Paintballserie klappt nicht wirklich

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Das habe ich unter OnPlayerDeath:
    //Paintball
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(PlayerInfo[i][pPaintball] == 5 || PlayerInfo[i][pPaintball] != 0)
    {
    new killss = GetPlayerScore(killerid);
    if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    SetPlayerScore(i,0);
    //////////////////////////////////////
    GetPlayerName(killerid, pbname, sizeof(pbname));
    GetPlayerName(i, kname, sizeof(kname));
    //////////////////////////////////////
    switch(killss)
    {
    case 3:
    {
    format(string, sizeof(string), "~r~%s ~y~- Dominating with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 4:
    {
    format(string, sizeof(string), "~r~%s ~y~- Rampage with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 5:
    {
    format(string, sizeof(string), "~r~%s ~y~- Killing Spree with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 6:
    {
    format(string, sizeof(string), "~r~%s ~y~- Monster Kill with %d Kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 7:
    {
    format(string, sizeof(string), "~r~%s ~y~- Unstoppable with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 8:
    {
    format(string, sizeof(string), "~r~%s ~y~- Ultra Kill with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 9:
    {
    format(string, sizeof(string), "~r~%s ~y~- Godlike with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 10:
    {
    format(string, sizeof(string), "~r~%s ~y~- Wicked Sick with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 11:
    {
    format(string, sizeof(string), "~r~%s ~y~- Ludacriss Kill with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 12:
    {
    format(string, sizeof(string), "~r~%s ~y~- Holy Shit with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 13:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 14:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 15:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 16:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 17:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 18:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 19:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    case 20:
    {
    format(string, sizeof(string), "~r~%s ~y~- Huge Killing Script with %d kills", pbname, killss);
    TextDrawSetString(Textdraw0, string);
    }
    }
    if(killss >=3)
    {
    TextDrawHideForAll(Textdraw0);
    KillTimer(aaa);
    aaa = SetTimer("blablabla", 5000, false);
    TextDrawShowForAll(Textdraw0);
    return 1;
    }
    }
    }


    Aber das klappt irgendwie nur für einen Spieler.
    Sagen wir Spieler A killt Spieler B 3x. Dann kommt der Textdraw.
    Aber wenn dann Spieler B Spieler A 3x killt passiert nichts.