Huhu Brotfische
Ich habe da einen /stats befehl, den aber nur Admins ausführen können:
else if(strcmp("/stats", cmd, true) == 0)
{
if (!hasPermission(playerid, PER_FREEZE)) return 1;
if(strcount(cmdtext, ' ') < 2) return SendClientMessage(playerid, COLOR_GREY,"USAGE: /stats [playername/id]");
tmp = strtok(cmdtext, idx);
new giveplayer = ReturnUser(tmp, playerid);
if (IsPlayerConnected(giveplayer))
{
new Float:hp,Float:armour,Float:vhp;
new ip[20];
new ping = GetPlayerPing(giveplayer);
new skin = GetPlayerSkin(giveplayer);
new bullets[12];
new weapons[12];
new weapname[12][50];
new handweapname[50];
new pstate[50];
new flag[20];
new gender[10];
new State = GetPlayerState(giveplayer);
if (State == 1) pstate = "On Foot";
else if (State == 2) pstate = "Driver";
else if (State == 3) pstate = "Passenger";
else if (State == 9) pstate = "Spectating";
else pstate = "Not Available";
if (PlayerInfo[giveplayer][pFlag] == 1) flag = "Yes";
else if (PlayerInfo[giveplayer][pFlag] == 2) flag = "Yes-Kicked";
else flag = "No";
if (PlayerExtraInfo[playerid][pxSex] == 0) gender = "Male";
else if (PlayerExtraInfo[playerid][pxSex] == 1) gender = "Female";
format(string,sizeof(string),"----------------------------_____[%i]%s_____----------------------------",giveplayer,PlayerInfo[giveplayer][pName]);
SendClientMessage(playerid,COLOR_YELLOW,string);
SendClientMessage(playerid, COLOR_RED,"--?Stats");
GetPlayerHealth(giveplayer,hp);
GetPlayerArmour(giveplayer,armour);
GetWeaponName(GetPlayerWeapon(giveplayer),handweapname,50);
if (IsPlayerInAnyVehicle(giveplayer)) GetVehicleHealth(GetPlayerVehicleID(giveplayer),vhp);
GetPlayerIp(giveplayer,ip,sizeof(ip));
format(string,sizeof(string),"Health: %.2f | Armour: %.2f | Money: $%.2f($%.2f) | Bank Money: $%.2f",hp,armour,FloatMoney(PlayerInfo[giveplayer][pCash]),FloatMoney(GetPlayerMoney(giveplayer)),FloatMoney(PlayerExtraInfo[giveplayer][pxBank]));
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
format(string,sizeof(string),"Hand Weapon: %s(%d) | IP: %s | Ping: %d | Skin: %d | Warns: %d",handweapname,GetPlayerAmmo(giveplayer),ip,ping,skin,PlayerExtraInfo[giveplayer][pxWarns]);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
if (IsPlayerInAnyVehicle(giveplayer)) format(string,sizeof(string),"Vehicle: %s | Vehicle Health: %.0f | State: %s | Faction: %s(%d) | Faction Rank: %d | Flag: %s",GetVehicleName(GetPlayerVehicleID(giveplayer)),vhp,pstate,FactionInfo[PlayerInfo[giveplayer][pFaction]][fName],PlayerInfo[giveplayer][pFaction], PlayerInfo[giveplayer][pFRank],flag);
else format(string,sizeof(string),"Vehicle: X | Vehicle Health: X | State: %s | Faction: %s(%d) | Faction Rank: %d | Flag: %s",pstate,FactionInfo[PlayerInfo[giveplayer][pFaction]][fName],PlayerInfo[giveplayer][pFaction], PlayerInfo[giveplayer][pFRank],flag);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
format(string,sizeof(string),"Job: %s | Job ID: %d | Job Rank: %s | Job Rank ID: %d | Gender: %s",FactionInfo[PlayerInfo[giveplayer][pJobId]][fName],PlayerInfo[giveplayer][pJobId],FactionRanks[PlayerInfo[giveplayer][pJobId]][PlayerInfo[giveplayer][pJRank]][rName],PlayerInfo[giveplayer][pJRank],gender);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
GetPlayerWeaponData(giveplayer,1,weapons[0],bullets[0]);
GetPlayerWeaponData(giveplayer,2,weapons[1],bullets[1]);
GetPlayerWeaponData(giveplayer,3,weapons[2],bullets[2]);
GetPlayerWeaponData(giveplayer,4,weapons[3],bullets[3]);
GetPlayerWeaponData(giveplayer,5,weapons[4],bullets[4]);
GetPlayerWeaponData(giveplayer,6,weapons[5],bullets[5]);
GetPlayerWeaponData(giveplayer,7,weapons[6],bullets[6]);
GetPlayerWeaponData(giveplayer,8,weapons[7],bullets[7]);
GetPlayerWeaponData(giveplayer,9,weapons[8],bullets[8]);
GetPlayerWeaponData(giveplayer,10,weapons[9],bullets[9]);
GetPlayerWeaponData(giveplayer,11,weapons[10],bullets[10]);
GetPlayerWeaponData(giveplayer,12,weapons[11],bullets[11]);
GetWeaponName(weapons[0],weapname[0],50);
GetWeaponName(weapons[1],weapname[1],50);
GetWeaponName(weapons[2],weapname[2],50);
GetWeaponName(weapons[3],weapname[3],50);
GetWeaponName(weapons[4],weapname[4],50);
GetWeaponName(weapons[5],weapname[5],50);
GetWeaponName(weapons[6],weapname[6],50);
GetWeaponName(weapons[7],weapname[7],50);
GetWeaponName(weapons[8],weapname[8],50);
GetWeaponName(weapons[9],weapname[9],50);
GetWeaponName(weapons[10],weapname[10],50);
GetWeaponName(weapons[11],weapname[11],50);
for(new b = 0; b < 12; b++) if (bullets[b] == 65535) bullets[b] = 0;
SendClientMessage(playerid, COLOR_RED,"--?Weapons");
format(string,sizeof(string),"%s(0) - %s(%d) - %s(%d) - %s(%d) - %s(%d) - %s(%d)",weapname[0],weapname[1],bullets[1],weapname[2],bullets[2],weapname[3],bullets[3],weapname[4],bullets[4],weapname[5],bullets[5]);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
format(string,sizeof(string),"%s(%d) - %s(%d) - %s(%d) - %s(0) - %s(0) - %s(0)",weapname[6],bullets[6],weapname[7],bullets[7],weapname[8],bullets[8],weapname[9],weapname[10],weapname[11]);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
SendClientMessage(playerid, COLOR_RED,"--?Items");
new itemcount;
for(new i = 0; i < MAX_ITEMSLOTS; i++)
{
if(PlayerItemsInfo[giveplayer][i][piSQLId] != INVALID_SQL_ID)
{
itemcount++;
format(string, sizeof(string), "%s", BaseProductInfo[PlayerItemsInfo[giveplayer][i][piBaseProductId]][bpName]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
return 1;
}
Nun möchte ich es so haben, das wenn ein Spieler /stats macht, nur seine eigenen stats kommt
Ich weiß leider nicht was ich da ändern soll -.-
Danke im vorraus