Hallo alle zusammen ich habe mir GUN SHOP gemacht in LV und ich kann das kaufen aufmachen und zumachen aber ich kann da nicht waffen kaufe da steht
You are not in a store.
das ist die code
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { GivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
return 1;
}
}
return 1;
}
-
-
Diese Zeile hier definier welche Shop ein Gunshop sein sollte!
Wenn du in deiner bizz.cfg alles verschoben hast ises klar das jetz alles wo anders ist bzw. wenn du ein Biz hinzugefügt hast musst du die location angeben!
Also poste mal bitte deine bizz.cfg hier rein und sag mir bei welchem Shop das nicht geht! (ich selbst frage mich wer auf diese komische Zahlen kam bei location die keinen Sinn ergeben...)Mfg Templer
EDIT: SOoo es is mir wieder eingefallen wie das ist also so geht das jetz nach der reihe in deiner Biz Liste
In deiner bizz.cfg
1.BizLeiste = location == 99
2.BizLeiste = location == 100
3.BizLeiste = location == 101
4.BizLeiste = location == 102
5.BizLeiste = location == 103
und so weiterAlso kurzgefasst, wenn in deiner bizz.cfg in der 5.Zeile das Policedepartment ist musst du im GF bei /buygun oben zu den
das dazufügen
Hier das Endergebnis:
Mfg Templer
-
ok bitte schön
0|The State|~w~Gun Shop 1|No-one|1791.212036|-1164.631713|23.828100|2170.278076|1618.818237|999.976623|8|1000000|0|0|1|1|100|500|100
0|The State|~w~Gun Shop 1|No-one|1791.212036|-1164.631713|23.828100|2170.278076|1618.818237|999.976623|8|1000000|0|0|1|1|100|500|100
0|The State|~w~Gun Shop 2|No-one|-2288.067626|-79.334396|35.320301|459.679107|-88.644302|999.554687|8|1000000|0|0|1|4|100|500|100
0|The State|~w~Gun Shop 2|No-one|-2288.067626|-79.334396|35.320301|459.679107|-88.644302|999.554687 8|1000000|0|0|1|4|100|500|100
0|The State|~w~Restaurant|No-one|1498.360107|-1583.031860|13.546895|-794.936218|490.632385|1376.195312|8|1000000|0|0|1|1|100|500|100
1|ADMIN|GUN SHOP3|No-one|2158.039306|943.276916|10.820300|296.919982|-108.071991001.515625|2|100000|0|10000|0|6|1000|1500|12
0|The State|GUN SHOP3|No-one|2158.039306|943.276916|10.820300|296.919982|-108.071998|1001.515625|8|1000000|0|0|1|1|100|500|100
beim GUN SHOP 3 geht nicht -
Ok dann poste ich für das hier das ganze Endergebnis
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102 || location == 103 || location == 105 || location == 106)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { GivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
return 1;
}
}
return 1;
}Bitte schön!
-
hmm.. geht nicht was kann da sein ? kannst du bitte helfen da steht noch immer You are not in a store
//EDIT : ups jezt ist das bei jeder so You are not in a store
-
Komisch.. wie gesagt ich versteh das mit Local noch immer ned so.. warte mal ich lese mal das Script xD
Kurz so nebenbei: Wenn du den Spawnpunkt im Waffenshop hast, dass du drinne spawnst dann geht es natürlich ned.. du musst dann kurz raus und wieder rein mit /enter, damit das GF es kapiert
EDIT: Ok Entschuldige, kann dir sonst ned helfen wenns so ned geht, vl. weiß es wer anderer
-
Frage: Welches Interior benutzt du ?
Eins welches schon für einen Gunshop genutzt wurde ?
Wenn nein mach doch einfach mal /save gunshop (innen drinne)
Und dann mit PlayerToPoint Arbeiten -
breadfish.de
Hat das Thema geschlossen.