Stunt Parkour

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • public OnGameModeInit()
    CreateObject(18450, 1794.343262, -1847.518555, 56.136883, 0.0000, 0.0000, 90.0000);
    CreateObject(1634, 1795.085205, -1801.569092, 52.766068, 3.4377, 0.0000, 180.0000);
    CreateObject(1634, 1795.071899, -1804.539185, 54.618656, 10.3132, 0.0000, 180.0000);
    CreateObject(1634, 1793.990845, -1878.541260, 57.777950, 10.3132, 0.0000, 180.0000);
    CreateObject(18450, 1793.975952, -1953.459351, 56.114536, 0.0000, 0.0000, 90.0000);
    CreateObject(18450, 1793.693726, -1981.317749, 59.026478, 343.6707, 19.7670, 90.0000);
    CreateObject(18450, 1789.526489, -2018.192383, 71.201889, 328.2008, 19.7670, 90.0000);
    CreateObject(1634, 1783.393311, -2052.954834, 83.825432, 17.1887, 32.6586, 168.7500);
    CreateObject(1634, 1780.197510, -2052.395020, 81.413857, 17.1887, 32.6586, 168.7500);
    CreateObject(8841, 1762.701660, -2092.000000, 76.247902, 0.0000, 0.0000, 236.2501);
    CreateObject(1634, 1751.353882, -2107.176025, 79.518639, 10.3132, 0.0000, 146.2500);
    CreateObject(18450, 1716.320679, -2161.780762, 71.069710, 0.0000, 0.0000, 56.2500);
    CreateObject(18450, 1678.550659, -2216.884521, 77.733086, 0.0000, 12.0321, 55.3906);
    CreateObject(18450, 1641.562866, -2270.281738, 91.571823, 0.0000, 12.0321, 55.3906);
    CreateObject(1634, 1622.773071, -2298.468506, 100.439972, 16.3293, 0.0000, 146.2500);
    CreateObject(1634, 1619.452271, -2296.193359, 100.398926, 16.3293, 0.0000, 146.2500);
    CreateObject(1634, 1626.325562, -2300.378662, 100.062782, 16.3293, 0.0000, 146.2500);
    CreateObject(18450, 1580.604370, -2356.160400, 95.587700, 0.0000, 0.0000, 56.2500);
    CreateObject(18450, 1563.313965, -2379.429688, 98.499641, 334.2169, 19.7670, 56.2500);
    CreateObject(18450, 1531.026611, -2411.770752, 116.214104, 334.2169, 25.7831, 56.2500);
    CreateObject(8420, 1477.917969, -2482.438721, 121.180969, 0.0000, 0.0000, 33.7500);
    CreateObject(18450, 1554.227417, -2488.361816, 137.025635, 0.0000, 332.4980, 0.0000);
    CreateObject(18450, 1629.330078, -2488.381836, 155.305847, 0.0000, 0.0000, 0.0000);
    CreateObject(16358, 1734.039307, -2487.132813, 198.846329, 0.0000, 335.9358, 0.0000);
    CreateObject(16358, 1963.437622, -2487.121582, 246.848206, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, 2077.752441, -2484.750000, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(1634, 2077.707275, -2488.791260, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(1634, 2077.690918, -2492.866943, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(1634, 2077.770508, -2481.340088, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(8420, 2159.961670, -2490.157471, 244.467712, 0.0000, 0.0000, 0.0000);
    CreateObject(16358, 2161.316895, -2369.222168, 158.786377, 0.0000, 313.5904, 270.0000);
    CreateObject(1634, 2158.179443, -2289.062988, 76.480614, 321.3253, 0.0000, 0.0000);
    CreateObject(1634, 2162.365723, -2289.255615, 76.683105, 321.3253, 0.0000, 0.0000);
    CreateObject(1634, 2166.021729, -2288.976318, 76.337395, 321.3253, 0.0000, 0.0000);
    CreateObject(1634, 2158.166260, -2284.609131, 76.009682, 333.3575, 0.0000, 0.0000);
    CreateObject(1634, 2162.427246, -2286.634033, 76.311485, 333.3575, 0.0000, 0.0000);
    CreateObject(1634, 2166.022705, -2286.210938, 76.059677, 333.3575, 0.0000, 0.0000);
    {

