Gun Shop Problem Brauche Hilfe

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo alle zusammen ich habe mir GUN SHOP gemacht in LV und ich kann das kaufen aufmachen und zumachen aber ich kann da nicht waffen kaufe da steht
    You are not in a store.
    das ist die code
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
    return 1;
    }
    new mod = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
    if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*mod;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else { GivePlayerMoney(playerid, - payout); }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
    return 1;
    }
    }
    return 1;
    }

  • Code
    if(location == 99 || location == 100 || location == 102)


    Diese Zeile hier definier welche Shop ein Gunshop sein sollte!
    Wenn du in deiner bizz.cfg alles verschoben hast ises klar das jetz alles wo anders ist bzw. wenn du ein Biz hinzugefügt hast musst du die location angeben!
    Also poste mal bitte deine bizz.cfg hier rein und sag mir bei welchem Shop das nicht geht! (ich selbst frage mich wer auf diese komische Zahlen kam bei location die keinen Sinn ergeben...)


    Mfg Templer


    EDIT: SOoo es is mir wieder eingefallen wie das ist ^^ also so geht das jetz nach der reihe in deiner Biz Liste
    In deiner bizz.cfg
    1.BizLeiste = location == 99
    2.BizLeiste = location == 100
    3.BizLeiste = location == 101
    4.BizLeiste = location == 102
    5.BizLeiste = location == 103
    und so weiter ^^


    Also kurzgefasst, wenn in deiner bizz.cfg in der 5.Zeile das Policedepartment ist musst du im GF bei /buygun oben zu den

    Code
    if(location == 99 || location == 100 || location == 102)


    das dazufügen

    Code
    location == 103


    Hier das Endergebnis:

    Code
    if(location == 99 || location == 100 || location == 102|| location == 103)


    Mfg Templer

    Mfg Templer


    >>Dein Breadfish-Thema im Unterforum ScriptingBase / Scriptingwünsche wurde nicht richtig beantworter?<<
    >>Es handelt sich um ein Programmier Problem und du nicht einfach weiter kommst wo der Fehler sein könnte?<<
    Dann melde dich bei mir über die PN-Funktion indem du den Link zu deinem Breadfish-Themen Problem schickst.
    Voraussetzung:
    Thema älter als 1 Tag und im Breadfish Forum gespostet!

    Einmal editiert, zuletzt von Templer ()

  • ok bitte schön
    0|The State|~w~Gun Shop 1|No-one|1791.212036|-1164.631713|23.828100|2170.278076|1618.818237|999.976623|8|1000000|0|0|1|1|100|500|100
    0|The State|~w~Gun Shop 1|No-one|1791.212036|-1164.631713|23.828100|2170.278076|1618.818237|999.976623|8|1000000|0|0|1|1|100|500|100
    0|The State|~w~Gun Shop 2|No-one|-2288.067626|-79.334396|35.320301|459.679107|-88.644302|999.554687|8|1000000|0|0|1|4|100|500|100
    0|The State|~w~Gun Shop 2|No-one|-2288.067626|-79.334396|35.320301|459.679107|-88.644302|999.554687 8|1000000|0|0|1|4|100|500|100
    0|The State|~w~Restaurant|No-one|1498.360107|-1583.031860|13.546895|-794.936218|490.632385|1376.195312|8|1000000|0|0|1|1|100|500|100
    1|ADMIN|GUN SHOP3|No-one|2158.039306|943.276916|10.820300|296.919982|-108.071991001.515625|2|100000|0|10000|0|6|1000|1500|12
    0|The State|GUN SHOP3|No-one|2158.039306|943.276916|10.820300|296.919982|-108.071998|1001.515625|8|1000000|0|0|1|1|100|500|100

    beim GUN SHOP 3 geht nicht


    Einmal editiert, zuletzt von Torento ()

  • Ok dann poste ich für das hier das ganze Endergebnis ^^

    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102 || location == 103 || location == 105 || location == 106)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
    return 1;
    }
    new mod = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
    if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*mod;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else { GivePlayerMoney(playerid, - payout); }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
    return 1;
    }
    }
    return 1;
    }



    Bitte schön!

    Mfg Templer


    >>Dein Breadfish-Thema im Unterforum ScriptingBase / Scriptingwünsche wurde nicht richtig beantworter?<<
    >>Es handelt sich um ein Programmier Problem und du nicht einfach weiter kommst wo der Fehler sein könnte?<<
    Dann melde dich bei mir über die PN-Funktion indem du den Link zu deinem Breadfish-Themen Problem schickst.
    Voraussetzung:
    Thema älter als 1 Tag und im Breadfish Forum gespostet!

  • hmm.. geht nicht was kann da sein ? kannst du bitte helfen da steht noch immer You are not in a store


    //EDIT : ups ^^ jezt ist das bei jeder so You are not in a store

    Einmal editiert, zuletzt von Torento ()

  • Komisch.. wie gesagt ich versteh das mit Local noch immer ned so.. warte mal ich lese mal das Script xD


    Kurz so nebenbei: Wenn du den Spawnpunkt im Waffenshop hast, dass du drinne spawnst dann geht es natürlich ned.. du musst dann kurz raus und wieder rein mit /enter, damit das GF es kapiert


    EDIT: Ok Entschuldige, kann dir sonst ned helfen wenns so ned geht, vl. weiß es wer anderer

    Mfg Templer


    >>Dein Breadfish-Thema im Unterforum ScriptingBase / Scriptingwünsche wurde nicht richtig beantworter?<<
    >>Es handelt sich um ein Programmier Problem und du nicht einfach weiter kommst wo der Fehler sein könnte?<<
    Dann melde dich bei mir über die PN-Funktion indem du den Link zu deinem Breadfish-Themen Problem schickst.
    Voraussetzung:
    Thema älter als 1 Tag und im Breadfish Forum gespostet!

    Einmal editiert, zuletzt von Templer ()