.00, 0.00, 0.00);
    CreateObject(1720, 525.32, -1805.95, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 526.13, -1804.95, 5.59, 0.00, 0.00, 29.28);
    CreateObject(1720, 527.10, -1805.95, 5.59, 0.00, 0.00, 247.08);
    CreateObject(1720, 524.38, -1810.47, 5.59, 0.00, 0.00, 141.84);
    CreateObject(1720, 523.52, -1809.56, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 524.32, -1808.60, 5.59, 0.00, 0.00, 29.28);
    CreateObject(2635, 524.66, -1809.54, 6.03, 0.00, 0.00, 0.00);
    CreateObject(1720, 525.27, -1809.64, 5.59, 0.00, 0.00, 247.08);
    CreateObject(2635, 528.98, -1809.01, 6.03, 0.00, 0.00, 0.00);
    CreateObject(1720, 528.57, -1809.96, 5.59, 0.00, 0.00, 141.84);
    CreateObject(1720, 527.76, -1809.04, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 528.60, -1808.07, 5.59, 0.00, 0.00, 29.28);
    CreateObject(1720, 529.64, -1809.10, 5.59, 0.00, 0.00, 247.08);
    CreateObject(1720, 534.07, -1808.90, 5.59, 0.00, 0.00, 247.08);
    CreateObject(1720, 532.87, -1809.74, 5.59, 0.00, 0.00, 141.84);
    CreateObject(1720, 532.10, -1808.83, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 532.99, -1807.87, 5.59, 0.00, 0.00, 29.28);
    CreateObject(2635, 533.23, -1808.79, 6.03, 0.00, 0.00, -1.02);
    CreateObject(2635, 530.67, -1805.67, 6.03, 0.00, 0.00, -1.02);
    CreateObject(1720, 530.38, -1806.72, 5.59, 0.00, 0.00, 141.84);
    CreateObject(1720, 529.59, -1805.78, 5.59, 0.00, 0.00, 72.06);
    CreateObject(1720, 530.45, -1804.78, 5.59, 0.00, 0.00, 29.28);
    CreateObject(1720, 531.61, -1805.90, 5.59, 0.00, 0.00, 247.08);
    CreateObject(1957, 525.92, -1819.12, 7.32, 0.00, 0.00, 0.00);
    CreateObject(1957, 524.61, -1819.16, 7.32, 0.00, 0.00, 0.00);
    CreateObject(2232, 522.41, -1818.52, 6.89, 0.00, 0.00, 171.66);
    CreateObject(2232, 528.29, -1818.42, 6.89, 0.00, 0.00, 188.22);
    CreateObject(19143, 530.06, -1822.84, 8.54, 0.00, 0.00, 0.00);
    CreateObject(19143, 523.72, -1822.79, 8.54, 0.00, 0.00, -10.50);
    CreateObject(19143, 530.40, -1822.88, 8.54, 0.00, 0.00, -27.18);
    CreateObject(19143, 529.68, -1822.88, 8.54, 0.00, 0.00, 26.52);
    CreateObject(19143, 536.54, -1822.85, 8.54, 0.00, 0.00, 81.90);
    CreateObject(19143, 536.51, -1818.30, 8.54, 0.00, 0.00, 103.68);
    CreateObject(19325, 537.57, -1805.47, 5.73, 90.00, 0.00, 0.00);
    CreateObject(19325, 537.57, -1815.55, 5.70, 90.00, 0.00, 0.00);
    CreateObject(19128, 534.59, -1820.95, 6.2440, 0.00, 0.00, 0.00);
    CreateObject(19128, 530.59, -1820.95, 6.25, 0.00, 0.00, 0.00);
    CreateObject(14394, 532.58, -1816.51, 5.48, 0.00, 0.00, -90.00);
    CreateObject(19370, 528.57, -1817.97, 4.56, 0.00, 0.00, 0.00);
    CreateObject(19370, 536.66, -1817.96, 4.56, 0.00, 0.00, 0.00);
    CreateObject(630, 521.76, -1817.33, 6.59, 0.00, 0.00, 0.00);
    CreateObject(631, 518.42, -1803.92, 6.48, 0.00, 0.00, 0.00);
    CreateObject(631, 523.62, -1804.06, 6.48, 0.00, 0.00, 0.00);
    CreateObject(631, 536.82, -1804.01, 6.48, 0.00, 0.00, 0.00);
    CreateObject(631, 527.78, -1803.82, 6.48, 0.00, 0.00, 27.84);
    CreateObject(630, 536.21, -1808.18, 6.59, 0.00, 0.00, -46.38);
    CreateObject(630, 536.31, -1813.10, 6.59, 0.00, 0.00, -46.38);
    CreateObject(630, 537.16, -1817.03, 6.59, 0.00, 0.00, -46.38);
    CreateObject(630, 528.31, -1817.32, 6.59, 0.00, 0.00, 0.00);
    CreateObject(19429, 536.7099, -1820.73, 7.63, 0.00, 90.00, 90.00);
    CreateObject(718, 538.61, -1822.88, 5.00, 0.00, 0.00, 0.00);
    CreateObject(718, 538.61, -1803.47, 5.00, 0.00, 0.00, 0.00);
    CreateObject(748, 520.27, -1820.43, 5.55, 0.00, 0.00, 89.94);
    CreateObject(1281, 541.16, -1819.51, 5.85, 0.00, 0.00, 0.00);
    CreateObject(1281, 541.14, -1815.54, 5.85, 0.00, 0.00, 0.00);
    CreateObject(1281, 541.42, -1806.02, 5.85, 0.00, 0.00, 0.00);
    CreateVehicle(461, 536.2685, -1820.6984, 8.1705, 0.0000, -1, -1, 100);
    //OnPlayerConnect
    RemoveBuildingForPlayer(playerid, 6525, 528.2656, -1812.9844, 7.6875, 0.25);
    RemoveBuildingForPlayer(playerid, 647, 515.7031, -1805.3359, 6.6875, 0.25);
    RemoveBuildingForPlayer(playerid, 6296, 528.2656, -1812.9844, 7.6875, 0.25);
    RemoveBuildingForPlayer(playerid, 1297, 534.1016, -1824.3203, 8.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 537.9141, -1824.3438, 6.3906, 0.25);
    RemoveBuildingForPlayer(playerid, 625, 537.9141, -1805.7656, 6.3906, 0.25);
    RemoveBuildingForPlayer(playerid, 1297, 534.1016, -1802.0859, 8.8359, 0.25);[/expander][/expander][/expander][/expander]