  • die klammer die du mit gepsotet hast gehört vor den objecten!
    public OnGameModeInit()
    {
    CreateObject(18450, 1794.343262, -1847.518555, 56.136883, 0.0000, 0.0000, 90.0000);
    CreateObject(1634, 1795.085205, -1801.569092, 52.766068, 3.4377, 0.0000, 180.0000);
    CreateObject(1634, 1795.071899, -1804.539185, 54.618656, 10.3132, 0.0000, 180.0000);
    CreateObject(1634, 1793.990845, -1878.541260, 57.777950, 10.3132, 0.0000, 180.0000);
    CreateObject(18450, 1793.975952, -1953.459351, 56.114536, 0.0000, 0.0000, 90.0000);
    CreateObject(18450, 1793.693726, -1981.317749, 59.026478, 343.6707, 19.7670, 90.0000);
    CreateObject(18450, 1789.526489, -2018.192383, 71.201889, 328.2008, 19.7670, 90.0000);
    CreateObject(1634, 1783.393311, -2052.954834, 83.825432, 17.1887, 32.6586, 168.7500);
    CreateObject(1634, 1780.197510, -2052.395020, 81.413857, 17.1887, 32.6586, 168.7500);
    CreateObject(8841, 1762.701660, -2092.000000, 76.247902, 0.0000, 0.0000, 236.2501);
    CreateObject(1634, 1751.353882, -2107.176025, 79.518639, 10.3132, 0.0000, 146.2500);
    CreateObject(18450, 1716.320679, -2161.780762, 71.069710, 0.0000, 0.0000, 56.2500);
    CreateObject(18450, 1678.550659, -2216.884521, 77.733086, 0.0000, 12.0321, 55.3906);
    CreateObject(18450, 1641.562866, -2270.281738, 91.571823, 0.0000, 12.0321, 55.3906);
    CreateObject(1634, 1622.773071, -2298.468506, 100.439972, 16.3293, 0.0000, 146.2500);
    CreateObject(1634, 1619.452271, -2296.193359, 100.398926, 16.3293, 0.0000, 146.2500);
    CreateObject(1634, 1626.325562, -2300.378662, 100.062782, 16.3293, 0.0000, 146.2500);
    CreateObject(18450, 1580.604370, -2356.160400, 95.587700, 0.0000, 0.0000, 56.2500);
    CreateObject(18450, 1563.313965, -2379.429688, 98.499641, 334.2169, 19.7670, 56.2500);
    CreateObject(18450, 1531.026611, -2411.770752, 116.214104, 334.2169, 25.7831, 56.2500);
    CreateObject(8420, 1477.917969, -2482.438721, 121.180969, 0.0000, 0.0000, 33.7500);
    CreateObject(18450, 1554.227417, -2488.361816, 137.025635, 0.0000, 332.4980, 0.0000);
    CreateObject(18450, 1629.330078, -2488.381836, 155.305847, 0.0000, 0.0000, 0.0000);
    CreateObject(16358, 1734.039307, -2487.132813, 198.846329, 0.0000, 335.9358, 0.0000);
    CreateObject(16358, 1963.437622, -2487.121582, 246.848206, 0.0000, 0.0000, 0.0000);
    CreateObject(1634, 2077.752441, -2484.750000, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(1634, 2077.707275, -2488.791260, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(1634, 2077.690918, -2492.866943, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(1634, 2077.770508, -2481.340088, 248.559586, 6.8755, 0.0000, 270.0000);
    CreateObject(8420, 2159.961670, -2490.157471, 244.467712, 0.0000, 0.0000, 0.0000);
    CreateObject(16358, 2161.316895, -2369.222168, 158.786377, 0.0000, 313.5904, 270.0000);
    CreateObject(1634, 2158.179443, -2289.062988, 76.480614, 321.3253, 0.0000, 0.0000);
    CreateObject(1634, 2162.365723, -2289.255615, 76.683105, 321.3253, 0.0000, 0.0000);
    CreateObject(1634, 2166.021729, -2288.976318, 76.337395, 321.3253, 0.0000, 0.0000);
    CreateObject(1634, 2158.166260, -2284.609131, 76.009682, 333.3575, 0.0000, 0.0000);
    CreateObject(1634, 2162.427246, -2286.634033, 76.311485, 333.3575, 0.0000, 0.0000);
    CreateObject(1634, 2166.022705, -2286.210938, 76.059677, 333.3575, 0.0000, 0.0000);

  • wo sind den diese pakour dinger hab in meinen server reingemacht

    4 Mal editiert, zuletzt von kingmelih ()

  • hmm komisch ich habs genau unter die klammer aber trotzdem 1 error
    C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7660) : warning 217: loose indentation
    C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7696) : warning 217: loose indentation
    C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7697) : warning 217: loose indentation
    C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7739) : warning 217: loose indentation
    C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(28987) : error 004: function "NameTimer" is not implemented
    C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(30678) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Also Towelie123 ist ein ganz guter Mapper & er erstellt grade eine "Premium-Stadt". Mach ihm doch Konkurenz und bau auch eine ;)
    Dann können wir am ende schauen wer was gutes aus seinen Ideen rausbekommen hat ;)



    MfG


    N0va