Hey ich habe ein problemchen..
Unzwar spawnt der Spieler nach dem Tot nicht wieder im dm
Das ist bei /dm und /dm2 so.
Hier der Code
new rand;
new dmTrue[MAX_PLAYERS];
new dm2True[MAX_PLAYERS];
public OnFilterScriptInit()
{
CreateObject(19377, 1820.38, -1702.17, 2002.24, 0.00, 90.00, 90.00);
CreateObject(19377, -2326.50, -1637.13, 919.04, 0.00, 90.00, 90.00);
}
public OnPlayerConnect(playerid)
{
dmTrue[playerid] = 0;
dm2True[playerid] = 0;
}
public OnPlayerSpawn(playerid)
{
new Float:DmRandomSpawn[2][3] = {
{1772.8252,-1299.7113,120.2586},
{1825.3895,-1301.6090,120.2656}
};
if(dmTrue[playerid] == 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,24,500);
GivePlayerWeapon(playerid,25,500);
rand = random(sizeof(DmRandomSpawn));
SetPlayerPos(playerid,DmRandomSpawn[rand][0],DmRandomSpawn[rand][1],DmRandomSpawn[rand][2]);
}
new Float:Dm2RandomSpawn[2][3] = {
{1304.1869,2105.3921,11.0156},
{1405.1962,2206.7361,12.0156}
};
if(dm2True[playerid] == 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,25,500);
GivePlayerWeapon(playerid,30,1000);
rand = random(sizeof(Dm2RandomSpawn));
SetPlayerPos(playerid,Dm2RandomSpawn[rand][0],Dm2RandomSpawn[rand][1],Dm2RandomSpawn[rand][2]);
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
GivePlayerMoney(killerid, 1000);
GivePlayerMoney(playerid,-500);
new str[100], str2[100], name[50], name2[50];
GetPlayerName(killerid, name, sizeof(name));
format(str, sizeof(str), "Du wurdest von --> %s <-- umgebracht", name);
GetPlayerName(playerid, name2, sizeof(name2));
format(str2, sizeof(str2), "Du hast --> %s <-- umgebracht", name2);
GameTextForPlayer(playerid, str, 3000, 3);
GameTextForPlayer(killerid, str2, 3000, 3);
ResetPlayerWeapons(playerid);
}
ocmd:dm(playerid,params[])
{
if(dm2True[playerid] == 0)
{
new Float:DmRandomSpawn[2][3] = {
{1772.8252,-1299.7113,120.2586},
{1825.3895,-1301.6090,120.2656}
};
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 7);
GivePlayerWeapon(playerid,25,500);
GivePlayerWeapon(playerid,24,5000);
rand = random(sizeof(DmRandomSpawn));
SetPlayerPos(playerid,DmRandomSpawn[rand][0],DmRandomSpawn[rand][1],DmRandomSpawn[rand][2]);
dmTrue[playerid] = 1;
return 1;
}
else
{
SendClientMessage(playerid, ROT,"Du bist zurzeit in einem DM! Benutze /exit2 um zu Verlassen.");
return 1;
}
}
ocmd:dm2(playerid,params[])
{
if(dmTrue[playerid] == 0)
{
new Float:Dm2RandomSpawn[2][3] = {
{1393.0228,2194.3276,11.0234},
{1405.1962,2206.7361,12.0156}
};
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 7);
GivePlayerWeapon(playerid,25,500);
GivePlayerWeapon(playerid,30,1000);
rand = random(sizeof(Dm2RandomSpawn));
SetPlayerPos(playerid,Dm2RandomSpawn[rand][0],Dm2RandomSpawn[rand][1],Dm2RandomSpawn[rand][2]);
dm2True[playerid] = 1;
return 1;
}
else
{
SendClientMessage(playerid, ROT,"Du bist zurzeit in einem DM! Benutze /exit um zu Verlassen.");
return 1;
}
}
ocmd:exit(playerid,params[])
{
if(dmTrue[playerid] == 1)
{
SpawnPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
dmTrue[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, ROT,"Du bist in keinem dm! (Vielleicht /exit2)");
}
return 1;
}
ocmd:exit2(playerid,params[])
{
if(dm2True[playerid] == 1)
{
SpawnPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
dm2True[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, ROT,"Du bist in keinem dm!");
}
return 1;
}