  • Also besser gehts ja wohl nicht
    echt ich hab soeben ein neues Vorbild gefunden :love::love:


    10000000/10 :)


    Freu mich über weitere Maps die du uns zeigst :)


    Mfg
    Skrillex

    ehml. Projekleiter von My Virtual Dream

    ehml. Mapper von My Virtual Dream

    ehml. Mapper von LoH

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Sieht echt gut aus 10/10!
    Hab ne kleine Frage, undzwar habe ich das Problem das Object 19325 bei mir in MTA garnicht vorhanden ist und wollte nun wissen ob man noch mehr Objecte als nur die 0.3e in MTA einfügen kann?


    Mfg


    Weltuntergang verschiebt sich auf den 08.02.2013, meine Freunde.

  • Sieht echt gut aus 10/10!
    Hab ne kleine Frage, undzwar habe ich das Problem das Object 19325 bei mir in MTA garnicht vorhanden ist und wollte nun wissen ob man noch mehr Objecte als nur die 0.3e in MTA einfügen kann?


    Mfg


    Geht, such mal im Forum nach gibt einen Thread, steig aber lieber auf den SA:MP Map Construction um, mit ihm lässt es sich genauer Mappen und die
    Ergebnisse sehen einfach besser aus wie bei dieser Map.


    Forum: forum.myvictory-rl.de
    Teamspeak3: ts3.myvictory-rl.de


    Wenn du interessiert bist mit einem engagierten und freundlichen Team zusammenzuarbeiten, bist du bei uns genau richtig!

  • Sauber gemappt, ist aber nicht so meins ^^ Konstruktive Kritik: ich finde das Haus sieht von außen etwas kalt aus.

    Spoiler anzeigen
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  • do.de - Domain-Offensive - Domains für alle und zu super Preisen