Mein Problem is folgendes:
Wenn ich es so mache:
public OnPlayerSpawn(playerid)
{
SetSpawnInfo(playerid,0,PlayerInfo[playerid][pSkin],PlayerInfo[playerid][pSpawnX],PlayerInfo[playerid][pSpawnY],PlayerInfo[playerid][pSpawnZ],PlayerInfo[playerid][pSpawnA],0,0,0,0,0,0);
return 1;
}
{
SetSpawnInfo(playerid,0,PlayerInfo[playerid][pSkin],PlayerInfo[playerid][pSpawnX],PlayerInfo[playerid][pSpawnY],PlayerInfo[playerid][pSpawnZ],PlayerInfo[playerid][pSpawnA],0,0,0,0,0,0);
return 1;
}
irgent etwas mit World bonus oder so also ich werde nicht gespawnd