Error bitte um hilfe.

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  • Guten Tag liebe SA-MP Community!
    Ich hoffe sie können mir bei meinem Error helfen..


    Error
    :\Users\Lukas\Desktop\LoHScript.pwn(54448) : error 010: invalid function or declaration


    Zeilen
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    }
    }
    }
    return 1; //Zeile(54448)
    }


    Bitte um schnelle Hilfe.. vielen dank ^^ !

  • Hoffe das reicht ^^


    switch(GetPlayerWeapon(playerid))
    {
    case 0..21:
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    case 22:
    {
    SetPlayerAttachedObject(playerid, 1, 19082, 5, 0.140000, 0.019999, -0.090000, 0.000000, 7.000000, -3.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19082, 6, 0.100000, 0.029999, 0.090000, 0.000000, -9.000000, 3.000000, 1.000000, 1.000000, 1.000000);
    }
    case 23:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.100000, 0.029999, 0.079999, 0.000000, -10.000000, 4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 24:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 25:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 26:
    {
    SetPlayerAttachedObject(playerid, 1, 19082, 5, 0.389999, 0.019999, -0.119999, 0.000000, 5.000000, 2.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19082, 6, 0.299999, 0.019999, 0.119999, 0.000000, -6.000000, -1.000000, 1.000000, 1.000000, 1.000000);
    }
    case 27:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 28:
    {
    SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.000000, 0.019999, 0.080000, 0.000000, -4.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19082, 5, 0.089999, 0.029999, -0.080000, 0.000000, 3.000000, 6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 29:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.000000, 0.159999, 0.000000, -6.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 30:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 31:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 32:
    {
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.100000, 0.039999, 0.099999, 0.000000, -3.000000, -3.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19082, 5, 0.200000, 0.009999, -0.099999, 0.000000, 4.000000, 3.000000, 1.000000, 1.000000, 1.000000);
    }
    case 33:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.300000, 0.010000, 0.109999, 0.000000, -9.000000, -6.800000, 1.000000, 1.000000, 1.000000);
    }
    case 34:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 35:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.289999, 0.039999, 0.109999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 36:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.400000, 0.039999, 0.139999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 37:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.600000, 0.009999, 0.190000, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 38:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.400000, 0.029999, -0.009999, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 39..46:
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    }
    }


    else if(LASER[playerid] == 5)//Grun
    {
    switch(GetPlayerWeapon(playerid))
    {
    case 0..21:
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    case 22:
    {
    SetPlayerAttachedObject(playerid, 1, 19083, 5, 0.140000, 0.019999, -0.090000, 0.000000, 7.000000, -3.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19083, 6, 0.100000, 0.029999, 0.090000, 0.000000, -9.000000, 3.000000, 1.000000, 1.000000, 1.000000);
    }
    case 23:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.100000, 0.029999, 0.079999, 0.000000, -10.000000, 4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 24:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 25:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 26:
    {
    SetPlayerAttachedObject(playerid, 1, 19083, 5, 0.389999, 0.019999, -0.119999, 0.000000, 5.000000, 2.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19083, 6, 0.299999, 0.019999, 0.119999, 0.000000, -6.000000, -1.000000, 1.000000, 1.000000, 1.000000);
    }
    case 27:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 28:
    {
    SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.000000, 0.019999, 0.080000, 0.000000, -4.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19083, 5, 0.089999, 0.029999, -0.080000, 0.000000, 3.000000, 6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 29:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.000000, 0.159999, 0.000000, -6.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 30:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 31:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 32:
    {
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.100000, 0.039999, 0.099999, 0.000000, -3.000000, -3.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19083, 5, 0.200000, 0.009999, -0.099999, 0.000000, 4.000000, 3.000000, 1.000000, 1.000000, 1.000000);
    }
    case 33:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.300000, 0.010000, 0.109999, 0.000000, -9.000000, -6.800000, 1.000000, 1.000000, 1.000000);
    }
    case 34:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 35:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.289999, 0.039999, 0.109999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 36:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.400000, 0.039999, 0.139999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 37:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.600000, 0.009999, 0.190000, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 38:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.400000, 0.029999, -0.009999, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 39..46:
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    }
    }


    else if(LASER[playerid] == 6)//Gelb
    {
    switch(GetPlayerWeapon(playerid))
    {
    case 0..21:
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    case 22:
    {
    SetPlayerAttachedObject(playerid, 1, 19084, 5, 0.140000, 0.019999, -0.090000, 0.000000, 7.000000, -3.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19084, 6, 0.100000, 0.029999, 0.090000, 0.000000, -9.000000, 3.000000, 1.000000, 1.000000, 1.000000);
    }
    case 23:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.100000, 0.029999, 0.079999, 0.000000, -10.000000, 4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 24:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 25:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 26:
    {
    SetPlayerAttachedObject(playerid, 1, 19084, 5, 0.389999, 0.019999, -0.119999, 0.000000, 5.000000, 2.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19084, 6, 0.299999, 0.019999, 0.119999, 0.000000, -6.000000, -1.000000, 1.000000, 1.000000, 1.000000);
    }
    case 27:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 28:
    {
    SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.000000, 0.019999, 0.080000, 0.000000, -4.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19084, 5, 0.089999, 0.029999, -0.080000, 0.000000, 3.000000, 6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 29:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.000000, 0.159999, 0.000000, -6.000000, -6.000000, 1.000000, 1.000000, 1.000000);
    }
    case 30:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 31:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 32:
    {
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.100000, 0.039999, 0.099999, 0.000000, -3.000000, -3.000000, 1.000000, 1.000000, 1.000000);
    SetPlayerAttachedObject(playerid, 2, 19084, 5, 0.200000, 0.009999, -0.099999, 0.000000, 4.000000, 3.000000, 1.000000, 1.000000, 1.000000);
    }
    case 33:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.300000, 0.010000, 0.109999, 0.000000, -9.000000, -6.800000, 1.000000, 1.000000, 1.000000);
    }
    case 34:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
    }
    case 35:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.289999, 0.039999, 0.109999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 36:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.400000, 0.039999, 0.139999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
    }
    case 37:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.600000, 0.009999, 0.190000, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 38:
    {
    RemovePlayerAttachedObject(playerid, 2);
    SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.400000, 0.029999, -0.009999, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
    }
    case 39..46:
    {
    RemovePlayerAttachedObject(playerid, 1);
    RemovePlayerAttachedObject(playerid, 2);
    }
    }
    }
    }
    return 1;
    }