public OnGameModeInit()
CreateObject(18450, 1794.343262, -1847.518555, 56.136883, 0.0000, 0.0000, 90.0000);
CreateObject(1634, 1795.085205, -1801.569092, 52.766068, 3.4377, 0.0000, 180.0000);
CreateObject(1634, 1795.071899, -1804.539185, 54.618656, 10.3132, 0.0000, 180.0000);
CreateObject(1634, 1793.990845, -1878.541260, 57.777950, 10.3132, 0.0000, 180.0000);
CreateObject(18450, 1793.975952, -1953.459351, 56.114536, 0.0000, 0.0000, 90.0000);
CreateObject(18450, 1793.693726, -1981.317749, 59.026478, 343.6707, 19.7670, 90.0000);
CreateObject(18450, 1789.526489, -2018.192383, 71.201889, 328.2008, 19.7670, 90.0000);
CreateObject(1634, 1783.393311, -2052.954834, 83.825432, 17.1887, 32.6586, 168.7500);
CreateObject(1634, 1780.197510, -2052.395020, 81.413857, 17.1887, 32.6586, 168.7500);
CreateObject(8841, 1762.701660, -2092.000000, 76.247902, 0.0000, 0.0000, 236.2501);
CreateObject(1634, 1751.353882, -2107.176025, 79.518639, 10.3132, 0.0000, 146.2500);
CreateObject(18450, 1716.320679, -2161.780762, 71.069710, 0.0000, 0.0000, 56.2500);
CreateObject(18450, 1678.550659, -2216.884521, 77.733086, 0.0000, 12.0321, 55.3906);
CreateObject(18450, 1641.562866, -2270.281738, 91.571823, 0.0000, 12.0321, 55.3906);
CreateObject(1634, 1622.773071, -2298.468506, 100.439972, 16.3293, 0.0000, 146.2500);
CreateObject(1634, 1619.452271, -2296.193359, 100.398926, 16.3293, 0.0000, 146.2500);
CreateObject(1634, 1626.325562, -2300.378662, 100.062782, 16.3293, 0.0000, 146.2500);
CreateObject(18450, 1580.604370, -2356.160400, 95.587700, 0.0000, 0.0000, 56.2500);
CreateObject(18450, 1563.313965, -2379.429688, 98.499641, 334.2169, 19.7670, 56.2500);
CreateObject(18450, 1531.026611, -2411.770752, 116.214104, 334.2169, 25.7831, 56.2500);
CreateObject(8420, 1477.917969, -2482.438721, 121.180969, 0.0000, 0.0000, 33.7500);
CreateObject(18450, 1554.227417, -2488.361816, 137.025635, 0.0000, 332.4980, 0.0000);
CreateObject(18450, 1629.330078, -2488.381836, 155.305847, 0.0000, 0.0000, 0.0000);
CreateObject(16358, 1734.039307, -2487.132813, 198.846329, 0.0000, 335.9358, 0.0000);
CreateObject(16358, 1963.437622, -2487.121582, 246.848206, 0.0000, 0.0000, 0.0000);
CreateObject(1634, 2077.752441, -2484.750000, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(1634, 2077.707275, -2488.791260, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(1634, 2077.690918, -2492.866943, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(1634, 2077.770508, -2481.340088, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(8420, 2159.961670, -2490.157471, 244.467712, 0.0000, 0.0000, 0.0000);
CreateObject(16358, 2161.316895, -2369.222168, 158.786377, 0.0000, 313.5904, 270.0000);
CreateObject(1634, 2158.179443, -2289.062988, 76.480614, 321.3253, 0.0000, 0.0000);
CreateObject(1634, 2162.365723, -2289.255615, 76.683105, 321.3253, 0.0000, 0.0000);
CreateObject(1634, 2166.021729, -2288.976318, 76.337395, 321.3253, 0.0000, 0.0000);
CreateObject(1634, 2158.166260, -2284.609131, 76.009682, 333.3575, 0.0000, 0.0000);
CreateObject(1634, 2162.427246, -2286.634033, 76.311485, 333.3575, 0.0000, 0.0000);
CreateObject(1634, 2166.022705, -2286.210938, 76.059677, 333.3575, 0.0000, 0.0000);
{
Stunt Parkour
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die klammer die du mit gepsotet hast gehört vor den objecten!
