/frc geht nicht

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • hey mein /frc befehl geht nicht:


    new LSPDCars[31];


    LSPDCars[0] = CreateVehicle(560,1306.5513,-45.0631,1000.8764,2.0446,-1,-1,1500); // sultan
    LSPDCars[1] = CreateVehicle(560,1303.3285,-45.1371,1000.8771,0.2739,-1,-1,1500); // sultan1
    LSPDCars[2] = CreateVehicle(560,1299.8698,-45.0640,1000.8802,359.9981,-1,-1,1500); // sultan3
    LSPDCars[3] = CreateVehicle(560,1295.5627,-44.9177,1000.8676,0.1908,-1,-1,1500); // sultan4
    LSPDCars[4] = CreateVehicle(411,1288.0413,-45.7051,1000.7426,358.9690,-1,-1,1500); // infi
    LSPDCars[5] = CreateVehicle(411,1284.7777,-45.7523,1000.7480,359.9915,-1,-1,1500); // infi
    LSPDCars[6] = CreateVehicle(601,1280.9061,-45.1758,1000.7808,0.7965,0,1,1500); // wasserwerfer
    LSPDCars[7] = CreateVehicle(601,1277.5378,-45.2345,1000.7843,0.6938,0,1,1500); // wasserwerfer
    LSPDCars[8] = CreateVehicle(427,1273.2338,-44.7888,1001.1595,1.0284,0,1,1500); // entforcer
    LSPDCars[9] = CreateVehicle(427,1269.0264,-44.4107,1001.1532,359.4525,0,1,1500); // entforcer
    LSPDCars[10] = CreateVehicle(599,1264.8103,-44.6393,1001.2097,359.3154,0,1,1500); // PoliceRanger
    LSPDCars[11] = CreateVehicle(599,1260.5336,-45.2741,1001.2169,0.2473,0,1,1500); // PoliceRanger
    LSPDCars[12] = CreateVehicle(490,1306.9094,-65.5504,1002.6199,0.3272,0,1,1500); // ranger
    LSPDCars[13] = CreateVehicle(490,1302.9937,-65.7411,1002.6207,359.9565,0,1,1500); // ranger
    LSPDCars[14] = CreateVehicle(596,1297.0936,-66.0878,1002.2303,359.9850,0,1,1500); // policecar
    LSPDCars[15] = CreateVehicle(596,1291.1770,-66.3386,1002.2305,0.9157,0,1,1500); // policecar
    LSPDCars[16] = CreateVehicle(596,1284.6422,-65.7895,1002.2302,0.2461,0,1,1500); // policecar
    LSPDCars[17] = CreateVehicle(596,1279.1475,-66.6205,1002.2327,359.7623,0,1,1500); // policecar
    LSPDCars[18] = CreateVehicle(596,1274.9088,-66.5860,1002.2289,2.4821,0,1,1500); // policecar
    LSPDCars[19] = CreateVehicle(596,1270.8795,-66.5933,1002.2318,2.1132,0,1,1500); // policecar
    LSPDCars[20] = CreateVehicle(596,1266.3688,-66.3495,1002.2317,1.9725,0,1,1500); // policecar
    LSPDCars[21] = CreateVehicle(596,1261.9380,-66.5280,1002.2296,3.4134,0,1,1500); // policecar
    LSPDCars[22] = CreateVehicle(596,1257.9395,-66.2769,1002.2289,359.5468,0,1,1500); // policecar
    LSPDCars[23] = CreateVehicle(596,1254.2839,-66.6302,1002.2324,1.6562,0,1,1500); // policecar
    LSPDCars[24] = CreateVehicle(596,1250.4154,-66.6160,1002.2330,0.4008,0,1,1500); // policecar
    LSPDCars[25] = CreateVehicle(523,1305.6986,5.9095,1000.6042,89.2017,0,1,1500); // policebike
    LSPDCars[26] = CreateVehicle(523,1305.3894,3.9949,1000.5994,90.2812,0,1,1500); // policebike
    LSPDCars[27] = CreateVehicle(523,1305.1473,1.3372,1000.5910,91.4194,0,1,1500); // policebike
    LSPDCars[28] = CreateVehicle(523,1305.1615,-1.9405,1000.6024,91.0002,0,1,1500); // policebike
    LSPDCars[29] = CreateVehicle(497,1553.6460,-1706.9225,28.5722,87.8154,0,1,1500); // LSPD HELICOPTER 1
    LSPDCars[30] = CreateVehicle(497,1553.6460,-1643.9225,28.5722,87.8154,0,1,1500); // LSPD HELICOPTER 2


    if(strcmp(cmd, "/frakrc", true) == 0 || strcmp(cmd, "/frc", true) == 0)
    {
    if(PlayerInfo[playerid][pLeader] > 1 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(LVPDCars); pv++)
    {
    SetVehicleToRespawn(LVPDCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 16 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(SFPDCars); pv++)
    {
    SetVehicleToRespawn(SFPDCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 4 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(MedicCars); pv++)
    {
    SetVehicleToRespawn(MedicCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 7 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(FBICars); pv++)
    {
    SetVehicleToRespawn(FBICars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 9 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(NewsCars); pv++)
    {
    SetVehicleToRespawn(NewsCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 11 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(FahrschulCars); pv++)
    {
    SetVehicleToRespawn(FahrschulCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 14 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(LSPDCars); pv++)
    {
    SetVehicleToRespawn(LSPDCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] > 13 || PlayerInfo[playerid][pRank] >= 6)
    {
    for(new pv = 0; pv < sizeof(OamtCars); pv++)
    {
    SetVehicleToRespawn(OamtCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, " Du bist kein Leader einer Fraktion oder hast nicht den benötigten Rank!");
    }
    return 1;
    }


    was ist daran falsch?

  • if(PlayerInfo[playerid][pLeader] > 1 || PlayerInfo[playerid][pRank] >= 6) {
    for(new pv = 0; pv < sizeof(LVPDCars); pv++)
    {
    SetVehicleToRespawn(LVPDCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1; }


    Mal in das ändern:
    if(PlayerInfo[playerid][pLeader] > 1 || PlayerInfo[playerid][pRank] >= 6) {
    for(new pv = 0; pv < sizeof(LSPDCars); pv++)
    {
    SetVehicleToRespawn(LSPDCars[pv]);
    SendClientMessage(playerid, COLOR_GRAD1, "Du hast deine Fraktionsautos erfolgreich zurückgespawnt!");
    }
    return 1; }
    (Zeilen musst du dann noch richtig einrücken, der BBCode hat die verschoben)
    Du hast das LSPD mit LVPD vertauscht, ich denke mal so sollte es jetzt gehen.