public OnGameModeInit()
{
CreateObject(18450, 1794.343262, -1847.518555, 56.136883, 0.0000, 0.0000, 90.0000);
CreateObject(1634, 1795.085205, -1801.569092, 52.766068, 3.4377, 0.0000, 180.0000);
CreateObject(1634, 1795.071899, -1804.539185, 54.618656, 10.3132, 0.0000, 180.0000);
CreateObject(1634, 1793.990845, -1878.541260, 57.777950, 10.3132, 0.0000, 180.0000);
CreateObject(18450, 1793.975952, -1953.459351, 56.114536, 0.0000, 0.0000, 90.0000);
CreateObject(18450, 1793.693726, -1981.317749, 59.026478, 343.6707, 19.7670, 90.0000);
CreateObject(18450, 1789.526489, -2018.192383, 71.201889, 328.2008, 19.7670, 90.0000);
CreateObject(1634, 1783.393311, -2052.954834, 83.825432, 17.1887, 32.6586, 168.7500);
CreateObject(1634, 1780.197510, -2052.395020, 81.413857, 17.1887, 32.6586, 168.7500);
CreateObject(8841, 1762.701660, -2092.000000, 76.247902, 0.0000, 0.0000, 236.2501);
CreateObject(1634, 1751.353882, -2107.176025, 79.518639, 10.3132, 0.0000, 146.2500);
CreateObject(18450, 1716.320679, -2161.780762, 71.069710, 0.0000, 0.0000, 56.2500);
CreateObject(18450, 1678.550659, -2216.884521, 77.733086, 0.0000, 12.0321, 55.3906);
CreateObject(18450, 1641.562866, -2270.281738, 91.571823, 0.0000, 12.0321, 55.3906);
CreateObject(1634, 1622.773071, -2298.468506, 100.439972, 16.3293, 0.0000, 146.2500);
CreateObject(1634, 1619.452271, -2296.193359, 100.398926, 16.3293, 0.0000, 146.2500);
CreateObject(1634, 1626.325562, -2300.378662, 100.062782, 16.3293, 0.0000, 146.2500);
CreateObject(18450, 1580.604370, -2356.160400, 95.587700, 0.0000, 0.0000, 56.2500);
CreateObject(18450, 1563.313965, -2379.429688, 98.499641, 334.2169, 19.7670, 56.2500);
CreateObject(18450, 1531.026611, -2411.770752, 116.214104, 334.2169, 25.7831, 56.2500);
CreateObject(8420, 1477.917969, -2482.438721, 121.180969, 0.0000, 0.0000, 33.7500);
CreateObject(18450, 1554.227417, -2488.361816, 137.025635, 0.0000, 332.4980, 0.0000);
CreateObject(18450, 1629.330078, -2488.381836, 155.305847, 0.0000, 0.0000, 0.0000);
CreateObject(16358, 1734.039307, -2487.132813, 198.846329, 0.0000, 335.9358, 0.0000);
CreateObject(16358, 1963.437622, -2487.121582, 246.848206, 0.0000, 0.0000, 0.0000);
CreateObject(1634, 2077.752441, -2484.750000, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(1634, 2077.707275, -2488.791260, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(1634, 2077.690918, -2492.866943, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(1634, 2077.770508, -2481.340088, 248.559586, 6.8755, 0.0000, 270.0000);
CreateObject(8420, 2159.961670, -2490.157471, 244.467712, 0.0000, 0.0000, 0.0000);
CreateObject(16358, 2161.316895, -2369.222168, 158.786377, 0.0000, 313.5904, 270.0000);
CreateObject(1634, 2158.179443, -2289.062988, 76.480614, 321.3253, 0.0000, 0.0000);
CreateObject(1634, 2162.365723, -2289.255615, 76.683105, 321.3253, 0.0000, 0.0000);
CreateObject(1634, 2166.021729, -2288.976318, 76.337395, 321.3253, 0.0000, 0.0000);
CreateObject(1634, 2158.166260, -2284.609131, 76.009682, 333.3575, 0.0000, 0.0000);
CreateObject(1634, 2162.427246, -2286.634033, 76.311485, 333.3575, 0.0000, 0.0000);
CreateObject(1634, 2166.022705, -2286.210938, 76.059677, 333.3575, 0.0000, 0.0000); -
wo sind den diese pakour dinger hab in meinen server reingemacht
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jojo bockt schon 9,5/10
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antwortet doch
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Siehst du das denn nicht? Es ist übern und alles, was neben dem Airport in LosSantos. Dass sieht man normalerweise
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hmm komisch ich habs genau unter die klammer aber trotzdem 1 error
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7660) : warning 217: loose indentation
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7696) : warning 217: loose indentation
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7697) : warning 217: loose indentation
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(7739) : warning 217: loose indentation
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(28987) : error 004: function "NameTimer" is not implemented
C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gamemodes\Badspoiler.pwn(30678) : warning 203: symbol is never used: "GetPointDistanceToPointExMorph"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Error.
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Hast forward NameTimer(); nicht reingemacht,bzw der error hat nix mit den objecten zu tun
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kenne mich mit scripten noch nich so aus kann mir einer helfen? bzw was muss ich tun?
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100/10 sehr gut gemacht, perfekt
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nicht schlecht,
habs mir ma angeguckt und ich finds lustig
8/10 punkten...mfg: RaZ3r
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Das thema ist jetzt 3 jahre alt -.-
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Und was ist dein Problem?
Man soll auch die etwas alten Maps würdigen...
Also ich sag auch sehr gute Map, 9/10 -
Also Towelie123 ist ein ganz guter Mapper & er erstellt grade eine "Premium-Stadt". Mach ihm doch Konkurenz und bau auch eine
Dann können wir am ende schauen wer was gutes aus seinen Ideen rausbekommen hatMfG
N0va
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8/10 Ist doch nocht Gut!